The artwork is pretty.
The new playable race looks silly, though I guess I shouldn't complain as I think it's something completely new? Or at the least, fairly obscure. Looking forward to their explanation as to how a race of bird-men with wings can't actually fly. I suppose it's just gliding between trees like flying squirrels or something.
Can't say I'm excited for more 'Padawan Adventures: My First Holocron!' How many 'young Force-users find their lightsabers/holocron' stories do we need? If you've been playing all the Beta/Beginner/Core things to date, you'll now have enough for a collection, or maybe sell the spares on the Holonet.
I know this is their first F&D adventure, and the game needs to get the whole 'beginning characters' thing out of its system. But I'll be happier when the game leaves the beginning stuff behind, and the characters can actually start to do things beyond finding holocrons for their expanding collection. It hints this about 'knight level' in the GM kit, that someday, the characters might actually go on the offensive.
Overall, I guess 'more crunch' in the adventures is a good thing - races, force powers and the like. I'm surprised this is the first one to have player info in it, to be honest.