Questions about Ki Accumulation & Leveling

By GawainBS, in Anima: Beyond Fantasy RPG

Hello!

This is my first post here. Still learning the rules. They are less clearly written than they should. That's where I count on you guys. ;-)

First, a question to see if I understand Ki correctly. To use a Dominion technique that requires DEX 3, AGI 3 and WIL 1, and I have 10 DEX, 9 AGI and 6 WIL, I'd first need to Accumulate Ki during three rounds. I would have enough DEX-Ki after 2 rounds, but not enough AGI & WIL. In round 3, I'd be able to unleash my power, and I'd loose my 3 Accumulated AGI & DEX Ki, and still keep 2 Accumulated WIL, right?

Secondly, the "minor" abilities on p. 95 , do they require Ki point expenditure? Do they require an action to activate? Apart from those specificly mentioned, I'd say not. This would also mean that, for example Aura Extension, is always active. Is this correct?

Finally, in the class levelup tables, there's "Accumulation multiple". I assume that this is the cost in DP that you have to pay to improve the Accumulation of a single statistic with one. I found this mentioned nowhere in the book. Can anyone confirm this?

Thanks in advance for your patience!

well, the rules are explained well, its just that nothing is bolded, or highlighted , lol. You need to ready everything.

But as far as KI works, KI Abilities, as in Weight Elimination, Ki Trasmition etc, they only use generic ki points, and only if they say they do. For instance, Ki Healing uses generic ki points to heal up to half the amount of damage a target has recived. Same thing goes for Weight elimination you can spend more ki to extend the duration of the ability.

Ki Techniques, work as follow. you need to accumilate the correct amount of ki for each area. the second you have the correct amount of ki you can activate the ability. to get into more detail, lets say for example you have a level 1 ki user, who has a Dex score of 8, which gives him an accumilation base of 1. he can then spend DP in the Accumilation section of physical combat in his class in increase his ki accumilation multiple by 1 per time he spends DP in that.

So to recap, he has 8 Dex KI, and a base ki accumilation in dex of 1. his accumilation multipe is 1, so 1X1 = 1, he spends DP in his ki accumilation multiple section of his charecter sheet, and increases his multiple to 2. So now, 1 X 2 = 2. his ki accumilation per round in Dex Ki is 2.

If he is using a ki ability that requires 3-4 ki to activate in dex it will take him 2 rounds to aquire the nessicary ki.

Now suppose you want to increase the amount of ki you posses. you can spend DP in the KI section of your charecter sheet which gives you 1 point of ki per time you spend on it. you may then place this 1 ki point in any of your stats that use ki. after you place it there it permenatly raises the ki of that stat, but you cannot move it. its the same thing with your accumilation, you increase the accumilatin multiple for each stat speratly.

Something else to note, it is a multple, so if you were to raise your dex stat to 10 from 8, and your previous accumilation multiple was 1 X 2, you would go to 2 X 2, thus you would be able to accumilat 4 ki per round in dex.

Back to minor abilities. You need to use your own judgement as a GM when decideing when players can use the minor ki powers. for instance, one would not be able to use KI healing in the middle of combat. if accumilating ki requires you to do no other actions execpt that, then using your ki to seal up a wound would certinly require your full attention. Things like Use of Nessicary Energy, and Weight Elimination can be used at will, since they represent a charecters ability to control his energy in such a way that he can manipulate how his body works in a real time basis. Use your judgement when it comes to these things. and of course if you see a diffrent logic than mine when it comes to when a player can uses these as long as your consistant about it, its your game, your rules. The game is brand new, so talk with the GM / Players about what you think is fair and balanced. These are just the way i see them at this point in time.

The rules aren't well explained at all. Too much gray areas or things not going mentioned. Rules have to be clear.

Anyway, I've read several posts that say that Accumulation is in fact rather an addition than a multiple. So one investment in Accumulation raises it by one, regardless of its previous value.

GawainBS said:

The rules aren't well explained at all. Too much gray areas or things not going mentioned. Rules have to be clear.

Anyway, I've read several posts that say that Accumulation is in fact rather an addition than a multiple. So one investment in Accumulation raises it by one, regardless of its previous value.

It is additive. Buying one 'level' of Accumulation increases the Accumulation Value by 1. (2 to 3, 3 to 4, etc.)

lol, well ok youv got me there. the ki accumilation is not explained clearly, but most everything else is.

Isn't a accumulation multiple? so while its additive (1 to 2 to 3 to 4) that number is the number you multiply your accumulation by... right? so if you have a 10 dex you'd have 2 base... it would become 4, 6, 8, 10?

not according to them. I thought it was that way to, but there saying that each time you pay the accumilation cost its just adding 1 point to the multiple.

commanderq said:

not according to them. I thought it was that way to, but there saying that each time you pay the accumilation cost its just adding 1 point to the multiple.

thats the way i always understood it, and ki was the thing that interested me the most since the beginning. i find it quite simple to use, and creating dominion techs is quite fun if you know what you are aiming for.