Have You Ever......

By Old Stormtrooper, in Star Wars: Edge of the Empire RPG

Had a Cerean named "Beldar"? (if anyone gets it)

Had a bounty hunter use a training lightsaber as a big stun baton?

Had a PC outfit their astromech droid with speakers so they could be followed around with theme music?

This is just a post to see what goofy quirks people have in their games. Also, any highly improbable plans that went amazingly well or horribly disastrous? Just a fun post for the lighter side of the game that brings in the fun of the movies. What do you have?

Had a Cerean named "Beldar"? (if anyone gets it)

I get it. Regretfully, no Cereans yet in our games. But we might have to fix that, now.

Had a bounty hunter use a training lightsaber as a big stun baton?

That’s basically how it works in our F&D campaign. We’re going for a Kinder, Gentler New Jedi Order, and stun-only weapons and tactics are definitely a thing.

Had a PC outfit their astromech droid with speakers so they could be followed around with theme music?

Not yet. Not yet.

This is just a post to see what goofy quirks people have in their games. Also, any highly improbable plans that went amazingly well or horribly disastrous? Just a fun post for the lighter side of the game that brings in the fun of the movies. What do you have?

Oh, far too much weirdness. I don’t think you’d believe me if I told you half of what I’ve seen happen in our game.

Had a Cerean named "Beldar"? (if anyone gets it)

Well since no one else answered* and this seems like a fun topic, I could only recall stuff from non-Star Wars campaigns:

Had a one-armed Monk due to an accident involving a Sword of Sharpness.

Had a Kender (it's a hobbit) who tended to break into song at awkward moments when his player couldn't decide what to do.

Had a party starship (non-Star Wars) named the SS Poopnut.

*two answers popped up while typing this.

Nothing like that but if I did have a droid playing my theme music it would definitely be John Cena's theme. Imagine that erupting out as you enter a cantina you'd turn all the heads!

Had a Cerean named "Beldar"? (if anyone gets it)

Had a bounty hunter use a training lightsaber as a big stun baton?

Had a PC outfit their astromech droid with speakers so they could be followed around with theme music?

This is just a post to see what goofy quirks people have in their games. Also, any highly improbable plans that went amazingly well or horribly disastrous? Just a fun post for the lighter side of the game that brings in the fun of the movies. What do you have?

In my current game, the Wookiee had to put on a show of strength, so was pitted against a cargo-lifting droid in an arm wrestling contest. The player rolled 4 successes and 6 advantage, so I ruled it as that the droid lost so badly that it questioned its role in life and ran out of the room screaming about its existence being a great sham.

I think I might have the droid coming back as a wondering mercenary seeking revenge; haven't decided yet.

Once I was on a comandeers supply ship headed to a Star Destroyer to resuce someone or something. We pretended to slip up and talk about the Black Sun, er, our employers. Unbeknownst to the party, I screwed up the engine parts we were transporting such that it would cause a cascade failure in the SD a month or so after they were installed. The intention was we could tell the Imps about it in the interim and blame the entire affair on the Black Sun.

We forgot about it and the SD blew up. :(

Had "gonk"'droids modified to either be combined with an astromech and be the power source/navicomp for a small ship. The other being having an e-web attached to the top.

I've told this one before, but I think it fits here.

In one adventure, the party needed to face down a Hutt to finish off the mission. The plan was an epic fight in his personal fortress. The players would have to figure out how to get past the outer defenses or fight their way past. Then they'd have to take on the Hutt and his goons. There were tons of different avenues from hiring insiders to help, or freeing slaves on sight, etc, etc, etc.

The ship they were flying in at the time was a rusty YT1300 that was in pretty bad shape. Someone did the math on the scenario and realized it would be much easier to just fly the ship into the Hutt palace instead of figuring out how to get in and engaging him in combat.

So the pilot programmed in a course (great roll), and they all jumped in an escape pod.

As the escape pod slowly fell to the ground, the players crowded around a window in the pod to watch as their YT1300 crashed directly into the throne room of the palace killing the Hutt and the majority of his goons.

Cheers rang out in the escape pod as they watched the wreckage of the palace crumble and burn.

Then the guy that came up with the original plan said, "Oh oh, I just realized we have no way off planet now." Everyone went dead quiet. They all wanted to get off planet, the Imps on planet were after them, and they just flew their ship into a Hutt palace.

With a friend we choosed playing a couple of Jawas for our first experience with SW Edge.

My friend play a force sensitive (dark force oriented), so a "Shaman" female Jawa and the name is "Bounty"... chocolate fan's will understand and more if I say that his character specialised with durgs and other chemical stuff ; as the commercial : "Bounty, a taste of paradise" ;)

Mine is a Bounty Hunter, name :

- 'Thus,

- Galak'Thus !

