This is just me thinking, but say for example FFG were to come out with new ships on let's say September 4, a Friday. Would those new ships be tournament legal for a tournament I am playing the in the next day? Hypothetical of course.
A strictly hypothetical question.
This is just me thinking, but say for example FFG were to come out with new ships on let's say September 4, a Friday. Would those new ships be tournament legal for a tournament I am playing the in the next day? Hypothetical of course.
Hypothetically speaking about (redacted), yes. Products are legal upon release in North America.
I think it depends on where you're having the tournament. I know I was able to use Old Hollywood cards in an Android: Netrunner League Tournament which started a week before Old Hollywood was released. The night it came out, I added a couple of cards to my decks and asked if it was alright with the Controller of the League. He said it was fine, so that day I was able to play with them. But yes, I have heard that some groups don't allow for such things, and think it's unfair as not everyone involved is able to aquire said releases right away.
Even if I have not acquired a new release I would very much like to play against it.
Edit: Because of my respect and love for the game and to protect my web show, I am removing my posts and will not comment further on the leaks until we have concrete information from Fantasy Flight.
But once we do...
Edited by Engine25updated damage deck is basically a pipe dream
invalidating the old core is not something FFG would do
wonder if the new damage deck is the same card art wise so we could basically have one big damage deck? assuming its different..
it won't be
besides I don't really see the need for an update deck. Sure, you could do more crap by forcing RNG discards of key crew/system upgrades, but the **** we have is good enough imo and the mechanic will always be too RNG dependent (except for Maarek ofc) to be very reliable no matter how updated it is (unless a hypothetical new deck is nothing but Direct Hit!s)
besides, we have more than enough RNG as is ![]()
updated damage deck is basically a pipe dream
invalidating the old core is not something FFG would do
They already did something similar in the past. For Call of Cthulhu, you need to use the story deck of Shifting Sand instead of the core set.
So yeah, new damage deck and invalidating the old one is a possibility.
I think it would depend on if they were new ships for our game, or a spin off game.
I could also understand if FFG didn't make the new ships tournament legal for a week or so, just to make sure people had enough time to familiarize themselves with the new ships.
hypothetically, this hypothetical box would have the name of the hypothetical game it belonged to
in the hypothetical case that said hypothetical box hypothetically had "X-wing miniatures" written on it then, hypothetically, it would not be a spin-off game (especially if said hypothetical box hypothetically had pictures of red and green dice on it)
now FFG does release some core sets to replace old ones (apparently Game of Thrones) but in those cases it seems the games were, as a friend put it, "lightly busted." I don't see X-wing minis having such a designation.
Edited by ficklegreendiceShips that are released to the public are tournament legal immediately. Limited releases like GenCon only are not. Evidence is pointing to a revamped crit deck. I would guess based on that you need to use new crit deck in tournament. But will have to wait and see.
hypothetically, this hypothetical box would have the name of the hypothetical game it belonged to
in the hypothetical case that said hypothetical box hypothetically had "X-wing miniatures" written on it then, hypothetically, it would not be a spin-off game (especially if said hypothetical box hypothetically had pictures of red and green dice on it)
now FFG does release some core sets to replace old ones (apparently Game of Thrones) but in those cases it seems the games were, as a friend put it, "lightly busted." I don't see X-wing minis having such a designation.
I read somewhere that the new GoT starter has a different product code format that the existing lineup. So we've got that going for us.
I am really anticipating a new damage deck that will, in time, be required for tournament play. I would also expect that the core set that has been in reprint purgatory for six months will release including the updated deck.
it won't be
besides I don't really see the need for an update deck. Sure, you could do more crap by forcing RNG discards of key crew/system upgrades, but the **** we have is good enough imo and the mechanic will always be too RNG dependent (except for Maarek ofc) to be very reliable no matter how updated it is (unless a hypothetical new deck is nothing but Direct Hit!s)
besides, we have more than enough RNG as is
I'd love to see Munitions Failure replaced with something else. It was designed at a time when torpedoes were envisioned to be this huge thing. Instead, it's a card that the majority of players will flip up, exhale a sigh of relief that it wasn't actually bad, and flip over without doing anything.
It does almost nothing against Imperials, as they typically use either cannons or nothing, So it only severely affects Rebels (Outrider, HWK, and Y-Wings in particular) and Scum (HWK, Aggressors, and Y-Wings).
If they could replace it with something where your opponent chooses an upgrade which simply cannot be used again until the crit is fixed, it'd be a huge balancing factor for the current game. Outriders could potentially get their 12-point cannons back, HWKs could potentially attack again with more than 1 die, and Han Solo could potentially have to spend an action to lift that fallen support strut off of C3PO.
I am really anticipating a new damage deck that will, in time, be required for tournament play. I would also expect that the core set that has been in reprint purgatory for six months will release including the updated deck.
