Quest transition ?

By doktor grym, in Descent: Journeys in the Dark

When players transfer from encounter 1 to encounter 2, who goes first when you begin encounter 2

A) The next player whether it is a character player or the overlord whose turn would be occuring next when encounter 1 ends

B) The character players

C) whichever side won or lost encounter1

D) some other deciding factor, I'm sure some quests have info as to dictate what side would go first.

Can you point me to a page number when you answer this question if you happen to know it.

KSW

When transfering from encounter 1 to encounter 2, follow the Quest rules listed on page 18 of the Rulebook. After setting up the map for Encounter 2, you treat this map as a new encounter. You then start encounter 2 with a new game round, where each hero character takes a turn, then the overlord takes a turn. The Quest Guide may give you some specific instructions, depending on the outcome of encounter 1. For example, the hero characters might lose their first turn and the overlord will get to go first. Each quest will have its own special starting instructions for encounter 2, if any. But you never start encounter 2 in the middle of a game round. When you end encounter 1, the game round is over, complete, finito. Consider it like the Heroes are regrouping and taking a brief pause before the next part of their adventure.

Edited by Cejel

When you start the encounter, all the heroes go first and then it's the OL's turn.

OK, I will take another look at the encounter start info. I've recently join a group and they had thought due to the wording as listed in the rule book, the game immediately continues with whatever side was up next.

Thanks

KSW

There really isn't a solid description of the process from going from one encounter to the other. There is info, but not really a timeline of turn to turn activations. I am following your logic of a new encounter start, but it also states that you just continue to the next encounter. Again, I'm just conveying the logic of the group I joined. They are under the idea that whom ever was next should start the next encounter whether it is a player or the OL.

There really isn't a solid description of the process from going from one encounter to the other. There is info, but not really a timeline of turn to turn activations. I am following your logic of a new encounter start, but it also states that you just continue to the next encounter. Again, I'm just conveying the logic of the group I joined. They are under the idea that whom ever was next should start the next encounter whether it is a player or the OL.

I cannot find any explicit text stating that the round resets at the end of the encounter. I can however find examples of situations that highlight why the round must reset:

1) Several quests involve a special rule in encounter 2 that alters the first round composition. For example "if the OL won encounter 1, each hero must skip his first turn." This makes sense if the round resets- the first round is shortened such that the heroes all skip their turn, the OL takes his turn first, and then the subsequent rounds are normal- all heroes take their turns, and the OL takes his turn. If, however, the round simply continues from the first encounter, this gets incredibly messy. For example, if play ended during the last hero's turn, encounter 2 would start with back-to-back OL turns!

2) Encounters end at various points during a round, specified by the victory conditions. Some encounters must end at the start of an OL turn, some at the end, some can end whenever a specific thing happens. Suppose an encounter ends in the middle of the OL turn. He has performed his start of turn abilities, drawn a card, and activated all but one monster group, which ends the encounter. If the round continues into the next encounter, you have a dilemma:

-Does the OL restart his turn?

-Does the OL have a chance to activate all of his monsters again (as these are all new groups, and have not yet activated this round)?

-Does his turn end, and play simply moves to the first hero (maybe whether or not the OL's turn continues depends on how many of his groups he had a chance to activate)?

My point is that what would happen in such a scenario is widely variable- so variable that it is unbelievable to me that FFG would not include some instruction for how to handle it. On the other hand, starting a fresh round is a very natural assumption. You perform all of the same setup steps as if it were a first encounter- the only differences are those listed in the rulebook. That is, heroes may start with damage tokens, conditions, or search cards, and unlike the first encounter, the OL begins with his current hand rather than shuffling his deck and drawing cards equal to the number of heroes. Then, just like the end of normal quest setup, you begin a round, starting with the first hero player.

Edited by Zaltyre

That's what I've figured also, as I mentioned I just joined the group. We are playing the second expansion campaign. I'll convey what you all have figured out also. Thanks for those examples too, they should help bring the concept to them.

KSW