Again, with my first name (Galak), chocolate fan's wil approve and for the complete name, yes I appologies, I'm Marvel's universe fan :P

We did'nt "stereorised" our astromech or other droids but we placed speakers on our YT-1300, and yes, we know the space, the sound etc... But, we make a system with "magnetic field wave" to carry the sound into others ships by some hull resonance...

And we "charge" ennemies with some powerfull "Valkyrie song" , is the team ok ? Wel, the captain is our best friend (we saved him from a Trandoshan hunt) and the guy as some partnership with our Jawa busines, plus our demoniac aura, and the rest of the team can only says "Ok ?" :rolleyes:

Frankly, I would never have believed that to play a couple of Jawa would be so, so funny...

Ps: sorry my poor engels, mother tong is French.

I've told this one before, but I think it fits here.

In one adventure, the party needed to face down a Hutt to finish off the mission. The plan was an epic fight in his personal fortress. The players would have to figure out how to get past the outer defenses or fight their way past. Then they'd have to take on the Hutt and his goons. There were tons of different avenues from hiring insiders to help, or freeing slaves on sight, etc, etc, etc.

The ship they were flying in at the time was a rusty YT1300 that was in pretty bad shape. Someone did the math on the scenario and realized it would be much easier to just fly the ship into the Hutt palace instead of figuring out how to get in and engaging him in combat.

So the pilot programmed in a course (great roll), and they all jumped in an escape pod.

As the escape pod slowly fell to the ground, the players crowded around a window in the pod to watch as their YT1300 crashed directly into the throne room of the palace killing the Hutt and the majority of his goons.

Cheers rang out in the escape pod as they watched the wreckage of the palace crumble and burn.

Then the guy that came up with the original plan said, "Oh oh, I just realized we have no way off planet now." Everyone went dead quiet. They all wanted to get off planet, the Imps on planet were after them, and they just flew their ship into a Hutt palace.

I love it when a plan comes tog -- wait...

I was in a game where the politico used his datapad for everything you could think of. He would get sounds off the holonet to use in combat as distractions for instance. He was more likely to use his datapad in a combat than his hold-out pistol.

Where to even begin?

My current group has a tradition of allowing a player to recap the events of the previous game (usually the player of the Human/Tusken Archaeologist/Marauder as he keeps notes). I believe two games have passed in which the phrase "Elias almost killed us" was not uttered.

See, Elias is the party's pilot. He's a Corellian, and he has an Obligation to do dangerous, over the top things whenever he can. He's outrun pirates in an unarmed SooruSuub 3000 because he could. He ran a blockade of an interdicted planet by "playing darts" to prove he could. On his way out, he decided that he would slingshot around the planet while being chased by TIEs and a CR90 with the sole purpose of buzzing a Golan Defense Station. . .because he could. He's good enough to keep everyone alive, but there's also the comment that he'll get them all killed.

In previous games, in no particular order:

==I had the party take on a Bounty Hunter who was known to fight with lightsabers that he acquired as a Jedi Hunter. He had a signature look, ship, and everything, and was apparently given documentation from the Emperor himself for his duties (he was a secret Hand).

Knowing that the appearance of "being everywhere" raised his reputation, he hired and trained a number of other bounty hunters to be him. Each was equipped with a pair of lightfoils, the same armor and the same ship (mods were up the the individual).

If one died, it became one of those "rumors of my demise were greatly exaggerated" moments. The group hated it, but loved it.

==Same game, one of my players was a Given Tech Specialist (d20). He dumped all of his points into Computers, Demolitions, and Craft (Droids). The group would then purchase parts for droids and, during hyperspace trips, would have him build these droids. Some of these, he built explosives in to. The face of the party, who hated the Empire, would find some way to sell this droid to a higher up that caused problems for the Rebellion.

Before the game ended, the Given got his hands on an HT-2200 which he modified to be a perpetual droid and explosive factory. His big goal?

Have a specialized missile that would bore into a large ship (like an ImpStar) and release a small horde of MSE Droids. These droids would then go to key locations (based on the goal of the party; one would strike at engines, another would go for the bridge, another for the hangar, etc) and, once they were all in place, set off their thermal detonators.

Thankfully the game ended before he could test it, but it was a fun idea!

==My wife was playing a Jawa Mechanic named Tinni Ro in EotE. Her partner in crime was a Dashade Medic/Marauder named Zhamek. Many a times, the Jawa would "ride" the Dashade into battle by clinging to his back or holding on to his backpack while using ion weapons. Tinni was not only the mechanic, but was also the slicer and cook for the crew.

