SIX DICE with TL + Focus fairly easily

By Jo Jo, in X-Wing Squad Lists

Might have been discussed before, but I couldn't find the thread.

Miranda Doni (29)
Extra Munitions (2)
Homing Missiles (5)
Seismic Charges (2)
Advanced SLAM (2)

Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Recon Specialist (3)
Moldy Crow (3)

Airen Cracken (19)
Veteran Instincts (1)

Total: 100

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So... fairly easy synergy here. Miranda TLs on the doomed ship or just focuses if she can't. Cracken shoots it and passes an action to Miranda so she can Focus or TL. Jan shoots the TLT to soften the defense of it up and strip tokens. Then Miranda drops a shield, Jan Ors provides her charm, and a 6 dice Homing missile of death comes flying at the poor soul, who cannot spend Evades and does not benefit from any bonus range die. You can also do this twice.

If the dice Gods smile on you, you have a decent chance of one-shotting anything with 5 hitpoints or less. That means smoking Vader in one blow, or at the very least crippling him significantly. Hell even an IG-88 would be smoking and short-circuiting after the onslaught. Now based on the situation you can either try and load in another Homing Missile next round, Slam out of there, or go for the shield regen on an attack. Which Jan can keep at normal attack levels with her ability.

One glaring weakness would be swarmy lists, but those aren't so popular now. I think this list would wreck a lot of two ship lists out there. You can strip the shields off of a Fat Han and be into hull in the first engagement. With luck you can deal enough damage to remove a B-wing or one of those terrible Stressbot toting Y-wings in a single round.

Edited by Jo Jo

I might trade VI on Cracken for Calculation, the extra PS isn't going to help you all that much while Calculation would be more beneficial I feel.

Likewise Rec Speccing Jan is nice for the TLT, but is it absolutely necessary? You already have Predator for rerolls.

After you've shot those two missiles you're left with 3 ships, two of them very squishy and two of them with only 2 red dice each.

Miranda Doni (29)
Extra Munitions (2)
Homing Missiles (5)
Gunner (5)
Seismic Charges (2)
Advanced SLAM (2)
Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Nien Nunb (1)
Airen Cracken (19)
Calculation (1)
Total: 100

Is a slightly different take based on your list, but you could also trade in the Gunner for a C-3P0 or an Ion Cannon Turret.

I went with VI on Cracken to ensure he survives to pass the Focus. Shooting at PS 10 means that there won't be much shooting before him to kill him off.

Moldy + Recon is really more for defense on Jan. With a pile of focus the hope is to keep here at range to benefit from the extra defense die. It will also make her TLT very accurate. Maybe instead of Predator, Lone Wolf might be a better option. I was thinking go big or go home on Jan to keep her alive.

My hope would be that after two doses of Homing Missile there won't be much of a squad left to face. Not sure how competitive this squad will be, but it looks like a lot of fun. Rolling a whole handful of dice is awesome. Also, if Miranda doesn't have a Homing shot, she still can fire a four dice (5 at range 1) turret with her ability and Jan Ors. If you need a shield back on Doni, the Jan Ors buff is essentially a wash.

Edited by Jo Jo

Naw, Cracken needs VI because against PS9+, Miranda can't grab the TL during the activation phase, but she can get when Cracken takes his shot. This is really powerful, because it makes it extremely likely that the target of your choice is eating those 6 red dice (w/ TL + focus).

The only thing I might consider changing is predator on Jan....it would be nice to put a crew on Miranda instead. Then again, there's not many options that would necessarily be better. I'd try it as is and see how often Jan needs predator...

This is one of those situational lists that dont do well after the initial volley. No one flying Soontir or Vader or whoever it may be is going to fly straight into a list like that. They are flankers not Jousters. And like someone else said, once you get that payload off, you have a easy ship to kill (Jan) and two ships with 2 attack dice. Not that great IMO.

Like it!

I'd take EU + VI on Jan Instead of Recon and Predator so that you can dodge Soontir and Whisper and have a better mid-game. Combo once is good, twice is even better so keeping Jan safe would be my priority.

Worst matchup against blues+FCS ?

This is one of those situational lists that dont do well after the initial volley. No one flying Soontir or Vader or whoever it may be is going to fly straight into a list like that. They are flankers not Jousters. And like someone else said, once you get that payload off, you have a easy ship to kill (Jan) and two ships with 2 attack dice. Not that great IMO.

Depends on what you're up against.

