Are Tie Fighter still viable?

By devotedknight, in X-Wing

They haven't seen an upgrade for what? 3 years now (is this game really only that old?). They are still the Sharks.

Piranha, I'd say. They are mediocre by themselves, but in a swarm, they will devour you.

Going back to the idea of sharks being pretty much the same (sans size) since dinos were running about. They don't change, they just don't need to. They just keep shredding and that is that for them.

They haven't seen an upgrade for what? 3 years now

Well, that's categorically not true.

Pretty much every single Elite Talent and the a couple of the Modifications can be used by TIE Pilots. Some of them actually work quite well.

Crack Shot, Draw Their Fire, Intimidation and Wingman are all cheap and useful on Black Squadron Pilots.

Then there's the little matter of a certain disturbance in the Force based around the ninth month of the year two thousand and sixteen and an Imperial Assault Carrier looming on the horizon.

Not saying TIE Fighters need upgrades, but they've certainly had them.

Other Wave 1 ships-

Xwing- new pilots and astromechs (mostly an Xwing upgrade) with the transport

YWing- lots of new toys in most wanted. New Astros and turrets and now bombs.

Advanced- new title! And it is glorious. New pilots too.

Wave 2-

Interceptors- whole(ly aweful...ok not completely but not greatl) aces pack. Autothrusters.

Bombers- probably just as bad off as Tie Gighters in needing some love bit at least they keep getting new options in Toros, missiles, and bombs. All of which are getting better.

YT1300- probably one of the only ships in the game that needs no more options (for awhile). C3po might as well have said "yT1300 only".

Awing- half an aces pack, point reduction title, new pilots, and double EPT. And Procets!

So I can pretty well say that sans the YT-1300, which needs no help casually or competitively, the tie has two ever the least improvements/upgrades/helps/fixes of any wave 1-2 ship. Wave 3 even maybe. It doesn't need to change. But since this is a fun minis game some actual support for the most iconic ship in the game would be nice (FOR the glory of the empire!).

It's coming and appreciated. Go sharks!

Edited by Rakky Wistol

Is the tie fighter still relevant?

Porkins : "I can hold it! AAARRRGGHHHHHH!!!!"

Biggs: "Hurry up luke! AAAARRRGGGHHHHH!!!!!"

generic y-wing pilots: AAARRGGGGHHHHH!!!!"

So, yes!

Also, in the game, I think they are still quite powerful, particularly when you run several. MOV in tourneys, maybe not quite as much, but I rarely play tourneys.

Absolutely not, unless you fly 7 or 8 of them.

Game ruining hyper ships like Super Corran and Super Dash can take out an equivalent amount of points of TIE Fighters. Super Corran is can easily take out 4 TIEs and Super Dash can easily take out 5 TIEs. What you need to do is sledgehammer your swarm around before it diminishes in power to the point where it can't kill an equivalent point costed super ship.

I imagine that running 4 TIEs with something at 52 points would just leave with with an unwinnable game after you've traded your 52 point thing for their fat turret and you have to kill Corran now.

I won regionals using 4 TIEs and something at 52 points, more specifically Oicunn with Rebel Captive, Darth Vader, Predator and Intelligence Agent. Beat Han, Corran, Kenkirk and Soontir with barely a loss. Of course Corran can take out a TIE a turn, but only if you engage him. Play defensively, he has to chase you, and honestly, if Corran is shooting at an Academy Pilot with 3-5 green dice and an evade token I'm perfectly happy. More than once I managed to get the intel on Soontir's movement, put a TIE in the way, strip a token or two with Oicunn and hand him a face up damage card. Meanwhile, blocking Han or Chiraneau with one TIE and hitting him with the other three is still a perfectly worthwhile pasttime.

TLTs are going to shift the metagame--count on it. A pair of TLT Y-wings costs less than half your list, and if you're willing to sub in HWKs you can get it down even further. And they provide excellent insurance against fat targets. Against (e.g.) a Decimator, it's a nearly guaranteed four points per round, and Y-wings or K-wings especially will stick around long enough to make it count. Hopefully it will help shift the world back toward multiple ships in a list.

TIE4.jpg

I'm hoping that means that Imperials will finally get a ship that can take turrets upgrades. Jonus with a couple of those with TLTs will be a scary thing for Soontir (especially since they look like they are two seaters, so might be able to bring Vader with them).

so the meta will be changing

K-wings and Y-wings bringing conners and TLTs should hopefully shove out the drool inducing PWTs. Having multiple TLTs against han is already an auto-win, and it's one of the best feelings ever having that POS finally getting what's coming to him

so once those guys take the field, guess what'll counter their low agility asses? Swarms of 2-dice ships.

