Episode VII+ ships in same game?

By HauntedByJawas, in X-Wing

I am wondering, but have not seen this directly discussed...if FFG creates ships from the new movies for the Flight Path system, will it all be in the same game as X-Wing? Since Ep. VII is 30 years later, will the tech advances and timing make the ships mutually exclusive? It seems to me like they would--it would be like putting modern jet fighters up against WWII anes, not to mention the named pilots would be out of their own times.

But then again, I have always been more concerned with the "story" atmosphere of the game. Maybe most people don't really care that much? Or will it be the same game, but with rules saying which ships belong to which era, along with rules for introducing vintage/salvaged old ships?

I know nobody knows, just wondering g if people are speculating.

Same same but different, as my dad used to always say.

Things won't change much

It would be fine given the Star Wars Universe. Consider Old Repiblic era...those ships are as advanced (sometimes more advanced) as the ships from Rebellion Era. If close to 5000 years makes little difference, 30 years sure won't.

This has been discussed at length in various threads...

Two points are usually cited:

One: some of the ships that appear in episodes IV, V and VI had already been around for about 30 years, and some of the EU ships we already have (E-Wing for example) are from up to about 30 years after the aforementioned films.

Two: Rather than WWII planes to Jet Fighters, it's more like comparing a Jet Fighter from the 70s/80s to one from 2015 ... different, but not that much in the grand scheme of things

Three: power creep is real, and the waves system also seems to express the forward movement of time. Wave 1 ships don't always fare well against decimators, dashes, iggies, etc. Hence we're not really talking about long periods of time between production, but the slow incremental improvement of fighter design. Refits, titles, etc also represent the re-tooling of older designs to keep them competetive. Short answer, I think the ships spanning 30 years is fine.

Now the pilots ... well, thats a little more chronologically torturous :)

Edited by banjobenito

Three: power creep is real, and the waves system also seems to express the forward movement of time. Wave 1 ships don't always fare well against decimators, dashes, iggies, etc.

Pure Wave 1 TIE swarms are still pretty dangerous. TIE Advanced are officially a Thing now that people have the Raider in hand. And the Y-wing, especially but not exclusively with the BTL-A4 title, is an important tool for Rebel and Scum control lists.

So what you really mean is that X-wings don't always fare well, and that's pretty shaky ground upon which to build a hypothesis.

Star Wars technological stagnation is legendary. It makes perfect sense to have ancient ships in modern fights.

You also have to remember that by the time of the Original Trilogy, the Falcon was already decades old. Even with refits, you have to see that the age of the ship matters less.

Technological progress seems to be relatively stagnant. Its more what people are capable of doing with the technology, rather than new technology being developed.

It's almost certainly in the same system.

They've mentioned at Gencon that there's "Things on the boat that they can't talk about right now."

Disney has mandated an NDA on all toys until the official unveiling date.

They've mentioned that they know the X-wing needs a little love.

There are X-wings in the new movie.

X-wing is one of their biggest earners.

Episode 7 is going to be huge.

While nothing has been said (because it would, in fact, be breaking contracts to say it), reading between the lines isn't exactly hard when they're double-spaced and annotated in Braille. ;)

Edited by Reiver

My understanding is we will find out soon, I keep hearing the 4th of September is star wars toy day or something, if so we no doubt will hear some news then

I hope they don't include them in X-Wing and instead release a second game. X-Wing 2, with new factions and tweaked rules. It would also open the doors for an X-Wing 3 set in the prequel era, to satisfy the few players that want that.

However, I am sure they will just include them in X-Wing.

It would also open the doors for an X-Wing 3 set in the prequel era, to satisfy the few players that want that.

I am sure that FFG have said they will not do any prequel era stuff.

No.

But if, for some odd reason, they do decide to make the new ships superior, they can always just increase their point cost to hold onto balance (to an extent)

EP7 ships could also be a way for them to rotate X-Wing like they're planning to do with the LCGs. I'm not hoping this happens, but just saying...

Three: power creep is real, and the waves system also seems to express the forward movement of time. Wave 1 ships don't always fare well against decimators, dashes, iggies, etc. Hence we're not really talking about long periods of time between production, but the slow incremental improvement of fighter design. Refits, titles, etc also represent the re-tooling of older designs to keep them competetive. Short answer, I think the ships spanning 30 years is fine.

Now the pilots ... well, thats a little more chronologically torturous :)

Waves are the forward movement of time?

