Darth Vader
+Push the Limit
+Adv. Targeting Computer
+Twin Ion Engine Mk. II
Maarek Steele
+Push the Limit
+Adv. Targeting Computer
+Twin Ion Engine Mk. II
Captain Yorr
+Emperor Palaptine
Total: 98 points
I've played this build a few times, and while it has some pretty obvious weaknesses (High Agility ships, gunner, and anything that starts with IG and ends in 88 etc.) I'm having a lot of fun with it so far.
Having Yorr taking stress from K-turns and PTL is a game changer for me. It helps with keeping things in arc with the TIE Advance's less than stellar dial and helps with overall survivability and doubles the utility of the Space Cow. The Emperor with Yorr means I'm okay with the shuttle getting targeted or left alone as it slowly circles the board.
Maarek Steele is a must include for pretty much all of my Imperial lists now, I'm trying not to throw too many points into him since he is such a high priority target as is.
Darth Vader is where I'm looking for advice. Being able to triple up on his actions helps his survivability which is nice since the list is fairly squishy as is, but I'm not sold on PTL. I've been thinking of Predator which would make the Mk. II less important and swapping that for a Hull Upgrade or Veteran Instincts and Engine Upgrade. The initiative bid isn't super important to me so I have a few points to play with. Any suggestions on the Vader build?
Note: Standard Soontir Fel could squeeze in the list, but the idea of finally flying a list without him is appealing.
Any input would be appreciated!