Skipray or: How I Learned to Stop Worrying and Love the Boat

By Tipperary, in X-Wing

One thing I notice when the Skipray is brought up is that it's generally considered either Imperial or Scum, but it's not realised that it can be all three factions, so I thought I'd try some mockups.

Large ships ALL have a title card. The Skipray meets this criteria and then some - there's at least 1 title card for each faction:

(GAT-12j)Greetbos
(GAT-12g)Big Eye - (sensor slot, maybe trade for cannon?)
(GAT-12h)Krakana's Claw

There's also a number of subtle variants of the ship itself, and they can be split reasonably between the factions.

The GAT-12j has no tractor beam, more ordnance space, and a more efficient gunnery setup. Game terms: no cannon slot, 2 missile slots, cheaper(2pts?).

The GAT-12g has a tractor beam, less ordnance space than the 12j. Game terms: cannon slot, only 1 missile slot.

The GAT-12h is canonically the version used by Karrde's smugglers. It doesn't have a tractor beam. Game terms: loses cannon slot for illicit slot.

The ship itself is a bit wierd, it doesn't have any normal primary lasers, but it does have a laser turret. Instead of adding another PWT to the game, this feels like a good opportunity to finally give the Imps a turret-slot ship:

Reference:

  • Primary Ion ("When you perform a primary weapon attack, do not deal damage as normal. Instead, each <hit> result deals 1 ion token to the defender, and each <crit> result deals 1 ion token and 1 damage.")

The Skipray is a bit like the Aggressor - it has an absolutely absurd power plant for its size. Instead of putting that power into the engines, it runs a billion weapons systems and some very tough shields. It's also reasonably agile, only 25m as opposed to 30+ for most Large ships, and the wierd profile makes it hard to target. Thus, a rough statline:

  • 3V/2/4/6
  • FOCUS, TARGET LOCK
  • Turret, Torpedo, Missile, Missile, Crew
  • Cannon, Turret, Torpedo, Missile, Crew
  • Turret, Torpedo, Missile, Crew, Illicit
    _/   /_
    _/   /R
_/R/W/R/_/_
W/W/G/W/W/_
_/W/G/W/_

Now, pilots. Large ships have usually got 1 generic and 3 named. I can find that ratio for Scum (easily) and Rebels (barely). Imps could perhaps have 2 generics, I can find 1 reasonable pilot and 1 Etahn-esque transplant-from-capship.

PS7 Kader Tentrata
PS6 Vocis Kenit
PS5 Customs Inspector (ept)
PS3 System Patrol Pilot (pair 2x with Patrol Leader?)

PS8 Tenel Ka (slightly late timeframe)
PS6 Siro Simito
PS5 Geith Eris (slightly early timeframe)
PS2 Security Force Pilot (running off a "used by Sector Rangers" bit - Cracken reformed SR as NRSF after Rebs took Coruscant post-Endor)

PS8 Mara Jade (WIP YOU WILL KILL LUKE SKYWALKER ability: "Once per turn, when a ship at Range 1-2 converts a <focus> result, you may assign that ship 1 stress token. If you do, assign your ship 1 focus token.")
PS6 Irackant
PS5 Talon Karrde
PS1 Des'maric Pirate

There isn't a great deal of (good) Skipray art, mostly just ancient game screenshots (it's a pretty hard ship to draw, I guess), so I'm not going to add art for any of these cards as I make em. Costing is also pretty much just top-of-my-head.

pkwbcrmtwz.png[Vocis Kenit]

ffljpvtjzr.pngspybzesqbq.png

nkunsjlmyw.png[irackant]

zxwpqqiozt.pngbkbziwwltr.png

hkotdcfzyw.pnglkjfxkqnwv.png

gtwmgfmasp.pngwfrogyhasi.png

Edited by Tipperary

Man, you ain't even got your Gunboat yet. One pipe dream at a time!

Man, you ain't even got your Gunboat yet. One pipe dream at a time!

If you knew what I was actually working on, you'd realise that this is more of a bendy-straw dream.

Now that the Episode VII ships have arrived, I don't think FFG will ever do a Skipray.

Now that the Episode VII ships have arrived, I don't think FFG will ever do a Skipray.

What an absurdly naïve statement.

Now that the Episode VII ships have arrived, I don't think FFG will ever do a Skipray.

What an absurdly naïve accurate statement.

There you go, fixed that for you ;)

No, I was definitely right the first time around.

Naïve, ignorant, baseless and totally divorced from reality.

No, I was definitely right the first time around.

Naïve, ignorant, baseless and totally divorced from reality.

This. and the "Fixed it for you" edit to your post didn't help him either.

Edited by Captain Lackwit

Anyway, back on topic - liking it Tipperary. I do like the idea of a Primary Ion weapon - I'm not 100% convinced that the damage/ion token output to be any different than a standard ion weapon, but it would be very effective against large and huge ships and it's certainly an interesting solution!

Keep in mind - the Skipray generally has 3 separate forward-locked ion cannons, the modified primary represents all of 'em.

(I could actually see it at 3V with the same result conversion mechanism, in my limited VASSAL tests it can get downright nasty depending on the ship (shuttles, YV-666 in particular))

Edited by Tipperary

Now that the Episode VII ships have arrived, I don't think FFG will ever do a Skipray.

The leak made it quite clear that any new trilogy film stuff will be released as a side(possibly compatible) game.

Yep, it was certainly a powerful little beast. Only worry really is no crits = no damage.

I for one really love the blast boat but I think that the lack of the primary lasers has made it difficult to balance thus far.

I like your ideas though. I really hope we get to it sooner rather than later

Yep, it was certainly a powerful little beast. Only worry really is no crits = no damage.

