Played my first tournament today, got wrecked, did not regret it.

By joyrock, in X-Wing Battle Reports

BOVATINE ESCORT

100 points


PILOTS

Darth Vader (33)
TIE Advanced (29), TIE/x1 (0), Predator (3), Advanced Targeting Computer (5)

Colonel Vessery (38)
TIE Defender (35), Predator (3)

Omicron Group Pilot (29)
Lambda-Class Shuttle (21), Emperor Palpatine (8)

I ran this, not knowing anything about the local meta. I knew big ships and two ship squadrons were pretty big in the meta, so I expected a lot of that, but instead I got swarms. Lots and lots of swarms.

Unfortunately, I don't know the full builds my opponents were running, but I'll be as detailed as possible!

My first match was against a TIE swarm led by Howlrunner and Marek Stele with Sensor Jammer. This was by and far my worst match, though the player went on to get first, so I don't feel so bad. It started out with a terrible prediction that led to Vader getting caught in everyone's sights. Vader survived and hobbled away, but since then I was attempting to catch up, and I got the idea to run Omicron into the battle and catch them on the side, which led to me taking out Howlrunner and two TIEs, but it was too little too late, and I was quickly mopped up after that.

Second game I'm not entirely sure of the build, but I believe it was an XXXZZZ swarm, with one of the Zs being a Tala. This went better at first, but soon enough another rookie mistake led to Vader being caught, and I began to realise what a bad idea it was to run a ship I've never played with before. I performed the same trick of catching them on the side with the shuttle, and between the shuttle and a way overworked Vessery, I managed to even it up and take out several ships. Unfortunately, I made probably my worst mistake of the night as time was called and we made our last turn. Thinking I had cleared stress on my shuttle already, I made a hard turn, which allowed my opponent to just barely run it off the board.

Third game was much better - I went against Vader running Advanced Sensors and a second advanced, along with his own Vessery. I caught out the second Advanced very early on, and lucky rolls erased it early on, and a few turns later the shuttle came in and managed to catch the opposing Vessery. Unfortunately, after that my opponent proved to be the better pilot, and his Vader took out mine, and managed to spend several turns evading me and rolling some fantastic defense dice, ending the game with one hull, but not quite dead.

Fourth game I finally felt like I came together. It was the first time I've played against Scum, going against Serissu, Xixor, and two Zs, and good placement of asteroids let me force him to break formation and start picking people off. This was also the first time I got target locks on two significant targets(partly because someone pointed out to me that target locks do not need to be in arc), and Vessery went to town, while Xixor got caught in all three arcs, and had some major damage put in.

Overall, it was an amazingly fun time, and the people were very friendly. Obviously, I'm still not great at the game, but it's nice to feel like there was actually progress made.

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.

As with anything the more you play the better you'll get.

I've seen a Palpatine squad here that's been doing very well:

Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35

Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35

Omicron Group Pilot (21) w/Emperor Palpatine (8)

Edited by zathras23

Once a phase. So once during activation, once during combat, etc.

Autothrusters are 2 points, as well.

Once a phase. So once during activation, once during combat, etc.

Nope, Palpatine is once per turn:

emperor-palpatine.png

Autothrusters are 2 points, as well.

Ah, thanks. Cut and paste but didn't change the cost....total was correct.

Edited by zathras23

Once a phase. So once during activation, once during combat, etc.

Nope, Palpatine is once per turn:

emperor-palpatine.png

Autothrusters are 2 points, as well.

Ah, thanks. Cut and paste but didn't change the cost....total was correct.

I totally had to go back and look at the card again - I was like, "Once per PHASE?!!!!"

Nicely flown. Your comment about your opponents is spot on - the X-wing community is one of the nicest I've come across, and I've never met anyone I didn't enjoy playing :)

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)

An asteroid is not a friendly ship. Palpatine cannot change the die roll

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)

An asteroid is not a friendly ship. Palpatine cannot change the die roll

Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.

Edited by zathras23

Why Predator on Vessery? You have two ships that can provide him TLs, I just don't see the point of being able to re-roll dice with Predator. Especially with Palpy in the squad. Too bad you can't fit Engine Upgrade in there on Vader.