Ironically, I noticed that the biggest boost to tie fighters recently... was Palpatine! I used to discount tokenless tie fighters at range 1 with my IGs. That changed yesterday when Palp started changing blanks into crits.

I ran an anti-big ship list at one of the regionals and did amazing against big ships. Took out scum Kath in one round of shooting using Cracken w/squad leader and two bandits with homing missles. I got slaughtered against arc dodgers and a BBBBz swarm though....... Ordinance is underrated in my opinion and is very reasonable on certain ships with proper support. With TLT, extra munitions, and new bombs, I think the top Meta will be diverse based on pairings. I already see different lists being played, just not always in the top bracket.

Oh, and to bring it back to Tie fighters, they are cheap and very effective against ships that carry all the awesome new cards to destroy big ships.

Edited by Moneyinvolved

so the meta will be changing

K-wings and Y-wings bringing conners and TLTs should hopefully shove out the drool inducing PWTs. Having multiple TLTs against han is already an auto-win, and it's one of the best feelings ever having that POS finally getting what's coming to him

so once those guys take the field, guess what'll counter their low agility asses? Swarms of 2-dice ships.

I feel like the Z-95 is a lot better TLT hunter than the Tie Fighter. It takes 3 (Double) attacks from a TLT to reliably kill a Z-95 (Odds are, at least one shot is going to miss unless you're Horton or perhaps Kavil with Predator). That's absolutely awful efficiency for a three-four ship build. But I'm not sure an extra green die and the evade action will reliably work given TLT's damage cap. And 2 Attacks to kill a tie fighter is about average for a 3-4 ship build

you need 2 shots to kill both Ties and z-95s

the 2 agility is basically worthless, the 3 agility can luck out (Especially with modifiers) to cancel shots

Z-95s have a (relatively) crap dial with no respositioning action so they can be easily dodged and lost in an obstacle field or left behind at range 3, Ties have an amazing dial and they have roll, needless to say making it a lot easier to get into the doughnut hole

Edited by ficklegreendice

Dark curse feasts on the tears of turrets; I don't think I've lost a him in a game yet, because people figure out he's not worth shooting then when they do, I give them the good news about not being able to modify their dice through refills or focus.

Add stealth device to aggravate your opponent further.

I haven't played it a lot, but I've had success and fun with this list:

Omnicron w/ Fleet Officer, anti-pursuit lasers, and Adv Sensors

Dark Curse

Night Beast

Backstabber

2 x Academy

You get to use Fleet Officer and then do a green. Dishout the free Focus when you can. Nightbeast triest to get a free one anyways. When you know someone is going to get shot at, throw them the Focus and have them Evade. It makes all the Tie Fighters much more resilient than you would think.

I did beat someone's tournament 2 Decimator list that they almost won Store Champ with.

Casual Play - OF COURSE TIES ARE STILL GREAT! Best ship in game for point cost.

Tournament Play - Harder to win due to margin of victory. But still there. Almost everyone is running 2-4 ship builds though that don't include ties.

you need 2 shots to kill both Ties and z-95s

the 2 agility is basically worthless, the 3 agility can luck out (Especially with modifiers) to cancel shots

Z-95s have a (relatively) crap dial with no respositioning action so they can be easily dodged and lost in an obstacle field or left behind at range 3, Ties have an amazing dial and they have roll, needless to say making it a lot easier to get into the doughnut hole.

2 Agility and a focus is unreliable against a single shot, but when you're defending against 4+ attacks, odds are your green dice are going to work at least once. The question for me is whether the Tie can reasonably expect to cancel two TLT attacks over it's lifespan- IF not, the Z-95 has an edge in survivability.

Handn't factored in the donut hole, though. PS 1 hurts there, though, since you don't know for sure which way to barrel roll and K-wings can always slam out if they end up in a terrible position.

Edited by Squark

Absolutely not, unless you fly 7 or 8 of them.

Game ruining hyper ships like Super Corran and Super Dash can take out an equivalent amount of points of TIE Fighters. Super Corran is can easily take out 4 TIEs and Super Dash can easily take out 5 TIEs. What you need to do is sledgehammer your swarm around before it diminishes in power to the point where it can't kill an equivalent point costed super ship.

I imagine that running 4 TIEs with something at 52 points would just leave with with an unwinnable game after you've traded your 52 point thing for their fat turret and you have to kill Corran now.

I pity the way you view the game. Things are not quite as dire as you have said.

Seriously, he should just quit playing if this is the attitude you have towards ships with absolutely nothing wrong with them. Learn to adapt, not complain.

