I'd just like to point out something that some of the more anti-Morality poster(s) seems to forget: If a character is exposed to several Conflict-generating temptations by their (presumably competent) GM and manage to come through it without any Conflict, they've actually earned the following bump in Morality. If you consistently take the narrow but more difficult road to success you deserve to get closer to the Light side. The OP said in one of his posts a page back thatone of his players faced off against a bounty hunter and refused to shoot first or use Dark side pips: this means he should absolutely increase his Morality, because he chose the difficult but good way over the morally ambiguous but easy way.
That's how the system is supposed to work. The GM throws in temptations, and if the players avoid them their Morality increases. Because they did good.
I think you're misunderstanding what I've said.
I'm not saying characters shouldn't get Conflict. If they act in such a way then they should get it. But not every action accrues Conflict, nor should it otherwise it would lose all meaning and become tedious. If the players are constantly having to add more points all the time it will lose all meaning.