Chronicles of the Gatekeeper article

By MTaylor, in Star Wars: Force and Destiny RPG

The artwork is pretty.

The new playable race looks silly, though I guess I shouldn't complain as I think it's something completely new? Or at the least, fairly obscure. Looking forward to their explanation as to how a race of bird-men with wings can't actually fly. I suppose it's just gliding between trees like flying squirrels or something.

Can't say I'm excited for more 'Padawan Adventures: My First Holocron!' How many 'young Force-users find their lightsabers/holocron' stories do we need? If you've been playing all the Beta/Beginner/Core things to date, you'll now have enough for a collection, or maybe sell the spares on the Holonet.

I know this is their first F&D adventure, and the game needs to get the whole 'beginning characters' thing out of its system. But I'll be happier when the game leaves the beginning stuff behind, and the characters can actually start to do things beyond finding holocrons for their expanding collection. It hints this about 'knight level' in the GM kit, that someday, the characters might actually go on the offensive.

Overall, I guess 'more crunch' in the adventures is a good thing - races, force powers and the like. I'm surprised this is the first one to have player info in it, to be honest.

....

Did you get that thing I sent ya?

So we can finally reenact our favorite scene from Flash Gordon, causing some kind of IP-metaloop that destroys the universe?

Ok I liked that without even watching it. It's Flash Gordon I didn't even need to watch it. Brian Blessed rocks (along with Queen)!

Sathari are the kenku of the Star Wars universe?

I wonder who well the new race translates to EotE and AoR.

As for the campaign, I honestly don't mind it. The fact it is about a Jedi we haven't heard of before, who developed a new power, and get to see the consequences of their actions will be good to see.

This can also be a good way to for the EotE and AoR guys to get brought in. A new world, with new markets and jobs, as well as new resources, will help in any campaign.

Besides, weren't there quite a few holocrons destroyed by the Empire? This resource makes it highly desirable to quite a few groups, from museums to private collectors. Heck, even the Empire might want to get their hands on it.

Honestly, I am intrigued by this. It looks a lot better than 'Onslaught on Arda 1'.


Edited by Sarone

Hopefully the adventure will be more than just "unlock the holocron" because the whole "get your saber/holocron" adventures do seem to be getting a little tired already...

Does anyone feel like "Arbooine" is a little... on the nose? Luke's home planet wasn't "Sandooine"...

The setting and adventure story itself looks lovely, though, I think.

It sounds like the holocron is just a Macguffin. The real reward is the secret Force power. Not sure if we're actually going to see a new Force power in this book or if it's just a means to entice the PCs. That much has already been speculated and argued over after the last announcement.

Either way, the adventure looks and sounds like fun. I think the Sathari look really neat.

From what I read I got the impression the Holocron was the instruction on the "uberrareflashykewlmegapowerz" Force Power, and that the idea behind the Holocrons were more that they had little tiny snippets of knowledge in them.

I think a lot of us are used to the idea that a Holocron was basically the sum total knowledge of a Jedi condensed into a cube of uber. That's a fair assumption, too, because in all the lore of the Legends universe that is pretty much how it's been.

Now though, I'm getting the impression that the Holocrons are much more like "files" than "libraries" so to speak. The holocron's in the Beginner's Game had specific purposes like "Guard" or "Record" or "Monitor." The holocron in the Core Rulebook adventure specifically teaches the PCs how to construct a lightsaber. This one contains the knowledge of a rare force power. Extending this logic out, it stands to reason then that there might be a holocron for a each force power, another that could teach each specific specialization, a given lightsaber form, etc.

The assumption then is that the PCs have already discovered the knowledge of the specialization they're on, and need to explore the universe finding more nuggets of lore in the form of holocrons to expand their knowledge. Want to have the Move force power? Better find a Force User who has it or a holocron that can teach it. Want to be a Niman Disciple? Maybe explore great Niman Disciples and seek lore references to where their holocrons might be, etc....

Hopefully the adventure will be more than just "unlock the holocron" because the whole "get your saber/holocron" adventures do seem to be getting a little tired already...

Does anyone feel like "Arbooine" is a little... on the nose? Luke's home planet wasn't "Sandooine"...

Probably found by some explorer from Dantooine who was rather unimaginative when the survey form asked for "New Planet Name".

Probably the same guy who found Mantooine, too.

Wow, if people think those names are boring, they better not look at the names given to actual exoplanets discovered by actual astronomers! :o

Does anyone feel like "Arbooine" is a little... on the nose? Luke's home planet wasn't "Sandooine"...

