Wow, FFG has sure changed the policy on energy since Huge ships first appeared.
Starting with no energy sucked and made builds that asked for a lot of it hard to use.
Starting with full base energy was a step in the right direction although because you moved before doing anything with it all it does is encourage a fast maneuver on turn 1.
Now starting with weapons and ship charged it will make the game of big hitters start working even if energy is wasted the first round.