The Old World is a dangerous place. Sometimes, despite the characters’ best efforts to avoid conflict, they find themselves fighting for their lives. Other times, the characters provoke someone to the point where they retaliate. With threats lurking in every darkened corner and deepening shadow, the adventurers need to rely on their wits and skill at arms to see them through combat encounters – else they end up face down, bleeding to death in the gutter like so many nameless people who have gone before them.
This is the first in a series of designer diaries that will provide an in-depth look at how combat is resolved in Warhammer Fantasy Roleplay. This installment takes a closer look at managing Initiative, and the round and turn structure used to help organise the action that takes place during combat.