Fairly certain I want to be the token non-force character. The question of what specifically I guess can wait till we know more about what the party will be like. A while back I rolled a smuggler with the Price of a Name Obligation that I think is absolutely hilarious but some people might find him too silly. I might not want to stick out like a sore thumb
A Question About Play-By-Post
Perhaps I'll go with AoR and build a Diplomat, an anti-imperial noble dedicated to providing a safe-haven for the endangered force users of the Galaxy.
I would be interested (especially a KotOR campaign), although I might have to drop out depending on things.
EDIT: Actually, just remembered some stuff, so I recant. Still interested, but I don't think I could commit to the game. Never mind, apologies.
Edited by Blackbird888I can say without qualifications that the game will be Knight Level, so that's 9 Gs in your pocket whatever career you choose!
Oh, very nice! Not that I would have minded standard character creation really, but Knight Level does give quite a bit of wiggle room, especially to FaD characters.
By the way, any word from the Webmaster?
Oh, very nice! Not that I would have minded standard character creation really, but Knight Level does give quite a bit of wiggle room, especially to FaD characters.
By the way, any word from the Webmaster?
Nothing yet. I presume they have a lot of communication to deal with on a daily basis, judging by the volume of the Developer-Answered Questions thread alone
It looks like you already have a lot of interest, but if you're willing to accept another player I'd be happy to participate.
Posted the other day, but it seems it took the admin/mods a while to approve it, so let me know if your all out of space awayputurwpn. When and where would we get this started? Where and in what format would you like character sheets? Never done a forum based RPG, but I've got a slight overabundance of time.
Edited by VrusskOh, very nice! Not that I would have minded standard character creation really, but Knight Level does give quite a bit of wiggle room, especially to FaD characters.
By the way, any word from the Webmaster?
Non force using characters don't miss out from starting at the beginning but I'm of the opinion that force users need a higher starting point. It takes alot for potential to become reality with them.
Which is why, as someone who is looking to play a Force-user, I am not really objecting in the least.
I've been wanting to play a Niman Disciple for a while so that might be something I would like to look into.
I've always thought about doing a PbP for FFG Star Wars, but with the dice being different, it'd be hard to do. Seeing this Orokos, I'm interested in what's going on here.
Questions:
1.) How many GM's/Games are there right now?
2,) Is this whole thread looking to be 1 game?
3.) Any thoughts about a single 'Home' for several different groups?
4.) How many players are there now? What's the max?
Thanks.
Edited by ApocalypseZeroI've been wanting to play a Niman Disciple for a while so that might be something I would like to look into.
Although I will most probably be making a Human Warrior (Shii-Cho Knight, Force Sensitive Emergent), I am thinking of having him get the Niman Disciple spec at some point. Fluff- and story-wise perhaps it can be your character who teaches it to him, if you do decide to go that route.
Edited by FCastorI've always thought about doing a PbP for FFG Star Wars, but with the dice being different, it'd be hard to do. Seeing this Orokos, I'm interested in what's going on here.
Questions:
1.) How many GM's/Games are there right now?
2,) Is this whole thread looking to be 1 game?
3.) Any thoughts about a single 'Home' for several different groups?
4.) How many players are there now? What's the max?
Thanks.
- Just me as GM as far as I know
-
It's looking like 2 games right now
We'll see how things shape up when I actually create the first game and put a call out to players. We'll cross that bridge when we come to it.
- Please expound! Would love to hear your thoughts on this. Are you thinking like a Rebel Cruiser, or somesuch, and different teams go on different missions?
- We've had several people express interest. I'll give the first people that have done so first dibs on the game, up to a maximum of 6. If there are more people that want to play, then perhaps we can create 2 games and spread the love. Like I said, we can cross that bridge if we need to.
I'll create a formal call for players tomorrow.
Edited by awayputurwpn
If anything, I would recommend a common ground site, preferably one that won't be taken out in an orbital bombardment/ground assault by Imperial forces.
I have thought of two, mostly due to the "remoteness and neutrality" of the locations.
#1) Nar Shaddaa/Nal Hutta Biggest reason for this is the fact that Hutt Space provides a bit of protection from Imperial entanglements. In addition, it is much easier to get jobs as well as be able to find resources. The second reason would be the obligations being simple. II would recommend using either one of the minor Hutts (Bargos the Hutt comes to mind) or a minor crime boss here.
#2) The Wheel. Once again, playing off the Hutts neutrality. I also like the idea of going for the "Beyond the Rim" module, as that is a very nice module that can help get us resources.
The next few are due to the books already out there.
#3) Corellia. Ready access to jobs and gear, but also ready access to trouble. The second part is that the Empire would be more aware of what the group does.
#4) Mobile. Not a huge fan of this, as it means we don't stick around long enough to really get involved.
This is also dependent on the number of Force Users we have. While I don't a few, we really shouldn't have too many, especially Jedi. That would really scale up the power level for the group.
Actually, from what I have seen of this system, Force use does not really up a character's power level all that much, at least not until the character has bucket loads of XP to spread around. Since Force users have to spread themselves a little thinner having Force powers to spend XP on in addition to Talents and Skills, if anything, they can prove to be less awe-inspiring than one might think, even compared to the non-Force-using characters. Besides, I am guessing it all depends on the era the game will be taking place; I do not believe it has been decided, has it?
