New player with questions

By Crayon, in X-Wing

You don't buy the transport for pork insurance, you buy it for tarn mison. Of coarse then you need an Ewing for the r7 astromech...

Edit: Aparently my spell corrector believes Porkins needs insurance. How ironic.

If pork insurance means I get a lifetime supply of bacon, sign me up.

Crayon, there are several ways to play X-wing. The most common method is usually refferred to as the "100 pt Deathmatch"....or a standard game. That's where each side plays with 100 pts and tries to kill each other. There is also Epic, which is defined at 300 pts per side, but to be honest, you can just play at whatever points you want to.

The third method to play is with scenarios. I believe each product has a new scenario in it, or at least most of them. It's a way to play the game that is beyond the 100 pt deathmatch. You have objectives that give you points or set a win/lose situation. I find these games to be very fun. There is even a whole website FFG set up where people can create scenarios for others to try out. It's called "Mission Control". You should take a look at them and try some out. I think it's an interesting way to play. It's also a great way to play with ships that others say are "bad" and not worth playing with. For example, scenarios are great ways for X-wings to be fast and cover greater areas where a mission could be lost if you took a slow B-wing.

I bring up scenarios because it's also a great way to use the Rebel Transport. A weaponless ship doesn't sound terribly exciting in a standard deathmatch, does it? Don't think of it that way, though. Think of all the cool missions you could do with a Rebel Transport! Think of all the cool objectives and such you can try. Are the Imperials trying to capture it? Or just destroy it? Maybe the Transport flies in and needs to grab some cargo and then fly off the edge of the map. Can the Transport and it's support ships escape in time?

I will say that if a Transport runs over a smaller ship, it auto kills it. There are many dead Imperials who have been killed this way.

by Galatic Funk

On paper it sounds good but in practice it is perhaps even more situational than you are probably imagining. If memory serves it's limited to range 1-2 and you have to be in THEIR arc.

I've used Boost Bot on Y-wings and I have to admit that there hasn't been a time when I wanted to use it, but couldn't very often. Not sure if that's just Y-wings or what. He's great on Dutch.

Welcome to X-Wing crayon!

Up until the time Scum and Villainy were released I was predominantly a Rebel player and became extremely fond of my B-Wings. That being said I would highly recommend making a Rebel Aces pack your next purchase. You can then try out both A-Wings and B-Wings before deciding how many of the individual expansions you want (or perhaps a 2nd Aces). There are a ton of options our there but you can't go wrong with a Rebel Aces pack based upon the value and all the awesome stuff you get.

Dissenting opinion here (but I mean no disrespect).

I find Rebel Aces to be a fun addition to the A-wing and B-wing, but without owning those craft already, the upgrades included in Rebel Aces are slightly underwhelming.

You will get both Jake Farrell for the A-Wing and Keyan Farlander for the B-Wing exclusively in the Rebel Aces pack. Both pilots are arguably (pretty much definitely) the best named pilots for each of those craft. That's worth it alone.

Beyond that you will get to try out all the generics too including the holy grail of the B-Wing, the Blue Squadron.

Going this route is a great way to find out how much you like flying each respective ship before dropping any cash on the expansions.

If i wanted two a wings and two b wings should I get two aces or one of all three?

one of all three. That way you don't miss out on all the pilots and upgrades.

one of all three indeed

the A-wings actually need the upgrades in aces to be viable (though you could always proxy the cards for friendly games), but only the standard set comes with the amazing Push the Limit

the B-wings don't, they just get more flexibility from the aces set via new pilots and the B/e modification.

Edited by ficklegreendice

Welcome! I'd definitely take rebel aces too, you'll suddenly have lots of nice new build options to play around with. I'd recommend a y-wing too, as they are beauties! they also give you a nice amount of control to play with, which is quite an important facet of the rebel fleet (imperials don't do control as well). They look lovely too. Y-wings have a touch of old-world charm to them, and are very flexible. Also, one of their pilots is about to become a bit of a monster, when the new TLT weapon drops, so it's a good time to get on the y-train!