One of the more entertaining moments (the other is to come): Zhamek called Tinni a rodent, which horribly offended her. She then shut down everything on the ship, rigging it so the group was without power (they were taking care of business on planet and looking for a cargo, so it wasn't a bit deal). While things were shut down, she took the parts of the OOM battle droids and the IG-100 and salvaged them together into an odd frankendroid.

She equipped said droid with whatever melee weapons she could salvage and had it challenge Zhamek, even though it could barely stand. The fight didn't last long, but Tinni did get an apology, at least.

==One of the first tasks with a group: the local Moff was raising taxes on any business owned by a non-human. As this was on a planet known for gambling (Vorzyd V), this didn't bode well. The guy had this own small estate under guard, well protected (as expected from a Moff), and had a habit of "collecting" military paraphernalia, including rare defense pistols from Alderaan (after the destruction), a full suit of Mandolorian Armor, and other odd, exotic arms and armor.

The group needed to get some dirt on him, and learned that he recently acquired some of the aforementioned arms from Alderaan ("purchased," but actually seized by an Alderaan survivor who was down on his luck). The slicer learned where his security installer was from and realized there was a new installation coming up, so the party sprung into action (after the Zeltron failed to create dirt by sending women and men of ill repute to his office).

Jump ahead. The group is working with the security system thanks to forged paperwork, stolen uniforms, and amazing rolls (the face was a Zeltron sitting on 4 presence and a <B> from pheromones), and decided to slice into the camera system. They realized that the maid went to his room to deliver a meal, but hadn't come out. He was actually having a relations with said maid.

Of course, it didn't end there. The party filmed it, as they wanted dirt, but didn't expect that his relationship was with a shapeshifter, and he had a...thing for non-humans. They recorded it and kept a copy for themselves, just in case.

It was a long-running joke after that, as the party would use this video to troll each other. Pilot ticked off the mechanic? His datapad would only play that video. Medic angered the pilot? Pilot would blare it into the medic's room.

I expected it to be blackmail, but instead it became the party's version of a Rick Roll. . .

Another interesting moment. It maybe crossed over into the meta just a hair, but it was funny.

One of my players started to realize that instead of following a series of events, they seemed to be triggering the events over the course of several adventures.

Show up in a peaceful mining town, the mining town gets attacked by thugs.

Show up at a peaceful mining station in an asteroid belt, the droids rebel and kill everyone.

Show up at a peaceful moon colony...well you get the picture.

I hadn't even really picked up on it since I use a combination of official adventures, stuff I found on the internet, and some home-brew stuff.

So the group is trying to locate some information on a band of mercenaries that have been raiding local crime organizations. They track down a Hutt gangster who tends to have his slimy hands in everybody's business, but they catch him during a rather large hand off of illicit goods. As the face of the group starts up a conversation with the Hutt, the 'Jayne Cobb' of the group interrupts mid sentence to quickly ask if anyone has died in this location prior to their arrival. The Hutt, confused, and now on edge due to this odd question responds with a 'no'. The 'Jayne' then says, "Oh **** man, oh man, where's it coming from, who's gonna do it, ah man it's gonna be bad..."

That wasn't the trigger for the event, but I figure what the heck, good as any, and wouldn't you know it, the mercs attacked.

The scenario was set up so the players could defend the Hutt and get on his good side, but the odd exchange between them meant he was more than a little suspicious. So what was going to be a 3 way battle (mercs, Hutts, other criminal group) became a 4 way battle as no one trusted the players now either.

Since then I've tried to be a little more careful with my adventure designs so it doesn't feel like the players are triggering trip wires everywhere they go.

I've told this one before, but I think it fits here.

In one adventure, the party needed to face down a Hutt to finish off the mission. The plan was an epic fight in his personal fortress. The players would have to figure out how to get past the outer defenses or fight their way past. Then they'd have to take on the Hutt and his goons. There were tons of different avenues from hiring insiders to help, or freeing slaves on sight, etc, etc, etc.

The ship they were flying in at the time was a rusty YT1300 that was in pretty bad shape. Someone did the math on the scenario and realized it would be much easier to just fly the ship into the Hutt palace instead of figuring out how to get in and engaging him in combat.

So the pilot programmed in a course (great roll), and they all jumped in an escape pod.

As the escape pod slowly fell to the ground, the players crowded around a window in the pod to watch as their YT1300 crashed directly into the throne room of the palace killing the Hutt and the majority of his goons.

Cheers rang out in the escape pod as they watched the wreckage of the palace crumble and burn.

