Results from your table: Reducing Vehicle Scale Damage to 5x

By themensch, in Game Masters

We discussed this at my table and I think this accounts for Armor, Silhouette, and Not Being Too Crunchy:

Leave Armor as RAW, wherein 1 Armor point = 10 Soak.

For damage that exceeds soak or for craft with Armor 0, the remaining damage is divided by the Silhouette of the craft, as suggested earlier. I'll report back once we give this a shot.

We discussed this at my table and I think this accounts for Armor, Silhouette, and Not Being Too Crunchy:

Leave Armor as RAW, wherein 1 Armor point = 10 Soak.

For damage that exceeds soak or for craft with Armor 0, the remaining damage is divided by the Silhouette of the craft, as suggested earlier. I'll report back once we give this a shot.

I can tell you right now without even testing that that's a mistake unless you have it only apply to certain vehicles. For example, a holdout blaster will automatically one shot a 74-Z speeder bike every time doing it that way. If you're going to to it by silhouette I highly recommend giving it a minimum of HT x 5 wounds. Lower than that and you hit really wonky results by turning most vehicles into papier-mâché. That said, I am interest in your personal results as I could very well be wrong.

Again running a specialized commando group a la A-Team or the like could really benefit from doing it that way, but for majority of campaigns the best way to fight vehicles is to run, think creatively, or hop in one yourself.

On a side-note, I do find it funny that on the same page is a topic mostly complaining that rebels and Ewoks were able to take out AT-STs with primitive guerrilla means and another topic complaining that they aren't easy enough to take out with small arms. Not important, nor am I comparing blasters to rocks, but I just find it humorous lol.

I can tell you right now without even testing that that's a mistake unless you have it only apply to certain vehicles. For example, a holdout blaster will automatically one shot a 74-Z speeder bike every time doing it that way. If you're going to to it by silhouette I highly recommend giving it a minimum of HT x 5 wounds. Lower than that and you hit really wonky results by turning most vehicles into papier-mâché. That said, I am interest in your personal results as I could very well be wrong.

Again running a specialized commando group a la A-Team or the like could really benefit from doing it that way, but for majority of campaigns the best way to fight vehicles is to run, think creatively, or hop in one yourself.

On a side-note, I do find it funny that on the same page is a topic mostly complaining that rebels and Ewoks were able to take out AT-STs with primitive guerrilla means and another topic complaining that they aren't easy enough to take out with small arms. Not important, nor am I comparing blasters to rocks, but I just find it humorous lol.

So Leia two-shots said speeder with her (assumed) light blaster In RotJ, but you make an excellent point. We are going to test some of these modifications in one-offs at the table, and I'll report back the results.

I don't have a big problem with logs smashing an AT-ST, seems at least feasible on paper. My main goal is to bridge the personal-planetary scale in a reasonable manner, and while I agree I've encouraged my players to run when faced with that sort of firepower, there's those creative edge cases that warrant more than a narrative handwipe (of course, if math fails, cue the handwipe) like putting a backpack full of grenades in an airspeeder. The primary goal of this thread was for folks to post their actual play results - as you state, we've beaten this horse to theoretical death, it's time for the dice to hit the table.

So Leia two-shots said speeder with her (assumed) light blaster In RotJ, but you make an excellent point. We are going to test some of these modifications in one-offs at the table, and I'll report back the results.

I just wanted to point out that this is the second time you've brought this up, but I don't recall her ever shooting a speeder in RoTJ. She shoots at a speeder when dropping from above and hits nothing but trees and then gets shot at by a trooper with a blaster pistol and 1 hit shakes her off, but I don't recall her ever actually shooting at and hitting one, let alone successfully bringing one down on purpose. Luke does obviously. Again though, there's not a single speeder that gets destroyed in RoTJ that isn't a result of smashing into a tree.

Edited by OfficerZan

So Leia two-shots said speeder with her (assumed) light blaster In RotJ, but you make an excellent point. We are going to test some of these modifications in one-offs at the table, and I'll report back the results.

I just wanted to point out that this is the second time you've brought this up, but I don't recall her ever shooting a speeder in RoTJ. She shoots at a speeder when dropping from above and hits nothing but trees and then gets shot at by a trooper with a blaster pistol and 1 hit shakes her off, but I don't recall her ever actually shooting at and hitting one, let alone successfully bringing one down on purpose. Luke does obviously. Again though, there's not a single speeder that gets destroyed in RoTJ that isn't a result of smashing into a tree.

I just watched it again this weekend with the wife, so it's quite fresh in my memory and hence the apt example I wanted to represent canon. Have a look at 1:05:38-42, see what you think. We can use a different canon example if this one causes consternation.