Did the guy playing Advanced Sensors on Vader play it right? If you Advanced Sensor on Vader you cannot perform two actions. You skip the "Perform Action Step" and his ability. Advanced Sensors is really the worst card you can run on Vader.

Glad you had fun. Every tournament is a great learning experience.

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)
An asteroid is not a friendly ship. Palpatine cannot change the die roll
Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.

You are right, but the dice which should be rolled are greens in this case. I wish they would change the rules... It is much easier to fdp with an interceptor than a decimator, for instance.

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)
An asteroid is not a friendly ship. Palpatine cannot change the die roll
Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.

You are right, but the dice which should be rolled are greens in this case. I wish they would change the rules... It is much easier to fdp with an interceptor than a decimator, for instance.

Why would you use defense dice when the rules specifically say to use a single attack die?

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)
An asteroid is not a friendly ship. Palpatine cannot change the die roll
Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.

You are right, but the dice which should be rolled are greens in this case. I wish they would change the rules... It is much easier to fdp with an interceptor than a decimator, for instance.

Why would you use defense dice when the rules specifically say to use a single attack die?

What do you think makes more sense?

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)
An asteroid is not a friendly ship. Palpatine cannot change the die roll
Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.

You are right, but the dice which should be rolled are greens in this case. I wish they would change the rules... It is much easier to fdp with an interceptor than a decimator, for instance.

Why would you use defense dice when the rules specifically say to use a single attack die?

What do you think makes more sense?

The way we've been playing since the original core set came out and according to the rules contained within.

Why Predator on Vessery? You have two ships that can provide him TLs, I just don't see the point of being able to re-roll dice with Predator. Especially with Palpy in the squad. Too bad you can't fit Engine Upgrade in there on Vader.

Did the guy playing Advanced Sensors on Vader play it right? If you Advanced Sensor on Vader you cannot perform two actions. You skip the "Perform Action Step" and his ability. Advanced Sensors is really the worst card you can run on Vader.

Glad you had fun. Every tournament is a great learning experience.

He didn't at first, someone pointed it out later. I didn't know either, and he changed it up right away. The only other big mistake any of my opponents made was they took the wrong ship off the board when one was destroyed, and neither of us realised until the next turn - we talked to the judged, and agreed to just replace the destroyed ship with the mistakenly removed one.

As for Predator, I was choosing between that and the title on the Shuttle, and part of it was me forgetting that you can only reroll once.

Edited by joyrock

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)
An asteroid is not a friendly ship. Palpatine cannot change the die roll
Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.

You are right, but the dice which should be rolled are greens in this case. I wish they would change the rules... It is much easier to fdp with an interceptor than a decimator, for instance.

Why would you use defense dice when the rules specifically say to use a single attack die?

What do you think makes more sense?

The way we've been playing since the original core set came out and according to the rules contained within.

Oh, sure. It makes more sense just to roll a die where you have a 50% chance of getting hit or a crit on any given situation, instead of having it easier for smaller, agile ships and harder for big and cumbersome ships to dodge asteroids. Tap yourself on the back and repeat the rules mantra one more time, will you? Cheers

I would run this:

Darth Vader (29)
Lone Wolf (2)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

Colonel Vessery (35)

Omicron Group Pilot (21)
Emperor Palpatine (8)

Total: 100

View in Yet Another Squad Builder

Vessery really doesn't need anything. At most MKIIs when they become available, but he's still useful stressed. Between Lone Wolf and the Emperor, Vader should be really hard to take down.

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)
An asteroid is not a friendly ship. Palpatine cannot change the die roll
Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.

You are right, but the dice which should be rolled are greens in this case. I wish they would change the rules... It is much easier to fdp with an interceptor than a decimator, for instance.

Why would you use defense dice when the rules specifically say to use a single attack die?

What do you think makes more sense?

The way we've been playing since the original core set came out and according to the rules contained within.