For what is worth, my character is going to be -or to have been, in the case of the Galactic Civil War era- a member of the Order, or at least that is what I am considering/going for. Since we are still in the preliminary stages though, the specifics are still to be decided depending on the campaign's details and era of play.
I will agree with you that I too prefer a varied group, combining the talents and skills and RP potential of not only Force-users and non-Force-users but also characters of different Careers.
Edited by FCastor
Please expound! Would love to hear your thoughts on this. Are you thinking like a Rebel Cruiser, or somesuch, and different teams go on different missions?
The idea that multiple games/groups would be connected through a central "hub". Since there are 'Homesteads', 'Businesses', and 'Bases', any of these would do, but something that'd work for all might be a little tough (depending on Characters and Story Directions).
It would allow for characters to switch out or have a place for 'laying over'. Would allow things from one group to effect the others. It creates a 'lived in' world for the players. However, it can be a lot of work for one person, unless the number of groups were kept small (1-3 games/groups). With the triumvirate nature of FFG Star Wars, tying the groups together from the different lines might be an obstacle as well. (Although, only the Base causes trouble for Edge and Force characters in my mind.)
Please expound! Would love to hear your thoughts on this. Are you thinking like a Rebel Cruiser, or somesuch, and different teams go on different missions?
The idea that multiple games/groups would be connected through a central "hub". Since there are 'Homesteads', 'Businesses', and 'Bases', any of these would do, but something that'd work for all might be a little tough (depending on Characters and Story Directions).
It would allow for characters to switch out or have a place for 'laying over'. Would allow things from one group to effect the others. It creates a 'lived in' world for the players. However, it can be a lot of work for one person, unless the number of groups were kept small (1-3 games/groups). With the triumvirate nature of FFG Star Wars, tying the groups together from the different lines might be an obstacle as well. (Although, only the Base causes trouble for Edge and Force characters in my mind.)
Not necessarily. Edge characters would have access to a vehicle that would be considered to be group property. I would think of them as the go to guys for resources, such as gear, supplies, and information.
Force characters would be an issue, but that can like wise be preventable. Especially if it is a Holocron, as that can be a good source of information. Possibly.
The biggest Issue I see is if the Empire finds out about the base. That would be an issue.
Awayputurwpn did say he was thinking about Kotor era, but wasn't married to the idea. So picking a neutral location may not be an imperative. I also know that the original discussions were of a primarily Force and Destiny style game, but really with options of playing from any officially printed material. So having too many Jedi does not have to be a concern either.
Ultimately, it boils down to what does everyone want to get from the game. Once that's established, characters can be made.
If we do Rebellion era and I roll a Diplomat, I think having a base or homestead would be a part of my core concept. Going kotor is probably be feeling a different career.
Awayputurwpn did say he was thinking about Kotor era, but wasn't married to the idea. So picking a neutral location may not be an imperative. I also know that the original discussions were of a primarily Force and Destiny style game, but really with options of playing from any officially printed material. So having too many Jedi does not have to be a concern either.
Ultimately, it boils down to what does everyone want to get from the game. Once that's established, characters can be made.
Oh, I kinda thought it would be a game/campaign with a bit of everything really, sort of mixing elements and themes from all three campaigns, not primarily a FaD game. Not that I mind necessarily, just that that was not what I took away from the discussion so far. But as I said, though I would prefer a more "bit of everything" game, if the GM prefers more of a focus on FaD, that is fine by me as well.
As for what the base of operations is going to be, I suppose once the era and style/theme of the game have been established, that can also be taken care of along with character creation.
Edited by FCastorI was thinking...
Provided this all goes well and we have a game in our hands, I think it could ideally consist of three different threads in order to keep things organized.
Game Title (with perhaps Episode I or Act I or something like that) - IC: The main game thread where the characters act and talk and interact with each other, the NPCs and the world they live in. It would be where the campaign unfolds and the PCs' adventures take place and where the dice are rolled. OOC talk would probably be kept at a minimum.
Game Title (with perhaps Episode I or Act I or something like that) - OOC: Mostly self-explanatory, it would be where the players and GM talk to each other about anything and everything, such as questions about rules or the movie they saw the night before, and generally unwind. It would also be where the specifics about the game, such as era of play and whether there would be a base of operations and of what kind, would be nailed down at the beginning. Character creation and afterwards talk about XP expenditure and "leveling up" would also take place here.
Game Title (with perhaps Episode I or Act I or something like that) - Dramatis Personae: This would be the thread where the character sheets would be kept once character creation was over. Each player would make one post and one post only here, or at least one post per character they would play. That post would contain the finalised character sheet and little else (background info and description would also go in this one post, if one were inclined to include them). Thus, it should be kept relatively clean and clutter-free without a myriad of posts to search through to find the one that has the character info of this or that player. Plus, each time something changed, the player could edit the post/character sheet and make the necessary changes.
Since it would be the GM that would create these threads and make each thread's opening post, I am guessing he could include links to the other two threads in that opening post of each thread. This way we could easily find them by going to that first post and clicking on the links.
Just a couple of ideas to make things a little easier, since this forum does not allow for alternate secondary profiles and such.
Edited by FCastorI hadn't thought of a third thread. I like that a lot.
I nust wish there were a "subscribe to thread" option.
When it comes to managing PbP games, I'm reallying liking the work sparker is doing on swsheets.com. It's not as powerful as OggDude's generator, but it's a great web repository for character sheets. It even has support for Force and Destiny now.