So, here is the list I came up with. Played it at a local tournament and did fairly well with it.
B-WING: Blue Squadron Pilot (22)
Autoblaster (5)
Accuracy Corrector (3)
B-WING: Blue Squadron Pilot (22)
Autoblaster (5)
Accuracy Corrector (3)
Y-WING: Gold Squadron Pilot (18)
Ion Cannon Turret (5)
· R3-A2 (2)
BTL-A4 Y-Wing (0)
Z-95 HEADHUNTER: Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Our friend the Warthog returns here. With the Stressbot, I'm handing out 2 stresses per turn, ideally with an ion. The Blues flank the Gold, so as to ensure that they take some of the heat off the Y. The Headhunter can fly with the pack, but I generally fly him to the side of the board to hit large based ships or immediate threats with the Ion missile.
Now I have to say - I LOVE Accuracy Corrector with Autoblaster. Provided my blues can get in range to knife fight, I will purposely sacrifice Crits and use Accuracy Corrector to turn up 2 uncancellable hits. The looks on my opponents faces are priceless knowing they will eat 4 hits.
I find that when people see the Warthog, they immediately assume it is the biggest threat on the board. By pairing it up with the B's, they really have to pick their targets.
I had tried to revise the list somewhat by dropping the Bandit and changing one of the Blues to Keyan with Jan as a crew member. That unfortunately didn't work as well as I'd hoped, with the Gold being targeted and destroyed first, followed shortly thereafter by either Keyan or one of the Blues. Definitely having the Bandit and all other ships as Generics takes the heat off of any individual ship.
Thoughts?