Huge vs Huge first impressions

By gamblertuba, in X-Wing

So based on my experiences, what do we think of my situation rules-wise?

Your epic ship (not wrecked) collides with the wrecked section of an epic ship? Does the part-wrecked ship take the face-up crit on it's un-wrecked side? Or not take one at all?

My understanding is that a crippled section becomes an effective battering ram.

Yeah, totally a legit tactic if you lose a section, sue it to block the other player. You'll actually do way more damage than when shooting :P

I've been using my Huge ships as obstacles lol.

Fun to fly around huge battleships in small base ships while dogfighting.

I've definitely given some thought about how Huge ships can get upgrades in a way that doesn't end up forcing people to spend $100.

I wonder how much pushback there would be if (say) there was a Shuttle/Falcon pack with a lot of cardboard for those ships, plus new Huge only options? It would be kind of the inverse of the Raider/Advanced pairing.

I don't need another Falcon or Shuttle, so I wouldn't get it. One is enough of those ships.

Will be playing Epic tomorrow for the first time, bringing the CR-90. This is the first time I've really even considered playing Epic and the different approach to list building and theorycraft intrigues me. I think it might be more viable to bring more generics in an Epic battle, but we'll see how it goes.

I tend to like flying mostly with generics. It adds to the flavor. It speeds up gameplay. You don't have to look out for all the special rules. I think 1-2 specials per side is nice, but otherwise fly generic.

First game I played, we agreed not to include "Fat" ships. No Fat Han, Super Dash, Auto-Fel, ect. Had a **** blast just flying around ties, bombers, and a patrol leader with the Emperor and won a close game. IMO that's the most fun way to play Epic, but obviously not everyone will agree.

I thought the 1st announcement of the Raider mentioned it was designed to be anti-fighter and filling a hole("Phrasing!"-Archer) I guess the Empire didn't recognize as a real threat until some Rebels came along and blasted everything within a 3 mile radius with their lasers.

Nice Clerks reference.

Nice Clerks reference.

I saw it listed in the channel guide the other day and flipper it over and it was right at the start of that part. =)

Not at home so I don't have the card on me but can the cr90 use it's ability more than once? Ie spend 3 energy to get 3 extra dice? Got a guy who swears you can spend as much as you want to roll as many ezra dice as you want...we ran it that way before the raider and it was stupid effective...he wants to take in my raider...and I want to be sure.

Rules reasoning would be helpful as well so I can point to it...

That's why you need X-wing Companion!

The card reads:

When attacking with your primary weapon, you may spend 1 energy to roll 1 additional attack die.

To me, it says you can do it once. It doesn't say "per energy" or "for each energy". It says 1.

I played a 2 v 2 game with a Riader and Corvette as my first epic game. It came down to the CR90 vs the Raider at the end, with both having a crippled front section and almost no hull left in the back. The Raider finally won once the two ships collided. It was a great deal of fun for all, and we're already planning a rematch for next weekend. It's hard to tell for sure after only one game, especially since we were learning the rules and making rookie mistakes, but it seems like Epic is going to be loads of fun! I'm already making notes about the additional ships I needs either for sporting in the battle or for key cards that are heavily used. One thing I did note, is that we ended up competing over the two standard range rulers I had, so if there was any other reason for me to get another starter or two, I probably would. ;)

So if the raider is ment to be an anti fighter, what is the cr 90's role?

That's why you need X-wing Companion!

The card reads:

When attacking with your primary weapon, you may spend 1 energy to roll 1 additional attack die.

To me, it says you can do it once. It doesn't say "per energy" or "for each energy". It says 1.

That's why I am not sure. He reads it as "as many times as you want...that's why I need a rules clarification

That's why you need X-wing Companion!

The card reads:

When attacking with your primary weapon, you may spend 1 energy to roll 1 additional attack die.

To me, it says you can do it once. It doesn't say "per energy" or "for each energy". It says 1.

That's why I am not sure. He reads it as "as many times as you want...that's why I need a rules clarification

No ability can activate more than once per possible trigger.

"When attacking with your primary weapon..." is the trigger, so "...you may spend 1 energy to roll 1 additional attack die" happens once.

So if the raider is ment to be an anti fighter, what is the cr 90's role?

Anti-Raider.

That's why you need X-wing Companion!

The card reads:

When attacking with your primary weapon, you may spend 1 energy to roll 1 additional attack die.

To me, it says you can do it once. It doesn't say "per energy" or "for each energy". It says 1.

That's why I am not sure. He reads it as "as many times as you want...that's why I need a rules clarification

The trigger happens once ("When attacking with your primary weapon"), so the effect triggers once ("spend 1 energy to roll 1 additional attack die").

So if the raider is ment to be an anti fighter, what is the cr 90's role?

Melting Lambdas at Range 5 on the first round.

I haven“t played any Epic yet. Is it at all viable to use both the CR90 and the Rebel Transport in the same 300 point fleet?

If your going to use the GR75 and the CR90, then could do us/me a favor.

Could you put dash and flight instructor on a gunboat built corvette and EM emitter on the GR75?

(So, 2-3 single turbolasers and 0-1 ion batteries, with the IV title and weapons engineer + sensor teams? maybe Dodonna and some tanky stuff on the GR75. I wonder if dodonna buffs all the CR90's attacks...)

Anyways, yeah! Tell us how it is with the corvette getting 3 defensive dice! (Remember to use it as a broadsider and don't fly it at them)

If your going to use the GR75 and the CR90, then could do us/me a favor.

Could you put dash and flight instructor on a gunboat built corvette and EM emitter on the GR75?

(So, 2-3 single turbolasers and 0-1 ion batteries, with the IV title and weapons engineer + sensor teams? maybe Dodonna and some tanky stuff on the GR75. I wonder if dodonna buffs all the CR90's attacks...)

Apparently this is a pretty popular idea! I am hoping to play the Raider in my next Epic match, but if my opponent prefers to fly Imperial then I'll definitely try that little interference tactic!

The other thought I had was a bare-bones Bright Hope to suicide run into the enemy epic ship. Double Reinforce on the fore-section will help it reach its mark, and hopefully cause repeated collisions with the Raider. Combat Retrofit may be worth its 10 points here.

Edited by Parakitor

Browsed only the last four pages, so forgive me if this is a repeat.

Darth Vader crew on the Raider is boss. I didn't use him until the last round of the game, but to massive effect. Used him four times in the last round destroying around 100 points of my opponents list. Didn't care as the raider was the last guy shooting and it didn't matter how much damage I took as long as I stayed alive.

Also, consider 4 IG2000s with HLC, FCS and Opportunist. That would cripple an epic ship really quickly. As Huge ships can't focus or evade.

If your going to use the GR75 and the CR90, then could do us/me a favor.

Could you put dash and flight instructor on a gunboat built corvette and EM emitter on the GR75?

(So, 2-3 single turbolasers and 0-1 ion batteries, with the IV title and weapons engineer + sensor teams? maybe Dodonna and some tanky stuff on the GR75. I wonder if dodonna buffs all the CR90's attacks...)

Apparently this is a pretty popular idea! I am hoping to play the Raider in my next Epic match, but if my opponent prefers to fly Imperial then I'll definitely try that little interference tactic!

The other thought I had was a bare-bones Bright Hope to suicide run into the enemy epic ship. Double Reinforce on the fore-section will help it reach its mark, and hopefully cause repeated collisions with the Raider. Combat Retrofit may be worth its 10 points here.

Oh man, 10 hull vs 8 hull? Brilliant, its only 40-45 points taking out a 145 point ship! or, at least the fore anyways. Have everyone else shoot at the rear.