I just watched it again this weekend with the wife, so it's quite fresh in my memory and hence the apt example I wanted to represent canon. Have a look at 1:05:38-42, see what you think. We can use a different canon example if this one causes consternation.

I apologize for not memorizing every detail, I just didn't remember that part of the film. I will give you credit though for not posting a chunk of your resume like some *cough*.

Rewatching the theatrical scene, I will point out that she hits the speeder bike twice, but it's the second bike in front of the first that blows up, sending the one she shot into the air and tossing the rider...soooo...yeah. Magic? Triumphs? Destiny point? Things that work well in the movies and keep an audience entertained don't necessarily translate well to games which need to focus on balance, challenge, and player/GM happiness.

My point of posting was not to argue about what is canon and what is not, but to point out that if you make it so a holdout blaster will, without fail, take down a speeder bike, then you're going to have issues. No playtest needed.

You and your players may thoroughly enjoy taking down small vehicles with the weakest weaponry with ease and that sometimes works okay on film, but what happens when your players suddenly want to be the ones on the bikes? By your silhouette idea (I say yours because the one proposed to you was Sil+1, not flat Sil), a Brawn 3 character (pretty average) wearing brass knuckles one-shots a speeder. What's the point of having your mechanic go around disabling the enemies vehicles when the brute can just lightly tap them all?

The system already allows players to cripple or even destroy unarmored and even lightly armored vehicles with relative ease. A few shots here, a triumph to destroy the controls so they crash into a tree there, positioning yourself so you can climb one top, open the hatch and incapacitate the driver so you can take over, etc. In all honesty, just making it so small vehicles are papier-mâché doesn't seem to solve any issues, just acts to further point out the flaws in the simplistic system that is FFGSW even more.

Lastly, no offense, but it just seems like you're searching really hard for an easy way out to what is most likely a much larger problem in your group. I don't know why you feel as though the weapons are so weak with your group, but it feels to me that things aren't being rolled right or you're not taking advantage of the narrative system as much as you guys should. To pull off of your previous example of a backpack full of grenades vs a speeder. You do realize that even with RAW you only need 3 bare minimum hits with a frag grenade to take one out, right? More likely just 2 if you get more than one success on your rolls, and possible only 1 frag if you roll advantages/triumphs and make use of them.

Edited by OfficerZan

Ahh, sorry if I came across as hostile, I absolutely didn't mean to come across that way. I value the input and the feedback.

Ahh, sorry if I came across as hostile, I absolutely didn't mean to come across that way. I value the input and the feedback.

I noticed and edited it right away.

I don't mean to come off as argumentative, but you posted a topic asking for advice from people who have tried changing the multiplier and their experience with it. I am never too found of people asking for advice, then trying to refute the advice given. Even if warranted. We've pretty much all agreed since beta that the x5 works great for planetary vehicles if they are a problem for your group, which is what you originally asked.

The part that I am passionately against is the absurdity that is making a speeder bike only half as durable as the standard Stormtrooper...

RAW 74-Z = 0 Soak; 20 wounds. Is One-shotted at 21 wounds. Theoretically 4 hits from light blaster.

Your 74-Z = 0 Soak; 4 wounds. Is One-shotted at 5 wounds. Theoretically 1 hit from light blaster.

Stormtrooper = 5 Soak; 5 wounds. Is One-Shotted at 11 wounds. Theoretically 5 hits from a light blaster.

Edit:

Added how many bare minimum hits from light blaster (1 Success; no advantage/threat/triumph/despair) needed to take down.

Edited by OfficerZan

I am never too found of people asking for advice, then trying to refute the advice given.

Er, sorry I came across like this, too, it was also not my intention. My impetus for posting this thread was to receive people's results from trying various house rules.

It's true that I'm searching for an elegant answer for this, but as your math implies, this one isn't it. Perhaps the handwave really is the solution, it's worked for 30 years, it can work now.

I am never too found of people asking for advice, then trying to refute the advice given.

Er, sorry I came across like this, too, it was also not my intention. My impetus for posting this thread was to receive people's results from trying various house rules.

It's true that I'm searching for an elegant answer for this, but as your math implies, this one isn't it. Perhaps the handwave really is the solution, it's worked for 30 years, it can work now.

Yet more proof that it's hard for people like us (matter-of-fact personalities) to portray our thoughts without coming off the wrong way to one another lol.

Someday, when the battle of copyrights fades, the true messiah of the force will come and we'll get the perfectly complex yet simple SWRPG we all yearn for... :wub:

Sat down with the gang this week and we chatted about all of this, and we ended up with "well, it's kinda dumb, but so is trying to find a calculus answer." We've been playing every other week since the beginner box came out and it's only given us pause twice, I think we'll live.

Thanks for all the suggestions and reports from actual play, I cited pretty much everything everyone added in our discussion.