I think the X-wing being Wave 1 and the Z-95 being Wave 4 disagree with you.

Without spoiling specifics, Wave VIII features at least one character who was already dead for five years before Vader boarded the Tantive VI.

Plus, when Vader did board the Tantive, he killed Captain Raymus Antilles, who's still in the game as a crew option. He can join Biggs and Porkins in a team with Lando, despite the fact that they were all dead by the time Lando joined the Rebellion as a Falcon pilot.

Suffice to say that time in this game is a very fluid construct.

Edited by PhantomFO

Flying old ships is certainly not limited to Star Wars or sci-fi. We fly the same F-16s, F-18s, Warthogs, C-130s, and dozens of other aircrafts that were built decades ago. My squadron recently retired C-9's that were almost 40 years old and flew ****-near every day. The Nasa Space shuttles flew for decades before being retired due to budget issues. Ships at sea are created to last 50-100+ years, and nuclear ships can sail as long before needing a refuel. Regular maintenance can keep most well-built machine running almost indefinitely, YT-1300's and X-Wings are probably no different.

Pure Wave 1 TIE swarms are still pretty dangerous. TIE Advanced are officially a Thing now that people have the Raider in hand. And the Y-wing, especially but not exclusively with the BTL-A4 title, is an important tool for Rebel and Scum control lists.So what you really mean is that X-wings don't always fare well, and that's pretty shaky ground upon which to build a hypothesis.

we're not really talking about long periods of time between production, but the slow incremental improvement of fighter design. Refits, titles, etc also represent the re-tooling of older designs to keep them competetive. Short answer, I think the ships spanning 30 years is fine.

Edited by banjobenito

The F-15 was introduced into service in January 1976, it turns 30 in 4 1/2 months, and thats in our world where technology moves at a blistering pace.

In star wars the Republic kept the Aurek Tactical starfighter in service for over 3000 years. The empire replaced a bunch of very capable star fighters with the TIE fighter which is inferior to them in every possible way. Technology in star wars doesn't work the same way it does in our world.

In any case game stats trump fluff, ships fill their roles rather than just being straight upgrades. Look at the TIE defender, if we went by its video game stats it would have 4 AGL, every move on the dial green, probably 4 red dice that did damage and ioned the target. The E Wing wouldn't be as crazy but it would have way more hull (fluff-wise it has better armor than an x wing) and probably a better dial as well.

Virago would be over 9000. Other star vipers wouldn't exist.

What I'm saying is that we already have ships that are supposedly much more advanced in the game and they fit in fine.

Just wait till these ships start to be added in later waves. :P

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I don't know, I feel like this might break Epic.

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Now this is podracing!

Just wait till these ships start to be added in later waves. :P

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You also have to remember that by the time of the Original Trilogy, the Falcon was already decades old. Even with refits, you have to see that the age of the ship matters less.

Technological progress seems to be relatively stagnant. Its more what people are capable of doing with the technology, rather than new technology being developed.

In reality big wars very often led to huge advances in technology. Then, of course, Star Wars is entirely fiction.

No.

But if, for some odd reason, they do decide to make the new ships superior, they can always just increase their point cost to hold onto balance (to an extent)

If we hypothetically were to get a T70 X-wing with e.g. more straight greens and boost, then this one would be probably 30+, depending on the pilots. A hypothetical new Tie with maybe a gun and copilot as in the movie teaser trailer, would also cost a lot. With a hypothetically new base set, people new to the game would have problems to fly more than 3 T70 within a 100-pt frame. Not much fun when wanting to play many-fighters-skirmishes like they probably will be in ForceAwakens movie.

One way to get around the problem might be, that any new ships from a new base set could have their own points scheme. If they are to be fielded against ships from the current game, then their point value could be multiplicated by a certain factor, like e.g. 1.3.

Without spoiling specifics, Wave VIII features at least one character who was already dead for five years before Vader boarded the Tantive VI.

Plus, when Vader did board the Tantive, he killed Captain Raymus Antilles, who's still in the game as a crew option. He can join Biggs and Porkins in a team with Lando, despite the fact that they were all dead by the time Lando joined the Rebellion as a Falcon pilot.

Suffice to say that time in this game is a very fluid construct.

andt the Raider features Juno Eclipse, a TIE advanced pilot who was not only a founder member of the rebel alliance but the captain of its first capital ship.