- Play 3x Miruvor (-3 res) and 3x Scroll of Isuldur (0 res)
- Play 3x Ravens of the Mountains, using Miruvor to ready the hero and place Miruvor on top of deck (-3 res).
- Use 3x Scroll to play 3x Ravens, which get placed at the bottom of the deck (-3 res)
- Play 2x Mithrandir's advice, draw 3x Ravens and 3x Miruvor
- Play 3x Miruvor (-3 res)
- Play 3x Ravens (-3 res), use 3x Miruvor to ready and gain a resource (+3 res)
- Play 3x Lay of Nimrodel (+3 res to 3 of your 4 heroes for a total of +9 res. Every other player's hero also gets +3 res)
Something like Steward's fear has a complicating gating mechanic, forcing you to explore ~8 active locations. My answer to this is to recur Out of the Wild many times to remove the non-locations from the encounter deck. Then during the first staging you reveal 4 locations and complete the active one (1). Then travel to another and complete it with Riddermark's Finest (RF) (2). Then use Thror's Map to travel to another location. On turn 2 you reveal 4 more locations and complete the active one (3) travel and complete (with RF) another (4) and use Map again. On third turn you complete active (5) travel and explore (RF) another (6), and use Map and explore (RF) another (7). By this point you will have revealed an objective or two that are worth an extra 1-3 explorations and you are done on turn 3 as needed.
There might be some other quests that have tricky mechanics, like separating the decks into individual staging areas, but with careful planning like above you can include the appropriate cards to break it.