Debris Field

By John79, in X-Wing Rules Questions

If my ship base lands on a debris cloud do I receive a stress and dice roll when the base has moved on to it and again when moving off of it?

You suffer the effects of the obstacle any turn your maneuver template overlap it or the ships final position overlaps it. What happened previous turns is irrelevant.

Going across the shortest cross section and receiving two crits and stress tokens seemed wrong, but I complied even though I have yet to include them in my collection. Usually when the game feels too easy or odd something is wrong. That was one of them. I would have agreed if my ship base wasnt hanging over both sides. It was devistating to my xwing. The rules also need to state, stop moving ur ships around after you say ur ready. Thick bright red lines showing the fire arc should have been implemented hard to see from 3.5 feet away.

If the front of your ship is sticking off of the debris, then when you move again the next round, your maneuver template isn't touching the debris, so you do NOT roll again and do NOT take a second stress.

Edge-of-Dreams, that is how I thought it should have been resolved. Instead it was present to me as stres- and-roll to get in and stress-and-roll to get out. That night I looked up the rules for this online and I felt that it should have been executed as you have just said. FF really should have had illustrations of this rule. It can be a very pivotal point in the game and trying to convince someone other wise isn't always easy.

Smuggler's answer is correct and conscise. Don't think of it as getting in or out or off an obstacle. Put down the template, does it overlap? Move the ship and place it, does it overlap? That's all you need to worry about. Not where the ship is when you start your activation.

Same with asteroids.

Going across the shortest cross section and receiving two crits and stress tokens seemed wrong, but I complied even though I have yet to include them in my collection. Usually when the game feels too easy or odd something is wrong. That was one of them. I would have agreed if my ship base wasnt hanging over both sides. It was devistating to my xwing. The rules also need to state, stop moving ur ships around after you say ur ready. Thick bright red lines showing the fire arc should have been implemented hard to see from 3.5 feet away.

Your opponent should not move ships after they say they are ready. Ship placement happens one ship at a time, so if one is placed and a player moves to the next ship, he does not have the option to go back and realign it. Obviously some leeway can be given to expediate placement, but once the last ship is down and they say they are ready, then there should be no more tocuching or adjustments.

Also - the firing arc lines are defined well enough. If you question whether one of your ships is in a firing arc or not, you have the right to inspect it and look more closely to confirm or deny it.

I have done this and most players are agreeable if you can show them evidence of it being in or out.

I do not like laser pointers, beacuse I have seen players justify an arc incorrectly while holding it at an angle, which distorts the beam. For me the templates are sufficient.

I agree USC-Grad-90. Page 4 indicates that we placed ships incorrectly. I will have to put this into practice so I can tell the veteran players the correct way. lol. A little structure would have probably remedied the questionable direction the opponents ships where facing.

Usually the firing arcs are easy to see. For some reason they where difficult to see. Maybe it was because I am not used to looking quickly at a bigger ship bases or it was just poor lighting. Oh well. I felt the need to gripe. lol.

I too succumbed to the pretty red laser light's beckening call and purchased one. Not sure it really improved our ability to resolve a truely close call, but the less difficult ones are easier to determine and we don't have to do weird hand manuvers to keep from bumping anything. For close calls, I want to grab the cardboard ruller. People take there time to place it and get more accurate with it.

Thanks for the help guys.

Edited by John79

I bought an acrylic range ruler set that included a small range-1, a range-2 and a full-length range-3 section. I thought it might be a waste of time having the smaller two, but they've proven to be extremely useful in tight melee where you don't physically have the room to use the regular cardboard ruler to establish firing arcs. All you need is a straight edge. It doesn't matter how long it is.