Hey guys!
I don't usually play Empire as I prefer to play as space terrorists, however H9s and Warlord got me intrigued. So I am planning on testing this at my FLGS at the next opportunity:
Admiral: Screed
VSD I
- Admiral Screed
VSD II
-H9 Turbolasers
-Overload Pulse
-Warlord
GSD I
-Wulf
-Engine Techs
-ACMs
-Demolisher
Total: 296
Not sure if Wulf is worth it (I will probably be doing Nav the majority of the time anyway). I was tossing up the idea of putting Intel Officer on Warlord instead.
The general idea of the list is that Warlord/Screed/H9s can manipulate any dice I roll into something better. Warlord is the setup guy, forcing opponents to exhaust defence tokens (either through overload pulse or raw damage at medium range) and Demolisher swoops in and does Demolisher things while the nameless Vic I protects a flank.
Bombers are an obvious weak spot, and a Rhymer Ball with Motti carriers would be a pain. Also, for my local area 296 isn't a fantastic bid, so I would probably remove something, or add a Liason/VC/Ysanne to taste.
Thoughts?