If its Fel + Decimator, then yeah its probably worth it to 'let' Fel come down the flank and burn the decimator down as fast as you can. 6 homing dice is potentially 6 damage (possibly a crit in there), and since Cracken and Jan shoot first, there's a decent chance that the decimator's shields are gone by the time the homing missile hits. That could potentially leave the decimator at 6 or 7 hull remaining after one round of shooting!

At that point, you either finish off the decimator with the second homing missile (Ysanne doesn't even help here), or you take 2 more turns to destroy the decimator. If you blow your homing missile, the advantage is you have 3 relatively healthy ships vs. soontir fel. The only way you can win is by blocking Fel and breaking the stealth device. If you didn't use the 2nd homing missile to kill the decimator though, then Fel is in real trouble (even he managed to kill one of your ships---probably Jan since Miranda has too much health to die that quickly).

This is one of those situational lists that dont do well after the initial volley. No one flying Soontir or Vader or whoever it may be is going to fly straight into a list like that. They are flankers not Jousters. And like someone else said, once you get that payload off, you have a easy ship to kill (Jan) and two ships with 2 attack dice. Not that great IMO.

That puts the pressure on your opponent to avoid the front arc of Doni. If she gets a shot on Soontir, more than likely he's screwed. Even with thrusters, he has to roll pretty **** well to survive. Not being able to spend the evade is huge.

Otherwise you can really rolfstomp the escort. You could very well put a maximum of 10 damage on the Decimator in one turn and that's if you don't roll a crit or two in there. The two squads I would be really afraid of are Tie Swarms or BBBBZ. You can likely remove a ship off the board before they even fire, but I think their numbers would overwhelm you.

Primary target in the list is Jan, kill her and the list is out of turrets and a lot more fragile.

Reminds me of Wes, Jan, and an oppertunistic b-wing Jedi pilot...

Reminds me of Wes, Jan, and an oppertunistic b-wing Jedi pilot...

But even more devastating (can't spend evades) and without having to rely on Wes shooting off any tokens.

Right now my name for it is Atomic Homing Missile.

Here are some probabilities of the destruction the Atomic Homing Missile can inflict:

Assuming, Soontir has a focus, ATs, & SD: (range 3)

One-shotted - ~40% (likely a bit higher)

Miss completely - <8%

Whisper with Focus and Cloak:

One-shotted - ~40%

Miss completely - <1%

Three Agility w/ Focus and 5 hitpoints (Vader, Corran, etc.)

One-shotted - ~22%

At least 3 hits - ~89%

w/o focus:

One-shotted - ~49% (!!!)

At least 3 hits - ~96%

One Agility w/ Focus

Chance of 6 Hits - ~ 24%

Chance of 3 or more - ~98%

w/o Focus

Chance of 6 Hits - ~ 41%

Chance of 3 or more - ~99%

The average hits with TL + Focus on six dice is ~5.55. The average crit to pop up is ~0.84. Slightly better than 50% chance to roll at least 1 crit.

It's gross.

Edited by Jo Jo

So a combo that I just realized you have with VI Cracken and a K-Wing with Advanced SLAM is that Craken shoots and gives the K-Wing an action. If the K-Wing looks like it isn't going to have the shot it wants and will be taking a couple of shots it can fire off a SLAM after everyone has moved and before anyone lower than PS10 has had a chance to shoot at it. Advanced SLAM will give it a third action that turn.

So a combo that I just realized you have with VI Cracken and a K-Wing with Advanced SLAM is that Craken shoots and gives the K-Wing an action. If the K-Wing looks like it isn't going to have the shot it wants and will be taking a couple of shots it can fire off a SLAM after everyone has moved and before anyone lower than PS10 has had a chance to shoot at it. Advanced SLAM will give it a third action that turn.

Unfortunately FFG pooped that party.

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Cannot SLAM as a free action. Would have been an awesome combo otherwise. However you do run into the problem with Bombs. As they explode at the end of the activation phase and you have already passed that.

Drat. That explains why it seemed brilliant yet I hadn't seen anyone talking about it.

So ran the list in the OP finally.

It's gross. Played against a Vader + Mini swarm and a Keyan/Dash build.