Crit results go through last anyway, so more chance of applying hits. Believe me, lack of crits means almost NOTHING when you're consistently ioning a ship. What I did in the VASSAL tests was run 1 with TLT, alternate ion and damage turns. The thing shreds when you do that.

Tthe Rebel version can run Mangler, and generally the ship still gets crits from secondaries.

(also, Kader Tentrata, HEH)

Insightful, wise, informed and totally accurate.

There you go sweetheart, fixed it for you again.

Now that the Episode VII ships have arrived, I don't think FFG will ever do a Skipray.

What makes you think that??

The leak made it quite clear that any new trilogy film stuff will be released as a side(possibly compatible) game.

I think the leak instead made it clear that there will be at least two new factions for X Wing. The First Order and the Resistance. With three new movies to draw from, Disney's tightening of the EU/Canon leash, and the need to flesh out two new factions, obscure EU ships like the Skipray will be postponed indefinitely.

Stop trying to ruin the thread with leak stuff, if I have to reformat the post after you get moderated I will be unhappy in stronger language.

Obvious troll is obvious, reported and added to "ignore" list.

Now, back to the important stuff.

Crit results go through last anyway, so more chance of applying hits. Believe me, lack of crits means almost NOTHING when you're consistently ioning a ship. What I did in the VASSAL tests was run 1 with TLT, alternate ion and damage turns. The thing shreds when you do that.

Tthe Rebel version can run Mangler, and generally the ship still gets crits from secondaries.

(also, Kader Tentrata, HEH)

True enough, I was thinking that the Raider's Ion Battery rules might have worked as an alternative, but if you've tested the build out, fair enough

Edited by FTS Gecko

Stop trying to ruin the thread with leak stuff, if I have to reformat the post after you get moderated I will be unhappy in stronger language.

Yeah sorry mate, this stupidity made me bite.

......................................................

I do wonder if we ever see some S-foil mechanic then in theory it would effect the skipray too.

The Skipray's mechanism is just a landing thing, no?

Stop trying to ruin the thread with leak stuff, if I have to reformat the post after you get moderated I will be unhappy in stronger language.

Yeah sorry mate, this stupidity made me bite.

The more stupidity you bite at, the less there is left in the gene pool?

Edited by Tipperary

The Skipray's mechanism is just a landing thing, no?

Stop trying to ruin the thread with leak stuff, if I have to reformat the post after you get moderated I will be unhappy in stronger language.

Yeah sorry mate, this stupidity made me bite.

The more stupidity you bite at, the less there is left in the gene pool?

Lol something like that.

And yeah it is a landing/Attack position thing like the X and B-wings so if one gets some sort of S-foil mechanic it's only fair all 3 ships get it too.

As to what this mechanic would do...my guess would be movement related at the expense of fire power

Insightful, wise, informed and totally accurate.

There you go sweetheart, fixed it for you again.

Now that the Episode VII ships have arrived, I don't think FFG will ever do a Skipray.

What makes you think that??

The leak made it quite clear that any new trilogy film stuff will be released as a side(possibly compatible) game.

I think the leak instead made it clear that there will be at least two new factions for X Wing. The First Order and the Resistance. With three new movies to draw from, Disney's tightening of the EU/Canon leash, and the need to flesh out two new factions, obscure EU ships like the Skipray will be postponed indefinitely.

I really REALLY hope the new "factions" are actually just cosmetic versions of Rebels and Empire that we have now. It really does not make sense to split them up to me.

I always thought you could just do an Ion Primary with 3 attack that if it hits deals whatever damage inflicted and throws on an Ion token. Perhaps not allow for a range bonus at range 1 for balance reasons. Now I know the Skipray is long, but its fairly narrow. Would it actually need to be on a large base? Look at the K-wing, its nearly 3 Ties wide and its on a small base.

But yeah... I highly doubt FFG gets around to this sexy beast. It seems now that Disney's hand is guiding FFG pretty hard now.

Edited by Jo Jo

25 metres long, 14 high (or wide, depending on it's wing configuration).. that's comparable to the Aggressor and Firespray, really, I'd say it's probably best on a large base.

Edited by FTS Gecko

I always thought you could just do an Ion Primary with 3 attack that if it hits deals whatever damage inflicted and throws on an Ion token. Perhaps not allow for a range bonus at range 1 for balance reasons. Now I know the Skipray is long, but its fairly narrow. Would it actually need to be on a large base? Look at the K-wing, its nearly 3 Ties wide and its on a small base.

But yeah... I highly doubt FFG gets around to this sexy beast. It seems now that Disney's hand is guiding FFG pretty hard now.

I wondered about the size thing, too. If the wookieepedia entry of 25 meters length is right, then it would be about 9.26 cm long at 1/270 scale. Small bases are 40mm and large bases are 80mm I think. It would be quite a bit of overhang for a small base, but they've shown they're not afraid of doing that already (K-wing, Punisher). This is all assuming they actually go by that 25 meter length, but when just looking at the ship, the cockpit doesn't seem proportioned for something that large.

Your stats are pretty good but I hate the idea of a primary ion so it should instead have a 2 att PWT and 2 cannon slots, and include a new cannon upgrade that requires two cannon slots (Ig88 is thanking me already)

Heavy Ion cannons (2 cannon slots)

4 attack

If this attack hits target takes one damage and 2 ion tokens, then cancel all results.

I figure 5 points. Up it to 7 points and do 2 damage if you like.

Also, 2 crew, one missile and one torp, as well as system slot.

Focus and TL, that's all it needs.

Keeping it simple, no new rules needed.