Loving TIE Advanced

By KILODEN, in X-Wing

Next tourney I enter will probably be 3 Tempests and Vader. The dial still sucks though.

I don't get this. To me the dial seems mediocre. It's not amazing, but I don't see how it's bad. It may not be as good as the interceptor dial, but the interceptor has the best dial in the game. The Advanced doesn't have the 1 turns, but to me, the 1 banks are almost as good (while you can't turn as sharp, they also offer the opportunity to slow roll if you've gotten behind someone). The advanced dial seems to be in the same ballpark as the TIE Fighter and the Phantom, while being better than every other imperial small ship (and pretty much every scum and rebel small ship, excepting the A-wing).

I'm not trying to be argumentative, but I'm curious, what am I missing?

Its one of the few ships that doesn't have access to either the 1 straight or the 1 turn. The 1 bank is a pretty good move but it takes you a really long way compared to the other two. With 2 attack the advanced wants to stay close in to get the range 1 bonus but it doesn't have the moves for it. The 1 bank is more useful for mid range readjusting your arc with 3 attack ships.

Also the A wing has a better dial than the interceptor, by 1 green move. :P

My interest is in using Vader effectively. I'm thinking the EU, Pred, x-1 and Advanced targeting computer is better than the accuracy corrector. Is there any math to support one over the other? Am I missing something that makes accuracy corrector better?

The way I see it is vader can target lock at range 3 and focus. roll 2 dice, re-roll at least one and spend the focus giving a good chance of getting 2 hits. then add the crit on top. Is this better than a solid 2 dice?

Now does anyone have spare x-1 and ATC cards they can throw my way?

My interest is in using Vader effectively. I'm thinking the EU, Pred, x-1 and Advanced targeting computer is better than the accuracy corrector. Is there any math to support one over the other? Am I missing something that makes accuracy corrector better?

The way I see it is vader can target lock at range 3 and focus. roll 2 dice, re-roll at least one and spend the focus giving a good chance of getting 2 hits. then add the crit on top. Is this better than a solid 2 dice?

Now does anyone have spare x-1 and ATC cards they can throw my way?

My problem with that is that it eats all your actions. Leaving Vader with no evade, having spent his focus, and no ability to adjust his position after moving. He's a sitting duck.

Basically, when I take the accuracy corrector I do it to make my decisions easier with regard to actions. I very rarely target lock, and only spend focus tokens on defence, and I'm never torn between deciding between arc dodging and boosting my offence. You can still do all that with an advanced targeting computer but (in my case) I find myself gambling more often and losing. "Eh, I've got four green dice at this range, I can afford to target lock and focus on attack this round" and then Vader goes BOOM and I get sad :(

ATC is great for those times when you've got in behind someone and don't need defensive actions.

I'm really enjoying this. I like AC a bit more since I use run Evades to make the Advanced a little more durable.

Soontir Fel (27)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

Tempest Squadron Pilot (21)

Accuracy Corrector (0)

TIE/x1 (0)

Tempest Squadron Pilot (21)

Accuracy Corrector (0)

TIE/x1 (0)

Tempest Squadron Pilot (21)

Accuracy Corrector (0)

TIE/x1 (0)

Total: 98

View in Yet Another Squad Builder

My interest is in using Vader effectively. I'm thinking the EU, Pred, x-1 and Advanced targeting computer is better than the accuracy corrector. Is there any math to support one over the other? Am I missing something that makes accuracy corrector better?

The way I see it is vader can target lock at range 3 and focus. roll 2 dice, re-roll at least one and spend the focus giving a good chance of getting 2 hits. then add the crit on top. Is this better than a solid 2 dice?

Now does anyone have spare x-1 and ATC cards they can throw my way?

My problem with that is that it eats all your actions. Leaving Vader with no evade, having spent his focus, and no ability to adjust his position after moving. He's a sitting duck.

Basically, when I take the accuracy corrector I do it to make my decisions easier with regard to actions. I very rarely target lock, and only spend focus tokens on defence, and I'm never torn between deciding between arc dodging and boosting my offence. You can still do all that with an advanced targeting computer but (in my case) I find myself gambling more often and losing. "Eh, I've got four green dice at this range, I can afford to target lock and focus on attack this round" and then Vader goes BOOM and I get sad :(

ATC is great for those times when you've got in behind someone and don't need defensive actions.

