Another 2 cards that might work:


Dash's second clause is kinda nice due to the amount of asteroids that can be on the field, blocking your range 5 shots.
Merc Copilot only really works on your main gun or single turbolasers, and just at the narrow range 3 band. The raider's 2-4 range primary gun that can attack twice might like him better. And it only really increases the damage they suffer if it does hit, through the shield. Maybe not worth it.
In other news of cards that aren't used/commonly thought to be put on the Huge ships:

R2R2(crew): Does he work on a crippled fore if kept alive by the Tantitive title card? Probably not. But still, combined with shield generator, you can recover 2 shields per turn, at the slight risk of a critical, when taking a beating.
(Chewie is another option, although he might work better on ships with evade dice to make hull more valuable.)

Jan Ors, stick her on a GR75 buff ship.
+
and/or
Saboteur, along with splicer tools gives the GR75 an "attack". It might also work on the rear of a corvette, if your corvette doesn't need to take recover or reinforce actions. Jam a tie phantom or tie interceptor, then slicer tool a third or quarter of their health off. Not very efficient and very time consuming, but works if you are a pacifist.
Edited by Corellian Corvette