Kwing slam = no shot

Ywings = no slam

Either way, you're golden

Both ships don't necessarily have the most difficult to predict dials. What they do is abuse obstacles + arcless fire to break up formations. This wrecks z95s but fighters are far and away more maneuverable

Edited by ficklegreendice

Absolutely not, unless you fly 7 or 8 of them.

Game ruining hyper ships like Super Corran and Super Dash can take out an equivalent amount of points of TIE Fighters. Super Corran is can easily take out 4 TIEs and Super Dash can easily take out 5 TIEs. What you need to do is sledgehammer your swarm around before it diminishes in power to the point where it can't kill an equivalent point costed super ship.

I imagine that running 4 TIEs with something at 52 points would just leave with with an unwinnable game after you've traded your 52 point thing for their fat turret and you have to kill Corran now.

I pity the way you view the game. Things are not quite as dire as you have said.

Seriously, he should just quit playing if this is the attitude you have towards ships with absolutely nothing wrong with them. Learn to adapt, not complain.

Ah yes, the classic, "adapt or go away". Didn't everyone screech that at the Phantom haters? Utterly ruined meta and people still defended it.

Maybe I want to be able to play something that's not a dumb fat turret, super corran, Dual IG's, or a BBBB(Z). When I have 48 points of TIE Fighters up against a 48 point super corran it's almost an autoloss. When I have 5 TIEs left vs Super Dash it's an autoloss right then. This obnoxious nuanceless meta is annoying and the game would be better without it.

Absolutely not, unless you fly 7 or 8 of them.

Game ruining hyper ships like Super Corran and Super Dash can take out an equivalent amount of points of TIE Fighters. Super Corran is can easily take out 4 TIEs and Super Dash can easily take out 5 TIEs. What you need to do is sledgehammer your swarm around before it diminishes in power to the point where it can't kill an equivalent point costed super ship.

I imagine that running 4 TIEs with something at 52 points would just leave with with an unwinnable game after you've traded your 52 point thing for their fat turret and you have to kill Corran now.

I pity the way you view the game. Things are not quite as dire as you have said.

Seriously, he should just quit playing if this is the attitude you have towards ships with absolutely nothing wrong with them. Learn to adapt, not complain.

Ah yes, the classic, "adapt or go away". Didn't everyone screech that at the Phantom haters? Utterly ruined meta and people still defended it.

Maybe I want to be able to play something that's not a dumb fat turret, super corran, Dual IG's, or a BBBB(Z). When I have 48 points of TIE Fighters up against a 48 point super corran it's almost an autoloss. When I have 5 TIEs left vs Super Dash it's an autoloss right then. This obnoxious nuanceless meta is annoying and the game would be better without it.

The Phantom was OP, and is still a very good ship. However, you're complaining about something that has nothing wrong with it. Intercepters beat Turrets, Swarms beat turrets, TLT beats turrets, 4 TIE advanced with AC and Cluster missiles beat turrets. YOU CAN BEAT TURRETS. Every single post you make is a complaint against turrets and it is never going to change. Get over it or go play something else.

The ship the rest of the game is balanced to?

Yes, it's still viable.

Dark curse feasts on the tears of turrets; I don't think I've lost a him in a game yet, because people figure out he's not worth shooting then when they do, I give them the good news about not being able to modify their dice through refills or focus.

Add stealth device to aggravate your opponent further.

Aye. When faced against a Stealth Deviced Dark Curse, my typical strategy is basically "Just pretend he's not there". Easily one of the most obnoxious (but potent) combinations in the game.

Absolutely not, unless you fly 7 or 8 of them.

Game ruining hyper ships like Super Corran and Super Dash can take out an equivalent amount of points of TIE Fighters. Super Corran is can easily take out 4 TIEs and Super Dash can easily take out 5 TIEs. What you need to do is sledgehammer your swarm around before it diminishes in power to the point where it can't kill an equivalent point costed super ship.

I imagine that running 4 TIEs with something at 52 points would just leave with with an unwinnable game after you've traded your 52 point thing for their fat turret and you have to kill Corran now.

I pity the way you view the game. Things are not quite as dire as you have said.

Seriously, he should just quit playing if this is the attitude you have towards ships with absolutely nothing wrong with them. Learn to adapt, not complain.

Ah yes, the classic, "adapt or go away". Didn't everyone screech that at the Phantom haters? Utterly ruined meta and people still defended it.

