another gets it!Asking for rules "ret-cons" when the game isn't even being played at what will be the standard format moving forward is, in and of itself, asinine.
Totally disagree with both of you, for the following reasons:
1) Rules explicitly limit the points available for squadrons, preventing thematic Rebel fighter swarms vs Imperial capital ships
2) Squadrons feel detached from the main game. I know the focus is on the big ships, but having such a weak squadron mini-game is crippling for a Star Wars game
3) To me, squadrons just seem poorly thought out. I also don't like the fact that each wave 2 'squadron' ship will be more powerful than multiple full squadrons of trained fighters/bombers (smugglers in freighters better at dogfighting than professional fighter pilots in military craft?)
4) It's ludicrous that an ISD can potentially enter a battle and not deploy any of its 6 squadrons
5) The squadron mini-game is largely finished by round 2 or 3
These things cannot change with an increased points limit or with future releases. Not in any way that I can see.
