Paneling is good. Let me show you why.
Sometimes, you can't fill the space. But paneling is great for adding detail to a ship or any object when there's nothing left to add, and it's a particularly massive object. On top of that, paneling adds a sense of practicality to any starship design. If you have one large plate and it becomes damaged, you have to replace the entire plate. If you have two smaller plates that fill the same space, one of them can become damaged, and that's all you have to replace.
It's at its core, a matter of design.
This is an excellent comparison! Now would you able to do one of these pics with the nonsensical paneling the OP is talking about, so as to compare all three versions? That would be the ultimate deal maker/breaker!
Well... No, I really can't. Because to be honest, even the paneling I used was almost completely random. No... No, it was completely random, just ensured there were no offensive lines in it. But it gives the impression of a working mechanism.
When I started making maps on Halo: Reach, I learned a lot about facade-making. A lot of what you see in video game maps doesn't have anything behind it, or, they're repurposed objects cleverly positioned to give a false sense of depth. This is much, much harder to do with 3D backgrounds than it is 2D backgrounds, but for instance...
To make the impression of a city, in a map, I would stack blocks and decorations in particular manners, past my massive walls of the "District" you would play in. Many of these things lacked any sort of bottom or really did anything. But they looked like a city beyond the walls.
Really, the paneling on the raider does what it needs to. It gives the impression of an easily repairable, simple vessel. Long swooping shapes and fewer panels looks smoother, but in the end just isn't worth it- especially for an industrial and aggressively designed Imperial fleet.