The mini swarm had Howlie with ST and Vader had engine/pred/ATC. He got initiative and took it. So he's able to shoot Vader, Howlrunner and another Tie before Jan and Miranda. Not ideal for me. My thought was to get Vader off the board as soon as possible then work on Howlrunner and the swarm. Well, best laid plans don't always turn out alright. I was hoping to dish Vader with the Homing Missile of doom and then save one to take a Tie off the board. We setup in opposite corners essentially. He moved very fast with all his ships and I slow rolled. Vader was closest to my formation and on the 2nd turn he zoomed him up almost on my right flank. I turned in to try and get Miranda's arc on him but he was just out. I think only Cracken had a shot on him.

After an exchange Miranda took a hit I believe and Vader was unscathed. Now here is where he makes a mistake. In trying to avoid my arcs with Vader, he sort of puts him out of position. However, he sets his entire swarm range 2 in front of my formation. Vader got a shot on Miranda, but I believe he only got a hit through. I had the benefit of a rock to boost defense. Then Howl and a Tie shoot at Miranda and strip shields off. Cracken had fired and allowed Miranda to TL Howlrunner.

Now for my return fire I shoot Vader with Jan stripping shields and unleash a 5 dice TL + Focus missile on Howlrunner. **** dice. Out of 5 dice and a re-roll I only manage 3 hits. Of course he rolls two evades. So after all that 1 hit gets through. The next turn however, is were I won the match. Jan banks away from the battle and I try to clear his swarm with a 3 straight from Doni and a 4 from Cracken, didn't work, but he is all jumbled in the center of the board and only has two shots on Doni. They are range 1. Vader tried to K-turn in behind me but Cracken moves after and blocked his K-turn on a rock. Action-less Vader was helpless against Jan's TLT and took another two damage putting him on life-support. Miranda got a range 1 shot with a bonus on Howl and with his jumble of Ties I was able to stick in behind him. Vader died the next turn and Miranda was able to dispatch Howlrunner. After that it was just clean up of the other 3 Ties. Miranda survived with 2 hull left and the other two were unscathed.

The 2nd match went pretty quick. He was running Keyan w/ HLC, PTL,and WPN Engineer (might of had something else too). Not ideal really but I wanted to remove that HLC as quickly as possible. Then he had Mangler Dash with Rec. Spec instead on Kyle. I figured if I could remove Keyan quickly I could just widdle Dash down through attrition. Which is exactly what happened. At the first engagement Crack was the only ship he could target with both ships and so he doubled up on him. Luckily dice were with me and he survived with 1 hull. I think I took two shields off Keyan with TLT.

Then in the next round I had a range 1 shot from Cracken which did two more damage. Then the TLT knocked in another two damage. So with only 2 hull left I didn't sacrifice a shield for a 6 dice missile, and just shot a 5 dice w/ TL + Focus at Keyan. Sure enough I rolled 5 hits killing him dead before he even got to fire a 2nd time. Ouch. He managed to pick off Cracken with Dash, but it was two untouched ships against his Dash. He went after Miranda but wasn't able to kill her off quickly enough as I just kept repairing shields all the while Jan consistently landed two damage on him every round. He eventually went down to the unrelenting TLT fire.

So the Death Missile didn't get any one-shots or didn't do anything super epic, but it is a nice deterrent. Really it takes the heat off Jan who is the real star of the list. She killed Vader and two Ties, and pretty much solo'd Dash. Its a nasty HWK build. Super accurate TLT and with a mountain of focus she can tank decently too. Its great being able to keep her clear of the main fighting and try and stay at range 3 or behind rocks. The TLT is ridiculous. I think I might just run Nien Numb as you really don't need the double focus. I ended up with 4 or 5 unused focus tokens after each battle. Not sure what else to do with the 2 points though. Maybe upgrade the Seismic to Conner Net.

Edited by Jo Jo

Wired looks like it will probably be a good fit for Jan.

For the same points as:

Jan Ors (25)

Predator (3)
Twin Laser Turret (6)
Recon Specialist (3)
Moldy Crow (3)

You could get:

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Nien Nunb (1)
Engine Upgrade (4)
Moldy Crow (3)

I'd probably save three points by dropping the title since it's probably not going to do a lot for you after the first couple of rounds. Wired isn't quite as good as Predator offensively, and isn't quite as good as Recon Spec defensively but since Jan is always going to be stressed during the Combat Phase, it's a good way to save some points. Nien Nunb and Engine Upgrade makes Jan a lot more quick and nimble and allows her to clear her stress even when ioned.

Edited by WWHSD

Primary target in the list is Jan, kill her and the list is out of turrets and a lot more fragile.

What about Miranda's Turret?