Turrets on the Raider

By mazz0, in X-Wing

Before I mod my turrets I just wanted to check. They are supposed to twiddle right? On two axis? I can't find any pictures to support that, but I don't see how else it could work.

Mine came with one broken off :( But if by twiddle you mean pop off? Then yes...they pop off cleanly.

As for me, still waiting for a response to my ticket.

I would assuem just rotate left/right (IE Spin) and if you are good or rebuild the turrets, the cannon itself should move up and down

I would also assume the cannons should pitch and yaw, otherwise you would have a very poorly designed corvette.

I would also assume the cannons should pitch and yaw, otherwise you would have a very poorly designed corvette.

Aye, particularly considering it's sold specifically to be anti-fighter.

Mind you, the lack of guns on the underside is also a little dubious. Combined with the engines, this thing must be about 70% blind spot!

Spining ship is quick and easy in space, so with few oponents blindspot is meaningless

True, but the raider is an anti-starfighter corvette, meaning it shouldn't have its belly completely unprotected. Whilst you can roll the corvette to target enemies, that not only takes valuable time during which the enemy can evade but also presents the belly to a different orientation. I am fairly pleased by the wedge shape because it presents a minimal frontal profile and maximizes firepower to the front, which is a fair trade off. The lack of belly turrets would be a bad design though...

Spining ship is quick and easy in space, so with few oponents blindspot is meaningless

I don't follow. Yeah, you can rotate, but then your blind spot is just elsewhere (facing somebody else), not gone. What do you mean "so few opponents"? It's anti fighter, it's raison d'etre is fighting fighters, the kind that can swam all over it and keep in its blind spot. I'd have liked to have gone up against this thing in X-Wing, that's all I'm saying. Of course, in Star Wars capital ships exist on a plane, that's probably why!

Don't get me wrong anyway, I love this model :D

Spining ship is quick and easy in space, so with few oponents blindspot is meaningless

It's still a huge amount of mass that needs to be accelerated and decelerated, which takes time and energy. A nimble fighter (a lot less mass) should have no issues staying in the blind spot indefinitely.

The Raider's turrets seem to be retractable, so maybe there are more cannon batteries at the bottom, but they're just hidden underneath some hatches. But I don't see any hatches at the belly. So I guess, the escort corvette needs a fighter escort herself.^^

Edited by Stetto

Spining ship is quick and easy in space, so with few oponents blindspot is meaningless

It's still a huge amount of mass that needs to be accelerated and decelerated, which takes time and energy. A nimble fighter (a lot less mass) should have no issues staying in the blind spot indefinitely.

The Raider's turrets seem to be retractable, so maybe there are more cannon batteries at the bottom, but they're just hidden underneath some hatches. But I don't see any hatches at the belly. So I guess, the escort corvette needs a fighter escort herself.^^

The turrets look like a car's pop-up headlights. If anyone makes such a mod, please show me how!

Spining ship is quick and easy in space, so with few oponents blindspot is meaningless

It's still a huge amount of mass that needs to be accelerated and decelerated, which takes time and energy. A nimble fighter (a lot less mass) should have no issues staying in the blind spot indefinitely.

The Raider's turrets seem to be retractable, so maybe there are more cannon batteries at the bottom, but they're just hidden underneath some hatches. But I don't see any hatches at the belly. So I guess, the escort corvette needs a fighter escort herself.^^

Considering they can move the mass of small moons faster than light I'm not worried about their ability to roll a corvette.

There's clearly a difference between their FTL technology and their sublight technology.