Yeah, but once you establish the lock, you have your actions for defense (provided you have predator, or Lone Wolf, or something similar)

I really don't think the TIE Advanced dial is all that terrible. It's no Interceptor, but it's also a far cry from a HWK or Y-Wing.

Then again, I cut my teeth in X-Wing with Headhunters... who I also hear people say have a terrible dial. Personally, I've never felt they're all that bad: 1-straight, couple white hard turns, only red is a K-Turn... not A-Wings, but still very flyable.

I think this thursday I'll fly this (provided they'll let me proxy unreleased cards, which hasn't been a problem)

Strom + X1 + ATC + Predator

Juno + X1 + ATC + Predator

Vessery + VI + TIE MkII

I really don't think the TIE Advanced dial is all that terrible. It's no Interceptor, but it's also a far cry from a HWK or Y-Wing.

Then again, I cut my teeth in X-Wing with Headhunters... who I also hear people say have a terrible dial. Personally, I've never felt they're all that bad: 1-straight, couple white hard turns, only red is a K-Turn... not A-Wings, but still very flyable.

X Wings and headhunters have a great dial, much better than the advanced, the 1 straight makes it, much better than a 5 straight or a green 3 straight

I think this thursday I'll fly this (provided they'll let me proxy unreleased cards, which hasn't been a problem)

Strom + X1 + ATC + Predator

Juno + X1 + ATC + Predator

Vessery + VI + TIE MkII

Storm Squadron doesn't have a EPT and they are already released but seems you just don't have (so you still need to proxi).

I think this thursday I'll fly this (provided they'll let me proxy unreleased cards, which hasn't been a problem)

Strom + X1 + ATC + Predator

Juno + X1 + ATC + Predator

Vessery + VI + TIE MkII

Storm Squadron doesn't have a EPT and they are already released but seems you just don't have (so you still need to proxi).

Pretty sure he is talking about Zertik Strom, the advanced PS6 ace pilot.

And it is the TIE mk.II that is unreleased in that list.

Edited by Forgottenlore

I think this thursday I'll fly this (provided they'll let me proxy unreleased cards, which hasn't been a problem)

Strom + X1 + ATC + Predator

Juno + X1 + ATC + Predator

Vessery + VI + TIE MkII

Storm Squadron doesn't have a EPT and they are already released but seems you just don't have (so you still need to proxi).

Pretty sure he is talking about Zertik Strom, the advanced PS6 ace pilot.

And it is the TIE mk.II that is unreleased in that list.

Your so right. Derp

If you are playing Vader, you need to be smart. If he's going in straight at the enemy and you think he's going to get the majority of the shots (because he usually will), it might be best to turtle for that first round and not grab that TL at R3. Just Focus and Evade. That's what a cautious player that wants to keep Vader in the game would do. Better to be less effective for the first salvo and be alive for the end game then to just get blasted.

Also, I wonder if it's best for Tempest Squadron Pilots with AC to go with a Focus at times? You get 3 green dice and the enemy will probably focus fire at one of your ships. If you have a Focus, you might not get an eyeball, but if there are multiple shots coming your way, you just might. You also have the chance of perhaps turning more than one eyeball into an Evade. If you aren't shot at, you still roll your normal dice. You might get something better than 2 hits, such as a Crit and a hit. This chance improves with your Focus that isn't used. If you don't, you just use your AC. I'm thinking, though, that it depends on the number of shots coming at you in one round. The more shots, the more likely you want to Focus?

I killed the one ship.

Also, I wonder if it's best for Tempest Squadron Pilots with AC to go with a Focus at times? You get 3 green dice and the enemy will probably focus fire at one of your ships. If you have a Focus, you might not get an eyeball, but if there are multiple shots coming your way, you just might. You also have the chance of perhaps turning more than one eyeball into an Evade. If you aren't shot at, you still roll your normal dice. You might get something better than 2 hits, such as a Crit and a hit. This chance improves with your Focus that isn't used. If you don't, you just use your AC. I'm thinking, though, that it depends on the number of shots coming at you in one round. The more shots, the more likely you want to Focus?