Nonsense, Arbooine is just a long standing tradition dating back to Arboria.

I only hope I get to play Green Death Worm Russian Roulette with a Prince Barin-alike

Wow, if people think those names are boring, they better not look at the names given to actual exoplanets discovered by actual astronomers! :o

It could be worse:

exoplanet_names_2.png

Edited by Desslok

Unicorn Thresher and Constant Saxophones sounds like my kind of planets. But really, you have thousands of Earth cultures and languages, with who knows how many descriptive words and terms and options for names, and you name a new planet after your license plate number?

Back to the book, it's interesting to see that the barely mentioned new Force power from the announcement article seems to be one of the major goals.

As for the lead-in to this adventure, if one has or is planning to run Lessons from the Past, it wouldn't be that much of a stretch to simply change things so that the Jedi mentioned in CotGK is instead a record within LftP's holocron rather than a full personality, with the events of his life story taking place just prior to the time of the Jedi Civil War. GM might need to tweak a few things to account for the fact that it'd been far more than 20 years since Warde's adventures, but the end goal (discover this secret Force power) could be the same.

Or, it could be that clues regarding Warde's adventures are left behind in an ancient script, and that the LftP holocron proves invaluable to deciphering those clues. Perhaps Warde left those clues as a means to test any that sought to learn this particular power and so keep it out of undeserving hand; and maybe even clean up a few of his messes along the way ;)

Unicorn Thresher and Constant Saxophones sounds like my kind of planets. But really, you have thousands of Earth cultures and languages, with who knows how many descriptive words and terms and options for names, and you name a new planet after your license plate number?

Back to the book, it's interesting to see that the barely mentioned new Force power from the announcement article seems to be one of the major goals.

I saw they mentioned a new power, but did they say what it was? I didn't see it, but I tend to miss those thing first time around.

As I understood holocrons, they were basically the equivalent of Jedi password journals , so the contents of each one were just whatever the owner(s) chose to record onto it. So I'm not as upset about the multitude of ways to get holocrons, since each one could contain different knowledge, or different perspectives on the same subject.

Also, holocrons would be good ways for the PCs to narratively gain new Force Powers. I've thought about limiting starting Force Power options to the sort of stuff that a "Luke Skywalker on Tatooine" character could do unconsciously, so Enhance, Sense, Seek, maybe Influence or Move, but the more poweful "you must have FR 2+" powers would have to be learned from a holocron or mentor.

I saw they mentioned a new power, but did they say what it was? I didn't see it, but I tend to miss those thing first time around.

No actual descriptions on what it is besides that the Holocron's creator made the power. The first preview mentions that it's potentially corrupting, and keeps dropping things at the end about "navigating the characters’ growing ability to foresee future events and the future actions of NPCs".

Last part could mean the power is some sort of variation on Foresee, or it could just mean it's helping GMs out if the players are intent on constantly spamming Foresee (which may spoil twist/events in the adventure).

Foresee seems to be see a couple days in the future and get some combat abilities.

This seems more like see really far in the future..

Part of me wishes the power was Shatterpoint and that the holocron teacher was Mace Windu :)

Shatterpoint's pretty much the Pierce and Auto-Triumph section of Seek. Though if they did give it its own power, I'd imagine we'd get one in the Warrior book.

Hopefully the adventure will be more than just "unlock the holocron" because the whole "get your saber/holocron" adventures do seem to be getting a little tired already...

Does anyone feel like "Arbooine" is a little... on the nose? Luke's home planet wasn't "Sandooine"...

Probably found by some explorer from Dantooine who was rather unimaginative when the survey form asked for "New Planet Name".

Probably the same guy who found Mantooine, too.

Was the explorer named Dan?

Shatterpoint's pretty much the Pierce and Auto-Triumph section of Seek. Though if they did give it its own power, I'd imagine we'd get one in the Warrior book.

I did not know that. I'll have to check it out when I get home tonight.

Hopefully the adventure will be more than just "unlock the holocron" because the whole "get your saber/holocron" adventures do seem to be getting a little tired already...

Does anyone feel like "Arbooine" is a little... on the nose? Luke's home planet wasn't "Sandooine"...

Probably found by some explorer from Dantooine who was rather unimaginative when the survey form asked for "New Planet Name".

Probably the same guy who found Mantooine, too.

Was the explorer named Dan?

Am suddenly tempted to have my next campaign be about following a map left by the famed explorer and body art expert Dan "the Man" Tooine...