Oh, sure. It makes more sense just to roll a die where you have a 50% chance of getting hit or a crit on any given situation, instead of having it easier for smaller, agile ships and harder for big and cumbersome ships to dodge asteroids. Tap yourself on the back and repeat the rules mantra one more time, will you? Cheers

Wow, you really hurt my feelings with that reply....no, wait, that was just gas. Do yourself a favor and go sit in the corner with your juice box and leave game design to the professionals.

Edited by zathras23

Also, one question that came up that I wasn't entirely sure of - when you roll for damage from running over an Asteroid, can Palpatine change it?

Yes, Palpatine can change any friendly die roll once a turn, so you could use him for that purpose.As with anything the more you play the better you'll get.I've seen a Palpatine squad here that's been doing very well:Vader (29) w/Vet Instincts (1), Engine Upgrade (4), TIE/x1 (0), ATC (1) - 35Soontir Fel (27) w/PTL (3), Royal Guard (0), Stealth Device (3), Autothrusters (2) - 35Omicron Group Pilot (21) w/Emperor Palpatine (8)
An asteroid is not a friendly ship. Palpatine cannot change the die roll
Incorrect. The asteroid is not making the die roll to do damage. It's the friendly ship making the die roll to avoid damage. The result of this die roll, made by a friendly ship, can be affected by Palpatine's ability.
You are right, but the dice which should be rolled are greens in this case. I wish they would change the rules... It is much easier to fdp with an interceptor than a decimator, for instance.
Why would you use defense dice when the rules specifically say to use a single attack die?
What do you think makes more sense?
The way we've been playing since the original core set came out and according to the rules contained within.
Oh, sure. It makes more sense just to roll a die where you have a 50% chance of getting hit or a crit on any given situation, instead of having it easier for smaller, agile ships and harder for big and cumbersome ships to dodge asteroids. Tap yourself on the back and repeat the rules mantra one more time, will you? Cheers
Wow, you really hurt my feelings with that reply....no, wait, that was just gas. Do yourself a favor and go sit in the corner with your juice box and leave game design to the professionals.

That's a really constructive reply. I now totally get why it should be just an attack die. Thanks for enlighting me, and sorry if I hurt your feelings. You are clearly a pro. *goes back to the corner with juice box*

Edited by mtrein

I have no idea why they made the rules for obstacles the way they did or why it has your panties in a twist. Hey, here's a great idea. Why don't you ask the people who actually made the rules and not some anonymous person on the forums? I'm sure they'll give your really important question the time it truly deserves.

Edited by zathras23

Since you guys successfully derailed this BATREP thread, I think I know why they went with the asteroid rules the way they did.

First, its really simple. Roll over a rock, you roll 1 dice and take any hits. Not hard to remember and fairly quick to sort out.

Now it doesn't make all that much sense from a fluff stand point. Won't a Tie have an easier time dodging a rock instead of a shuttle? Well yes. However, if they went by agility, IE you roll your agility value and if you roll an evade you avoid the rock, it will trivialize obstacles. 3 agility ships wouldn't really have to worry about obstacles much at all. Yeah you might lose your action, but the threat of damage would drop significantly.

You can always play with house rules as well.

Edited by Jo Jo

I have no idea why they made the rules for obstacles the way they did or why it has your panties in a twist. Hey, here's a great idea. Why don't you ask the people who actually made the rules and not some anonymous person on the forums? I'm sure they'll give your really important question the time it truly deserves.

When I asked what made more sense you simply answered what was stated in the rules, then got angry because I asked you to tap yourself on the back for it? Come on. In any case, my point was made, so I will let this go now.

Jo Jo, I take responsibility for derailing the thread, and apologize to the OP for it.

I have no idea why they made the rules for obstacles the way they did or why it has your panties in a twist. Hey, here's a great idea. Why don't you ask the people who actually made the rules and not some anonymous person on the forums? I'm sure they'll give your really important question the time it truly deserves.

When I asked what made more sense you simply answered what was stated in the rules, then got angry because I asked you to tap yourself on the back for it? Come on. In any case, my point was made, so I will let this go now.

Jo Jo, I take responsibility for derailing the thread, and apologize to the OP for it.

Edited by zathras23

Ok, so we both thought the other got worked up. Let's move on.