Also, I wonder if it's best for Tempest Squadron Pilots with AC to go with a Focus at times? You get 3 green dice and the enemy will probably focus fire at one of your ships. If you have a Focus, you might not get an eyeball, but if there are multiple shots coming your way, you just might. You also have the chance of perhaps turning more than one eyeball into an Evade. If you aren't shot at, you still roll your normal dice. You might get something better than 2 hits, such as a Crit and a hit. This chance improves with your Focus that isn't used. If you don't, you just use your AC. I'm thinking, though, that it depends on the number of shots coming at you in one round. The more shots, the more likely you want to Focus?

Imo it's best to just play safe and take 2 hits and at least 1 guaranteed evade every turn rather than gamble for more evades and marginally better damage. I like to play the tempests as 21 point attrition boats that just grind you down by tanking shots reasonably well and getting 2 hits always. They are there to do consistent damage that eventually sneaks through and just be obnoxiously tanky while an ace does the heavy lifting.

Also, I wonder if it's best for Tempest Squadron Pilots with AC to go with a Focus at times? You get 3 green dice and the enemy will probably focus fire at one of your ships. If you have a Focus, you might not get an eyeball, but if there are multiple shots coming your way, you just might. You also have the chance of perhaps turning more than one eyeball into an Evade. If you aren't shot at, you still roll your normal dice. You might get something better than 2 hits, such as a Crit and a hit. This chance improves with your Focus that isn't used. If you don't, you just use your AC. I'm thinking, though, that it depends on the number of shots coming at you in one round. The more shots, the more likely you want to Focus?

Imo it's best to just play safe and take 2 hits and at least 1 guaranteed evade every turn rather than gamble for more evades and marginally better damage. I like to play the tempests as 21 point attrition boats that just grind you down by tanking shots reasonably well and getting 2 hits always. They are there to do consistent damage that eventually sneaks through and just be obnoxiously tanky while an ace does the heavy lifting.

I just thought of something about the Tie Advanced. There are some pilots that you don't have to have an EPT on to be effective. I'm thinking of Vader and Maarek. Yes, there are good ones that work, but to be honest, you can get by without them. For those ships, I was thinking about something: Crackshot. If I am recalling it right, that's the one time use card that reduces the enemy's green dice by one for that one shot.

So....let's say you have either Vader or Maarek with Crackshot and another ship that fires before or at the same time. You are both looking at Soontir Fel....or some other big ship like that. You have your TL for your Adv. Targeting Computer and maybe even a Focus that round. Someone just shot and cleared off the tokens off Soontir. You are ready.....Crackshot...less dice! He's used his tokens. You get your 2 dice (heck, maybe 3 at R1) with a free crit thrown on top and Soontir is only getting 2 green dice (3 with Stealth)!

What about the Falcon....even with C-3PO. Their shields are down and you throw out Crackshot. They get no evade! You get a free crit thrown in there. Let's even say that he has the one evade from Falcon, you are probably getting that crit through. Put it on Maarek and you get to pick the crit!

Brobot out there with it's 3 agility, but shields are down and tokens spent? Crackshot.

I'm thinking that there are general and all purpose EPT's you can use that would work overall better in all situations, but I'm thinking of playing the meta. You know there are those tough ships that a crit would really make the difference on . You are assured to get a crit with Adv Targeting Computer. Why not make sure that it's going to get through on those one shots that will really just ruin the day. If you use it with Maarek, you get to pick the crit, even. It's the type of combo that could win you the game if you get the right crit.

Crack shot is a great EPT, but so are many others, so its stiff competition. Vader doesn't 'need' an EPT, but most ppl are going to build him as their closer or their premiere ship, and so want the extra benefit of an EPT (lone wolf for closing out, VI to beat other PS9 aces, predator for extra early damage, etc).

Maarek however would really love Crack Shot. He would also really like push the limit (because he can die quick with only one action available).

Zertik Strom is another good candidate for crack shot, especially in conjunction with ATC. And rushing into r1 of multiple enemies isn't a bad idea with him...

I just thought of something about the Tie Advanced. There are some pilots that you don't have to have an EPT on to be effective. I'm thinking of Vader and Maarek. Yes, there are good ones that work, but to be honest, you can get by without them. For those ships, I was thinking about something: Crackshot. If I am recalling it right, that's the one time use card that reduces the enemy's green dice by one for that one shot.

Not sure I'd want it on an Advanced ahead of Lone Wolf or Predator or even VI, but I DO think it's a great card even if I haven't worked out exactly how best to deploy it yet.