Maybe I want to be able to play something that's not a dumb fat turret, super corran, Dual IG's, or a BBBB(Z). When I have 48 points of TIE Fighters up against a 48 point super corran it's almost an autoloss. When I have 5 TIEs left vs Super Dash it's an autoloss right then. This obnoxious nuanceless meta is annoying and the game would be better without it.

The Phantom was OP, and is still a very good ship. However, you're complaining about something that has nothing wrong with it. Intercepters beat Turrets, Swarms beat turrets, TLT beats turrets, 4 TIE advanced with AC and Cluster missiles beat turrets. YOU CAN BEAT TURRETS. Every single post you make is a complaint against turrets and it is never going to change. Get over it or go play something else.

To be fair, two of those things are just now becoming an option.

People want a squad that just stomps over every other squad. Luckily those don't exist in this game. There are squads that are solid against a ton of lists, but every squad has a weakness. Which why this game is so **** good.

Edited by Jo Jo

Absolutely not, unless you fly 7 or 8 of them.

Game ruining hyper ships like Super Corran and Super Dash can take out an equivalent amount of points of TIE Fighters. Super Corran is can easily take out 4 TIEs and Super Dash can easily take out 5 TIEs. What you need to do is sledgehammer your swarm around before it diminishes in power to the point where it can't kill an equivalent point costed super ship.

I imagine that running 4 TIEs with something at 52 points would just leave with with an unwinnable game after you've traded your 52 point thing for their fat turret and you have to kill Corran now.

I pity the way you view the game. Things are not quite as dire as you have said.

Seriously, he should just quit playing if this is the attitude you have towards ships with absolutely nothing wrong with them. Learn to adapt, not complain.

Ah yes, the classic, "adapt or go away". Didn't everyone screech that at the Phantom haters? Utterly ruined meta and people still defended it.

Maybe I want to be able to play something that's not a dumb fat turret, super corran, Dual IG's, or a BBBB(Z). When I have 48 points of TIE Fighters up against a 48 point super corran it's almost an autoloss. When I have 5 TIEs left vs Super Dash it's an autoloss right then. This obnoxious nuanceless meta is annoying and the game would be better without it.

The Phantom was OP, and is still a very good ship. However, you're complaining about something that has nothing wrong with it. Intercepters beat Turrets, Swarms beat turrets, TLT beats turrets, 4 TIE advanced with AC and Cluster missiles beat turrets. YOU CAN BEAT TURRETS. Every single post you make is a complaint against turrets and it is never going to change. Get over it or go play something else.

To be fair, two of those things are just now becoming an option.

People want a squad that just stomps over every other squad. Luckily those don't exist in this game. There are squads that are solid against a ton of lists, but every squad has a weakness. Which why this game is so **** good.

I know, I was just making a point. The guy never stops complaining about how "turrets are broken, yadda yadda yadda." It's super lame and rather annoying.

Next person that says TIEs aren't competitive right now needs to be hit. Sure if you are an average player and don't play many ships well, yeah MoV is going to bite you in the butt. I did just fine (top 8 and second place was a 7 tie swarm) with Fel HU/AT/PtL and 5 obsidians at regionals. When I lost Fel in a few of the games the 5 ships still did work against those high point 2 ship builds, and *gasp* killed a full health stealth fel that flew like a beast, but finally succumbed cause of the amount of fire constantly being tossed . Hell they are the reason I was able todestroy a decimator in a single turn and an IG in 2. My MoV wasn't the highest, but guess what, when you win you don't need a breaker like MoV to get you to the top.

Absolutely not, unless you fly 7 or 8 of them.

Game ruining hyper ships like Super Corran and Super Dash can take out an equivalent amount of points of TIE Fighters. Super Corran is can easily take out 4 TIEs and Super Dash can easily take out 5 TIEs. What you need to do is sledgehammer your swarm around before it diminishes in power to the point where it can't kill an equivalent point costed super ship.

I imagine that running 4 TIEs with something at 52 points would just leave with with an unwinnable game after you've traded your 52 point thing for their fat turret and you have to kill Corran now.

nope, you're completely wrong

academy ties in numbers even more than half your list in points are still just fine and viable as long as you know what you're doing

i've been flying ties since wave 1 and i'm not seeing any end to them in the near future. i also do just fine in tournaments where i generally end up top of the pack and winning the occational tournament here and there with ties

A smart capable pilot can make a lot of things work... 14-16 red dice per round will always be hard to deal with... I think the 6-7 TIE swarm is about to make a comeback in a big way...

and that's all before imperial transport gonzati w.e

and the new Tie **** offs (which is what Tie/fo stands for until further notice), which might not technically be fighters...but I mean look at them :P

(once they're officially revealed ofc)