Guri, Laetin, Kavil list in need of feedback

By Bulgakov, in X-Wing Squad Lists

Hey Everyone! I'm working on a list right now that's done extremely well in the first few test runs. However, I'm worried that come tournament time, some glaring weakness will be exploited so I'd love to hear any feedback you folks have. Thanks!

Guri (30)

Predator (3)

Autothrusters (2)

Virago (1)

Advanced Sensors (3)

Inertial Dampeners (1)

Total = 40

Kavil (24)

Blaster Turret (4)

R4 Agromech (2)

Total = 30

Laetin A'shera (18)

Heavy Syck (2)

Heavy Laser Cannon (7)

Stealth Device (3)

Total = 30

Total Squad Points = 100

The idea is that Guri is the frontline fighter and that Kavil covers her back from arc dodgers. Laetin stays at range and lays down fire with the HLC.

My goal would be to block Kavil, close range with Laetin, and take Laetin out first. After that, I keep trying to block Kavil while I try to take out Guri. I don't see any glaring weaknesses, off hand. I would just keep in mind which ship is most likely your opponent's biggest threat and plan your maneuvers accordingly.

Keeping Laetin at range will be tough, I think. Don' be afraid to sacrifice a potential shot in exchange for getting the Scyk away from threats.

As budgernaut says, blocking is Kavil's bane. I would switch his cards to just twin laser turret. Although it likes to have an R4 agromech as well (and engine upgrade really, but no points for that). You could drop the Stealth from Laetin to get the R4, but maybe you want to keep that and just hope for the best with Kavil's shots...

As for Guri, I don't feel the need for inertial dampeners on her. She almost never needs it, thanks to her slow roll ability with all the 1 moves available plus barrel rolling backwards. Plus, doing that instead of hitting the breaks leaves her stress free (something she prefers) and saves you a point. I think advanced sensors are a lot of fun but ultimately, sensor jammer is best on her because you really don't want her to die to a drought of evade results on her green dice...

Kavil needs unhinged astro, it keeps him from getting blocked easily. R2 looks good on paper, but one block and you have dead ship

Kavil needs unhinged astro, it keeps him from getting blocked easily. R2 looks good on paper, but one block and you have dead ship

But then you are slinging unmodified dice with Blaster Turret.

Edited by Jo Jo

How about Autoblaster Turret + Unhinged for Kavil? If his goal is to take out arc-dodgers, the un-blockable damage from the ABT might be more useful. Would give you enough free points for an EPT, something like VI to get PS9 would be useful to stay in range 1 of the arc-dodgers.

Also have you thought about a Tansarii Vet instead of Laetin? PS5 instead of 6, but you can give them Lone Wolf and get a red and green dice reroll each turn if you keep your distance, which you should be with the HLC.

How about Autoblaster Turret + Unhinged for Kavil? If his goal is to take out arc-dodgers, the un-blockable damage from the ABT might be more useful. Would give you enough free points for an EPT, something like VI to get PS9 would be useful to stay in range 1 of the arc-dodgers.

Also have you thought about a Tansarii Vet instead of Laetin? PS5 instead of 6, but you can give them Lone Wolf and get a red and green dice reroll each turn if you keep your distance, which you should be with the HLC.

ABT Kavil will need Engine upgrade too, maybe VI or Predator as well.

Thanks for all the feedback folks!

How about Autoblaster Turret + Unhinged for Kavil? If his goal is to take out arc-dodgers, the un-blockable damage from the ABT might be more useful. Would give you enough free points for an EPT, something like VI to get PS9 would be useful to stay in range 1 of the arc-dodgers.

Also have you thought about a Tansarii Vet instead of Laetin? PS5 instead of 6, but you can give them Lone Wolf and get a red and green dice reroll each turn if you keep your distance, which you should be with the HLC.

I've considered autoblaster/unhinged Kavil, but I don't have much experience with the build. I'll have to try it in a casual game.

As for Laetin v Tansari, I'm pretty bad at Lone Wolf tactics so I might steer clear of that build (though on paper it's probably better).

As budgernaut says, blocking is Kavil's bane. I would switch his cards to just twin laser turret. Although it likes to have an R4 agromech as well (and engine upgrade really, but no points for that). You could drop the Stealth from Laetin to get the R4, but maybe you want to keep that and just hope for the best with Kavil's shots...

As for Guri, I don't feel the need for inertial dampeners on her. She almost never needs it, thanks to her slow roll ability with all the 1 moves available plus barrel rolling backwards. Plus, doing that instead of hitting the breaks leaves her stress free (something she prefers) and saves you a point. I think advanced sensors are a lot of fun but ultimately, sensor jammer is best on her because you really don't want her to die to a drought of evade results on her green dice...

Sensor Jammer is an interesting idea that I'll have to try. As for Kavil getting blocked, I haven't experienced it much yet but I'll watch out for it and once TLT arrives, I definitely want to see how it pairs with him.

Thanks again folks! This is some solid stuff to build on!