Finally, most importantly, when your naive desire to change the galaxy 'for the better' has burned out, and you're left with the cold realisation that stability and order are what the galaxy truly needs, we'll be there to welcome you - not with distasteful rebel bro-hugs and the like, but with a stiff nod of the head and a cup of imperial Earl Grey tea.

Is there somewhere that can tell me ship stats and what comes in the boxes before I buy them. I think the wiki has it but I have to individually click each picture to see it and that makes it hard to actualy visualize.

For stats you should check out the following builders. Voidstate or Yet Another Both are good and generally it seems most people prefer which ever one they use first.

That will tell you what the ship stats are. But as for what comes in each expansion pack, the wiki is the only place that has that info as far as I know.

If you add the following 4 expansions to your X-Wings you'll have a solid core to start building from:

A-Wing Expansion

B-Wing Expansion

Rebel Aces

YT-2400 (Outrider)

I suggest the Outrider over the Falcon because I find it more fun to fly and I think it works better if you don't have a lot of upgrades from other expansions to draw from.

Is there perhaps a list of ship roles somewhere? Ie: xwing= fighter ywing= bomber ect.

Sure here's my opinion on the ships.

A-Wings are fast, nimble, and make great flankers. They don't do much damage though, so you often have to upgrade their fire power somehow.

B-Wings are great strike craft. They hit hard and have a ton of shields so they can take a pounding, although with their low agility they take a ton of pounding.

E-Wings are honestly only really useful with the named pilots. They're fun but I'd recommend more core ships first.

X-Wings are a lot like B-Wings, great firepower but don't move real well, so they tend to get beat by anything that can arc-dodge. But they have some great pilots in Wedge, Wes, Luke, Tarn and Biggs.

Y-Wings are best used as control craft. You put Ion's on them and use them to pin down other ships rather then blow them up, then let the B's, X's or A's come in and finish them.

The Z-95 is a great ship for the points, at only 12 for the lowest version you can swarm with them nearly as well as you can a Tie Fighter.

I think VandorDM summed up my thought pretty well here.

I recommend getting Rebel Aces first because B-wings are amazing ships, then get a Y-wing and an Ewing (or all three if you can afford it). If you like the A-wing and B-wing and want more, get the standard packs because they'll get you a wider variety of upgrades and pilots (although the Rebel Aces pilots are better in my opinion). You'll probably only use 1 Y-wing & E-wing in a 100 point squad so one of each should suffice. 1 or 2 Z95s are nice too, they're sort of like a TIE fighter's cost, offence & durability with an X-wing's dial and actions.

Hold off on the Huge ships (CR90, GR75) until you have at least enough small & large ships to field a decent 150-180 point squad to support them.

I keep hearing E wings are over priced, but I jus compaired them to a wings and they seem like their just improved versions.

I keep hearing E wings are over priced, but I jus compaired them to a wings and they seem like their just improved versions.

E-wings are the Rebels version of the TIE defender. Really good ship, but points wise they cost allot.

I keep hearing E wings are over priced, but I jus compaired them to a wings and they seem like their just improved versions.

That was the idea in the comics book it came from. It's a solid ship, and very upgrade-able. One of the top tournament build uses Corran Horn along side a Flacon or Outrider.

On some of the turrets it says "each time this attack hits, the defender suffers one damage, then cancel all dice results"

I'm not sure what exactly that means, can the weapon ony do one damage or is it ignoring the defenders defense dice?

On some of the turrets it says "each time this attack hits, the defender suffers one damage, then cancel all dice results"

I'm not sure what exactly that means, can the weapon only do one damage or is it ignoring the defenders defense dice?

After all dice are rolled and modified, if the attack hits it only does 1 damage plus whatever effect it does on a hit. You cancel the dice because it only does that one damage.

Welcome to our little piece of Star wars heaven. If this has been mentioned before then i missed it but here is a link to one squad builder that may be of use to you.

http://xwing-builder.co.uk/build

On some of the turrets it says "each time this attack hits, the defender suffers one damage, then cancel all dice results"

I'm not sure what exactly that means, can the weapon only do one damage or is it ignoring the defenders defense dice?

