Redline Vessery, a terrible idea?

By Koshinn, in X-Wing Squad Lists

"Redline" — TIE Punisher 27

Fire-Control System 2

Extra Munitions 2

Advanced Proton Torpedoes 6

Concussion Missiles 4

Cluster Missiles 4

Proton Bombs 5

Twin Ion Engine Mk. II 1

Ship Total: 51

Colonel Vessery — TIE Defender 35

Outmaneuver 3

Heavy Laser Cannon 7

Proton Rockets 3

Twin Ion Engine Mk. II 1

Ship Total: 49

So much firepower. The munitions. The synergy.

Pfew, that is a lot of pricey munitions. :o.

I'd take Push the Limit over Outmaneuver myself, a barrel roll is not to be sneezed at.

I'm not sure I'd take this combo, but if I did, I'd think really hard about dropping or downgrading some weaponry to get Auto thrusters on Redline. If you're paying 50 points, you want more defense.

So you'll get two shots off with Redline before he'll get blown up if you are lucky. You are leaving a lot of points just sitting there. Really he's just slightly more durable than a Y-wing. I'd drop him down to just a Cluster Missile and Proton Bomb. Then drop the Procket off Vessery (worthless) and throw in an Academy pilot. Then you can throw ATs on Redline.

I disagree with autothrusters, one(two) agility die is not sufficient for it. Dropping some of those munitions seems mandatory. I personally feel safe with three munition upgrades, and bombs on "Redline" seem like a waste to me.