Precise Aim Question

By Celerian, in Star Wars: Edge of the Empire RPG

Looking at the Precise Aim talent as written, there's nothing about it that says you have to immediately follow up with a combat check. Is there any reason (aside from possible cheesiness) that you couldn't use Precise Aim, then take an Aim maneuver (or some other maneuver, though I could understand not allowing something like moving or using a stimpack), then spend a strain to attack? If there's an official answer to this, sources would be nice.

Thanks in advance!

Reading the talent description it seems like the devs at least intended for it to be the last thing you do before attacking; at the very least it makes narrative sense that way. But I don't see any specific reason why you couldn't do it the way you outline - it seems to me it's more of a question of why you would want to. What exactly is the difference between Precise Aim - Aim - Attack and Aim - Precise Aim - Attack? Or Move - Precise Aim - Attack and Precise Aim - Move - Attack?

It says perform the maneuver before a combat check, seems pretty umambiguous to me. There are some that require a string of redundant adjectives.

Reading the talent description it seems like the devs at least intended for it to be the last thing you do before attacking; at the very least it makes narrative sense that way. But I don't see any specific reason why you couldn't do it the way you outline - it seems to me it's more of a question of why you would want to. What exactly is the difference between Precise Aim - Aim - Attack and Aim - Precise Aim - Attack? Or Move - Precise Aim - Attack and Precise Aim - Move - Attack?

The Aim maneuver specifically says that it's wasted if you do any other maneuvers (or take unsoaked damage) before you attack. Precise Aim doesn't have that language. As to why I'd want to, Precise Aim makes it less likely that I'll miss; aiming makes it more likely that I'll hit. It's a small distinction, but it's there.

It says perform the maneuver before a combat check, seems pretty umambiguous to me. There are some that require a string of redundant adjectives.

I wouldn't be surprised if the intent is that your turn goes [stuff] -> Precise Aim -> attack, but the way it's worded sounds like, to me, that Precise Aim -> [stuff] -> attack is a valid option. If they'd meant the first to be the only option, "immediately before" would've been a better choice than "before." Just saying "before" could mean "I spend a maneuver on Precise Aim, then spend 5 rounds balancing my checkbook, then attack" is a valid (if rather silly) use. :P

I disagree. You are still Aiming. and all the rules to Aiming apply, but now with Precise Aim, instead of getting the boost die, you can spend two strain and reduce the target's defense by one. When doing these books, they do need to be conservative of the amount of text. Wasting it with repetitive words seem wasteful. What are you doing? The Precise Aim Maneuver, it is just an extension of the Aim maneuver, just like True Aim. Aiming is Aiming, but the benefits can be different from the way it is used and the talents you have, but the basic premise does not change. If I need every talent to have a 500 word essay on the exact way it can and can not be used, then I should go play Saga.

They put the word AIM in it, it does not need other words like "immediately before" to make it understood that you are still Aiming. If my players try to word smith around the rules, they don't get very far. You and your group can run it however you want to, but per RAW, there is no question as to how it works. you do anything else while aiming, and you loose the benefit of it.

I disagree. You are still Aiming. and all the rules to Aiming apply, but now with Precise Aim, instead of getting the boost die, you can spend two strain and reduce the target's defense by one. When doing these books, they do need to be conservative of the amount of text. Wasting it with repetitive words seem wasteful. What are you doing? The Precise Aim Maneuver, it is just an extension of the Aim maneuver, just like True Aim. Aiming is Aiming, but the benefits can be different from the way it is used and the talents you have, but the basic premise does not change. If I need every talent to have a 500 word essay on the exact way it can and can not be used, then I should go play Saga.

They put the word AIM in it, it does not need other words like "immediately before" to make it understood that you are still Aiming. If my players try to word smith around the rules, they don't get very far. You and your group can run it however you want to, but per RAW, there is no question as to how it works. you do anything else while aiming, and you loose the benefit of it.

Aside from the fact that they have "Aim" in the name, Precise Aim and True Aim are worded somewhat differently. Also, just because it has "Aim" in the name doesn't necessarily mean it counts as aiming by RAW (note that True Aim specifically mentions aiming in the description, while Precise Aim doesn't). You're allowed to make whatever judgment calls you want in your game, but, as written, Precise Aim is kinda ambiguous about what, if anything, you can do between activating the talent and making the attack.

If anyone has any official statements (updated errata/FAQ, posts from the game designers, etc.) about this, please share.

um, ok...

Looking at the Precise Aim talent as written, there's nothing about it that says you have to immediately follow up with a combat check. Is there any reason (aside from possible cheesiness) that you couldn't use Precise Aim, then take an Aim maneuver (or some other maneuver, though I could understand not allowing something like moving or using a stimpack), then spend a strain to attack? If there's an official answer to this, sources would be nice.

Thanks in advance!

You can't technically spend a strain to attack; you would need to spend the strain for the second maneuver when you take it, leaving your action free. But I don't see any reason why you can't aim and use the Precise Aim talent in the same turn, or across multiple turns (where it can really shine, after you've spent your two maneuvers to aim). Or you can be an Explorer and take the signature ability that allows you more than two maneuvers. That's a cool ability :)

There is a nice old thread that discussed the Precise Aim talent here: https://community.fantasyflightgames.com/topic/104973-precise-aim-vs-plain-ole-aim/

I would point out that it doesn't make a lot of sense to aim at a target and then dive behind a table or inject a syringe into yourself then shoot and gain the benefits from your previous attempt to aim.

Edited by Blackbird888

If the core question is: can I Aim, gain a boost, then take another second maneuver, -2 Strain, use Precise Aim, -2 Strain, negate targets defense by one, then yes you could do that. Just like you can double aim for two boost at -2 strain. As long as the two aims are not interrupted, then it is no problem.

I misunderstood, I thought you wanted to Aim (any type), then use a device or move, then shoot and get the bonus. My bad.

I read not good enuff.

Edited by R2builder

Looking at the Precise Aim talent as written, there's nothing about it that says you have to immediately follow up with a combat check. Is there any reason (aside from possible cheesiness) that you couldn't use Precise Aim, then take an Aim maneuver (or some other maneuver, though I could understand not allowing something like moving or using a stimpack), then spend a strain to attack? If there's an official answer to this, sources would be nice.

Thanks in advance!

You can't technically spend a strain to attack; you would need to spend the strain for the second maneuver when you take it, leaving your action free. But I don't see any reason why you can't aim and use the Precise Aim talent in the same turn, or across multiple turns (where it can really shine, after you've spent your two maneuvers to aim). Or you can be an Explorer and take the signature ability that allows you more than two maneuvers. That's a cool ability :)

There is a nice old thread that discussed the Precise Aim talent here: https://community.fantasyflightgames.com/topic/104973-precise-aim-vs-plain-ole-aim/

Interesting read.

I would point out that it doesn't make a lot of sense to aim at a target and then dive behind a table or inject a syringe into yourself then shoot and gain the benefits from your previous attempt to aim.

I was (mostly) joking with the line about Precise Aim -> balance checkbook -> attack. I'm mostly looking at whether or not I can do Precise Aim -> (True) Aim -> attack and get all the benefits as long as I don't move or get a rock thrown at me or whatever.

I would allow it.