How many Star Wars Factions are there really?

By devotedknight, in X-Wing

I was coming here to post this very thing. They were the staple villain of Brian Daley's Han Solo books, and the employed a lot of out-dated Imperial technology that would look familiar enough to be recognizable but different enough to be distinct from the actual Imperial faction.

Yeah, but those books were before the prequels.

"Out-dated Imperial Technology" is just Clone Wars technology.

I think they could do 5 that don't suck. But the new movies would have to set them up. Rebel/Republic, Empire, Seperatist/Corporate, Mandalorian, Crime Cartels.

Well using my alliance spectrum by mixing the 3rd faction as a mercenary faction with the other two can make for 5 separate factions.

I have though of using the S&V faction as a mercenary units. However when used as a mercenary units it essentially changes the faction completely so cannot use scum only cards. Also only a certain number of points can be spend on S&V ships depending on the total point cost of the squadron list.

  • Rebel faction with S&V mercenaries would be the Rouge and Smuggler faction and can use upgrade cards that say Rebel only but cannot equip Scum only upgrade cards
  • Imperial faction with S&V mercenaries would be the Corporate Sector Authority faction and can use upgrade cards that say Imperial only but cannot equip Scum only upgrade cards.

These would be the point limits for S&V mercenary ships based on the total point value of the squadron list. Any upgrade card equipped to a S&V pilot cards counts against those points.

  • <60 points total no more than 15 points in S&V mercenaries
  • 60-79 points total no more than 20 points in S&V mercenaries
  • 80-99 points total no more than 30 points in S&V mercenaries
  • 100+ points total no more than 40 points in S&V mercenaries

Expanded limits for escalation and epic format

  • <100 points total see above
  • 100-149 points total no more than 40 points in S&V mercenaries
  • 150-199 points total no more than 50 points in S&V mercenaries
  • 200-299 points total no more than 75 points in S&V mercenaries
  • 300+ points total no more than 100 points in S&V mercinaries

Not a bad idea Marinealver. While I don't see this catching on for competitive play it most certainly work for casual games and narrative campaigns.

Well I would hate to say this but in reality nothing really catches on in competitive play unless it is stated in an FFG released FAQ.

I see everyone talking about CorSec and the CSA, but no one seems to remember a tiny little 63 planet consortium with (comparably) old tech which started out as a loose collection of matriarchal pirates.

Can you imagine the abilities of the Hapes Battle Dragons and their rotating ring of recharging blasters? Or the potential swarm damage when firing the full 360 with appropriately balanced recharging period?

I think it would make for an interesting faction due to the restrictive nature of 'low tech' compared to the test of the factions.

From memory the Hapes Consortium did exist as a neutral party throughout much of the Civil War period. Not that I ever expect it to happen, of course.

That is thrown in with the S&V faction. To be honest the S&V faction is a whole mesh of factions from the Hutt Cartels to the Black Sun to include the Zahn Consortium. While it does seem rather odd to have say a faction that is other check block right below imperial and rebels to be precise that is exactly what the S&V faction is. That is why I like the idea of using them as mercenaries and making sort of an alliance spectrum and spectrum work after all the who mythos of Star Wars which is about polar opposite ideologies.

Trying to draw a picture in text is sort of the lames thing to do in a forum but here is my concept.

Rebel Factions---------------------------| |-----------------------------------------Imperial Factions

Rebel Alliance Rouge & Smugglers Scum & Villainy Corporate Sector Authority Galactic Empire

|------------------------Mercenary Factions---------------------------------------|

LIGHT SIDE OTHER DARK SIDE

Edited by Marinealver

The issue is with Scums being an umbrella faction for all those kinds of people and, frankly, there aren't enough ships in Star Wars to warrant even half of what the two main factions have for them. And people don't want a faction with fewer ship choices. There could be Mandalorians and Black Sun separate from Scums, or even the Consortium from EaW, but again, not enough ships for them to be really distinct. And God forbid FFG ever aknowledging Yuuzhan Vong. The first book was okay as it was the only one written by R. A. Salvatore, but the more I read into that arc the dumber and dumber it seemed to be.

Smaller factions can have crazy bonuses that compensate, but the danger of being OP is too great.

For the Chiss faction the Clawcraft would have all 4s in stats but cost 40 points. Or something. Cause it's the only ship they have. I guess. I don't really care about the Clawcraft cause I never read those books or whatever. Just an example. Sounds like some of the GW stuff people complain about

If the ep7 ships are gonna be new factions, then I say add republic and cis as well and make the game multi faction and era.

The idea of thematics have been out the window for awhile now...even more so with the addition of the ep7 ships. So I say make everything Canon fair game.

If the ep7 ships are gonna be new factions, then I say add republic and cis as well and make the game multi faction and era.

The idea of thematics have been out the window for awhile now...even more so with the addition of the ep7 ships. So I say make everything Canon fair game.

Except FFG has exclusively said time and time again, no pre-quel ships. There plan is to go forward, not backwards.

You realise the Fisheye is a 2GCW ship, right?