After all dice are rolled and modified, if the attack hits it only does 1 damage plus whatever effect it does on a hit. You cancel the dice because it only does that one damage.

Yep its in essence a 'damage cap'

Lets say my Y wing ion turret gets three 'hits' on you and you roll three blanks and have no evade tokens. Technically i've done three damage but in this case only ONE is done, the other two are discounted but you do become subject to an ION token.

Make sense?

Ok, thanks guys.

When you are listening to people talk about ships, recall that most people on these forums are tournament types. They deal with the cutting edge of ships and points efficiency. To most people, the generic E-wings cost too many points for what you get. If you are flying for fun...and so is your opponent, then fly what you want. If it works for you, it works for you.

Even within tournament levels, you can see how people will dismiss certain ships, and then someone does very well with one. The Tie Defender was dismissed quite quickly, but then some people have done exceptionally well with a 2 Tie Defender list in tournaments. People dismissed the Tie Bomber and ordnance, but others (and myself) have done very well at tournaments with Tie Bomber only lists (with heavy ordnance).

What I'm trying to say is that if it works for you, it works for you. Take everything with a grain of salt.

As for further ships, I would rather get Y-wings than any of the large based ships. They are too fun. Horton Salm is a perfect Torpedo ship.

I think what I'll end up doing is running groups of ships in formations. Some formations will be one ship type but others will be baised on their assigned mission and include different ships for synergy or something. For that reason I think I'll run more small ships rather than large ones. I'd like to recreate the attack force used against the original Death Star, but after looking it up, there were 22 x wings and 8 y wings, along with a number of other ships making up a total of four squadrons.

Maybe just a smaller version of it lol, quarter size?

Sounds like a great idea go for .

I will reiterate what a lot of people said about flying what you want and ignoring as much of the efficiency and tournament banter on here as possible. I started with a friend back in February and (partially because this is a LOT cheaper than my other hobbies) now have piles of ships. But my friend and I started reading...and gravitated towards Brobots (me) and Decimator/Fel (him) a LOT faster than we might otherwise have done, missing chances to play around with a lot of the other ships in our collections. Heck, we even play epic and multiplayer games...frequently...and I have yet to field my Defender (though others have), my second Phantom, any rebel Y or A Wings, Rebel Z95s, my Starviper, my second Scyk (the first sneaks into epic and escalation frequently to confuse the hell outta people), two TIE Advanceds, Shuttle, Bomber, my Interceptor (largely because everyone else we play with is crazy for them). I sometimes bust out my meta-spiting Dash/Jan or Kath/Emmon, and had some fun with Scum HWKs based on an article here, but there's a whoooole lotta starship collecting dust.

I know I just threw a wall of proper nouns at you, but the point is. Play. Whatever. You. Want. Discovering some of the neat synergies that people here already know is great fun, and outside of a tournament environment you may well find combinations that will run roughshod over casual games but are never discussed here because they didn't quite make the efficiency cut.

If you have other friends playing, I would also suggest not buying ships 'for the cards' since you won't necessarily need them in a casual environment. If you do, plan around what your friends are getting so you don't end up with a small flotilla of Starvipers that will never see combat.

Also, sounds like you got a good epic group, so that gives you even more options for squads. Play the hell outta that while you can.

Engine Upgrade, a modification card from the Millennium Falcon and later the Hound's Tooth, can add boost to the X-Wing. It costs 4 points.

I think others have given you some great advice as far as ships. the next thing I would buy in your position is rebel aces. I would hold off on the CR-90 for now. unless a lot of people play epic in your area, it may not see a lot of use. id use that money to flesh out your rebel fleet. get at least 1 A,B and Y-wing, or aces and a Y.

If you want to dip into epic, id get the transport first, it is probably pound for pound the best epic ship in the game and it is a fantastic support ship for fighters, and, you get some great xwing pilots and astromechs. Still, as much as I like epic, I think you will find you get a lot more use out of your fighters. I think a good handle on the rules will make the jump to epic easier as well.