The easiest way to pull that off would be to have the tournament rules state that each player uses their opponent's damage deck. Therefore, it would behoove competitive players to start using the new deck, and start using it quickly so as not to give opponents an advantage.
PhantomFO, on 18 Aug 2015 - 11:41 AM, said:
ficklegreendice, on 18 Aug 2015 - 09:35 AM, said:it won't be
besides I don't really see the need for an update deck. Sure, you could do more crap by forcing RNG discards of key crew/system upgrades, but the **** we have is good enough imo and the mechanic will always be too RNG dependent (except for Maarek ofc) to be very reliable no matter how updated it is (unless a hypothetical new deck is nothing but Direct Hit!s)
besides, we have more than enough RNG as is
I'd love to see Munitions Failure replaced with something else. It was designed at a time when torpedoes were envisioned to be this huge thing. Instead, it's a card that the majority of players will flip up, exhale a sigh of relief that it wasn't actually bad, and flip over without doing anything.
It does almost nothing against Imperials, as they typically use either cannons or nothing, So it only severely affects Rebels (Outrider, HWK, and Y-Wings in particular) and Scum (HWK, Aggressors, and Y-Wings).
If they could replace it with something where your opponent chooses an upgrade which simply cannot be used again until the crit is fixed, it'd be a huge balancing factor for the current game. Outriders could potentially get their 12-point cannons back, HWKs could potentially attack again with more than 1 die, and Han Solo could potentially have to spend an action to lift that fallen support strut off of C3PO.
Torpedoes are pointless at the moment. The only thing they are used for is as a munitions bonus for rockets and bombs. Pathetic and as you pointed out hits Rebels and Scum very hard.
Needs fixed obviously. Hoping the new rule set in the 2nd core will address this. Or at least have a separate torpedo fix in a possible new x-wing expansion pack.
maybe V2 fixes the munitions costs? perhaps by reducing EVERYTHING by one point across the board? or dare I say Two points. What I would like to see is some kind of massive explosion card that eminently destroys the ship!! of course there would only be like one or two of those in a deck.. Also something fun like lateral thruster damage you can only make LEFT turns.. or something like that...
maybe V2 fixes the munitions costs? perhaps by reducing EVERYTHING by one point across the board? or dare I say Two points.
Extremely unlikely that a second edition would include any kind of points adjustments. That would require massive errata for all the cards. Far more likely that there would be some sort of rules teak to make ordnance more useful. Allowing tokens spent to fire them to also modify them, for example.
yar, Ordnance is basically poised to only be fixed on a pilot by pilot basis discounting the mod included with the Tie/v1 in wave 8 (which we aren't certain about what it does, but it does involve missiles and torps)
Wave 7 gave us Extra Munis and Redline (also stims for N'dru, who is a demon with clusters)
Wave 8 is going to give us that mod (which'll make homing missile miranda amazing if it acts like mini-focus), and the pogostick which was made to fire torps (deadeye + 2 torps + recon + r4 aggro = fully modded torps, and even the generic PS 3 has an ept slot!)
Thinking about this a little bit, it seems like showing up to a tournament with ships and upgrades that people at the tournament may never have had the chance to learn of the existence of would be kind of a jerk move.
I can _also_ see a lot of players being exited to play against an opponent who is bringing something wholy unexpected to the table.
Also, logistically: if there are edge cases of potential rules that can realistically be argued 2 ways*, the TO won't have had time to think about them.
For these reasons, I'd suggest bringing the new hotness. And a list that uses them. And also a list with 100% Wave 7 and older stuff. And then talk to the TO ahead of time.
And whatever else happens, say PEW PEW PEW a lot. And take pictures of games. Those are always fun.
*even if this is a normal release of 2 normal ships, there are _always_ edge cases with rules.
Thinking about this a little bit, it seems like showing up to a tournament with ships and upgrades that people at the tournament may never have had the chance to learn of the existence of would be kind of a jerk move.
I can _also_ see a lot of players being exited to play against an opponent who is bringing something wholy unexpected to the table.
Also, logistically: if there are edge cases of potential rules that can realistically be argued 2 ways*, the TO won't have had time to think about them.
For these reasons, I'd suggest bringing the new hotness. And a list that uses them. And also a list with 100% Wave 7 and older stuff. And then talk to the TO ahead of time.
And whatever else happens, say PEW PEW PEW a lot. And take pictures of games. Those are always fun.
*even if this is a normal release of 2 normal ships, there are _always_ edge cases with rules.
The only tourneys where this would be an issue are official ones. Everything else is largely up to the TO to settle. If they tell people beforehand that they're using 1st edition rules, then everything's kosher. If they say they're going to be using 2nd edition rules, then the burden is on the player to learn those rules before they show up to a tourney.
I can't imagine that these rules would be finalized for at least a few weeks. If these sets include new damage decks that will be mandatory for competitive play, then you're going to see a rush on core sets for at least the first few weeks as everyone tries to get their collection up to snuff.