One thing I notice when the Skipray is brought up is that it's generally considered either Imperial or Scum, but it's not realised that it can be all three factions, so I thought I'd try some mockups.
Large ships ALL have a title card. The Skipray meets this criteria and then some - there's at least 1 title card for each faction:
(GAT-12j)Greetbos
(GAT-12g)Big Eye - (sensor slot, maybe trade for cannon?)
(GAT-12h)Krakana's Claw
There's also a number of subtle variants of the ship itself, and they can be split reasonably between the factions.
The GAT-12j has no tractor beam, more ordnance space, and a more efficient gunnery setup. Game terms: no cannon slot, 2 missile slots, cheaper(2pts?).
The GAT-12g has a tractor beam, less ordnance space than the 12j. Game terms: cannon slot, only 1 missile slot.
The GAT-12h is canonically the version used by Karrde's smugglers. It doesn't have a tractor beam. Game terms: loses cannon slot for illicit slot.
The ship itself is a bit wierd, it doesn't have any normal primary lasers, but it does have a laser turret. Instead of adding another PWT to the game, this feels like a good opportunity to finally give the Imps a turret-slot ship:
Reference:
- Primary Ion ("When you perform a primary weapon attack, do not deal damage as normal. Instead, each <hit> result deals 1 ion token to the defender, and each <crit> result deals 1 ion token and 1 damage.")
The Skipray is a bit like the Aggressor - it has an absolutely absurd power plant for its size. Instead of putting that power into the engines, it runs a billion weapons systems and some very tough shields. It's also reasonably agile, only 25m as opposed to 30+ for most Large ships, and the wierd profile makes it hard to target. Thus, a rough statline:
- 3V/2/4/6
- FOCUS, TARGET LOCK
- Turret, Torpedo, Missile, Missile, Crew
- Cannon, Turret, Torpedo, Missile, Crew
- Turret, Torpedo, Missile, Crew, Illicit
_/ /_
_/ /R
_/R/W/R/_/_
W/W/G/W/W/_
_/W/G/W/_Now, pilots. Large ships have usually got 1 generic and 3 named. I can find that ratio for Scum (easily) and Rebels (barely). Imps could perhaps have 2 generics, I can find 1 reasonable pilot and 1 Etahn-esque transplant-from-capship.
PS7 Kader Tentrata
PS6 Vocis Kenit
PS5 Customs Inspector (ept)
PS3 System Patrol Pilot (pair 2x with Patrol Leader?)
PS8 Tenel Ka (slightly late timeframe)
PS6 Siro Simito
PS5 Geith Eris (slightly early timeframe)
PS2 Security Force Pilot (running off a "used by Sector Rangers" bit - Cracken reformed SR as NRSF after Rebs took Coruscant post-Endor)
PS8 Mara Jade (WIP YOU WILL KILL LUKE SKYWALKER ability: "Once per turn, when a ship at Range 1-2 converts a <focus> result, you may assign that ship 1 stress token. If you do, assign your ship 1 focus token.")
PS6 Irackant
PS5 Talon Karrde
PS1 Des'maric Pirate
There isn't a great deal of (good) Skipray art, mostly just ancient game screenshots (it's a pretty hard ship to draw, I guess), so I'm not going to add art for any of these cards as I make em. Costing is also pretty much just top-of-my-head.
[Vocis Kenit]


[irackant]





