Okay, campers, here's the deal: I love A-wings (have since the storied days of X-wing vs TIE Fighter), but it sure seems like every militant meta-game devotee, never gives them much cred because they can't pitch a mountain of damage dice at every problem. Second part of the deal: I'm great with bombs, a skill I picked up over MANY games with Emon Azzameen (If you have the means I strongly recommend you pick one up).
So, here's what I've got in mind once my Wave VII goodies arrive. It mixes equal parts bonkers maneuverability with enough ordnance to choke something that's likely to be eating explosives... This set up relies heavily on the ability to put your ships in the right place and a lot less on just throwing dice at the problem (because math gives me gas and I don't trust it).
WARLOCK SIX-FIVE
Dive In, Leave Destruction In Your Wake
100 points
PILOTS
Tycho Celchu [A-Wing Test Pilot, Chardaan Refit, Push the Limit, Autothrusters, Daredevil] (32)
Jake Farrell [A-Wing Test Pilot, Chardaan Refit, Predator, Autothrusters, Veteran Instincts] (28)
Warden Squadron Pilot [ion Cannon Turret, Extra Munitions, Proximity Mines, Proton Bombs, Advanced SLAM] (40)
I know that everyone is enamored with the new Cluster Mines and Conner Nets, but sometimes the old tricks are the best tricks. Thoughts?