Then the guy that came up with the original plan said, "Oh oh, I just realized we have no way off planet now." Everyone went dead quiet. They all wanted to get off planet, the Imps on planet were after them, and they just flew their ship into a Hutt palace.

I love it when a plan comes tog -- wait...

The ongoing proposed solution to everything is to fly the ship into it now. It's become a running joke.

--

You chased down the smuggler and killed him before he could get to his ship, what now?

"We steal his ship in case we need to take out another Hutt palace."

--

You come out of hyperspace at the coordinates you were given. No ship matching the description is here, and you are late for the rendezvous. But your scanners do pick up a ship at extreme range that appears to be broadcasting a distress signal.

"Crash into with the ship."

Um, guys, you're in the middle of no where in deep space.

"Alright fine, lets shoot an escape pod at it."

Maybe you could try communicating with them first.

"We write a note on the escape pod."

My group is a little off their rockers if you haven't picked up on that yet.

Here's another one.

They mounted a quad laser cannon on their ship. No biggie right? Except they wanted to know what color lasers it shot. Red.

"Can we change the color?"

Sure, why not, but it costs some money to modify the cannon.

"Can it shoot more than 1 color?"

Sure, but it will cost even more. Why do you want this?

"We want to make sure everyone knows that we aren't on anyones side. We don't want them thinking that because we are shooting blue, we are on side X, or that because we are shooting red, we are on side Y. You know, to avoid confusion."

Ok, fine, what do you want? Red, blue, red blue?

"No. Red, yellow, blue, green."

Seriously?

"Wait, can we make it cycle through the colors of the rainbow?"

Are you F'ing kidding me?

"With the proper applications of tibanna gas and other chemicals, I'm sure we could get a rotating pattern of colors. We'd just need to rebuild the injection system of the cannons and have some extra space for the extra gas."

Fine, fine, but it will cost three times as much as the laser cannon itself to modify it, and it will take up an extra hard point on the ship, and it will take a week to do the work yourself.

"Do it!"

And that's how the rainbow quad laser cannon was born.

Please tell me they call the ship Skittles.

Please tell me they call the ship Skittles.

In a short-lived game during summer vacation, a friend of mine decided to play a Squib Smuggler. His ship was a motified YT-2400 dubbed the "Psycho Bun-Bun."

Some names are just hilariously wrong.

Please tell me they call the ship Skittles.

Aaww man, that would have been perfect! How'd we miss that.

No, that was on Space Ghost One.

The YT that was flown into the Hutt Palace was Century Chicken. Get it? Yeah, sad I know.

A stolen speeder got named Equort by it's wookiee owner. Talk about obscure pop culture references...

My secondary group is playing through the published adventures right now, and we just finished Escape from Mos Shuuta. After killing Trex, we pulled his body aboard the Krayt Fang. After escaping the TIEs, our party decided to skin Trax's corpse and sell it to a Wookiee. Now, we're trying to decide wether to rename the freighter the Hunter's Mark or the Trandoshan Pelt.

Once I was on a comandeers supply ship headed to a Star Destroyer to resuce someone or something. We pretended to slip up and talk about the Black Sun, er, our employers. Unbeknownst to the party, I screwed up the engine parts we were transporting such that it would cause a cascade failure in the SD a month or so after they were installed. The intention was we could tell the Imps about it in the interim and blame the entire affair on the Black Sun.

We forgot about it and the SD blew up. :(

Love it.

I've told this one before, but I think it fits here.

In one adventure, the party needed to face down a Hutt to finish off the mission. The plan was an epic fight in his personal fortress. The players would have to figure out how to get past the outer defenses or fight their way past. Then they'd have to take on the Hutt and his goons. There were tons of different avenues from hiring insiders to help, or freeing slaves on sight, etc, etc, etc.

The ship they were flying in at the time was a rusty YT1300 that was in pretty bad shape. Someone did the math on the scenario and realized it would be much easier to just fly the ship into the Hutt palace instead of figuring out how to get in and engaging him in combat.

So the pilot programmed in a course (great roll), and they all jumped in an escape pod.

As the escape pod slowly fell to the ground, the players crowded around a window in the pod to watch as their YT1300 crashed directly into the throne room of the palace killing the Hutt and the majority of his goons.

Cheers rang out in the escape pod as they watched the wreckage of the palace crumble and burn.

Then the guy that came up with the original plan said, "Oh oh, I just realized we have no way off planet now." Everyone went dead quiet. They all wanted to get off planet, the Imps on planet were after them, and they just flew their ship into a Hutt palace.

Epic. Kinda sounds like one of my old crews.