Any OTHER cool builds with C-3PO?

By FuturistiKen, in X-Wing Squad Lists

The Raider and especially the Gozanti have made me interested in Epic so I went ahead and picked up a Tantive IV as well. So now that I have him, are there any cool uses of C-3PO other than Fat Han/Chewie? For example, I seem to remember seeing him on a B-Wing with the E2 mod awhile back but didn't know if that was a thing or not.

Also, since I'm late to the party, exactly how do I use 3PO's ability? Have you math-wingers figured out an optimal number of evades to 'guess' depending on the number of dice you're rolling?

Thanks in advance for taking the time to re-flog what I'm sure is a very dead horse.

There was some interaction there with Lando (Threepio triggers when rolling any defense die on your ship, not just when being attacked). As Lando rolls two dice, you could search the forum to see what people advice on guessing.

C-3P0 is best used on ships rolling 1 die when attacked, so that means K-Wings and YT-1300's and possibly a huge ship or Ghost.

There was some interaction there with Lando (Threepio triggers when rolling any defense die on your ship, not just when being attacked). As Lando rolls two dice, you could search the forum to see what people advice on guessing.

C-3P0 is best used on ships rolling 1 die when attacked, so that means K-Wings and YT-1300's and possibly a huge ship or Ghost.

So I assume you would guess no evades when rolling 1 die, right?

There was some interaction there with Lando (Threepio triggers when rolling any defense die on your ship, not just when being attacked). As Lando rolls two dice, you could search the forum to see what people advice on guessing.

C-3P0 is best used on ships rolling 1 die when attacked, so that means K-Wings and YT-1300's and possibly a huge ship or Ghost.

So I assume you would guess no evades when rolling 1 die, right?

Yup, that way you are always ensured of an evade. Don't get greedy and try to go for two, you're likely to end up with nothing.

Awesome, thanks for the tips!

c3po automatically invalidates "cool" in any build by being an annoying piece of ****

only the awesomeness of the K-wing (Miranda + TLT + c3po) can redeem the golden ponce

C3PO needs to be nerfed NOW

C3PO needs to be nerfed NOW

Why? He's only once per turn. If he worked every time you rolled defense dice then I could see a reason for "NOW" but as is he most certainly does not.

He most certainly does and has become super annoying...as an opponent against Han your red dice have to be perfect or youre doing nothing to him while he blasts away with han ability +gunner/skywalker. moreover if he has LW then he declares ZERO gets the evade from the blank roll. rerolls it and has a good chance of rolling another evade. in that scenario he avoids three hits (one from title). its BS and the community in general agrees. the text on C3PO should read declare a number of evades higher than zero.

the thing about fat han with C3Po is that it makes a bad player mediocre and a mediocre player decent. when fat han was a thing the elite layers used it. now you dont really see it in the top 8.

that fact tells me

1. its a choad build

2. even with wave 7, it, unfortunately, isnt going anywhere.

Edited by cubby09

this is a strategy game. playing fat han reduces user error significantly (read: uses little strategy). all he does every round is re-roll until he gets four hits after charging forward or using his awesome dial to flyin a tight circle(no strategy). he then mitigates 3 hits per round potentially. thats a 7 hit swing. ridiculous. if C3PO got nerfed in the manner i suggested then he would be awesome one round and nothing another. it will make the player actually think about tactics.

nah you'd need to get rid of the PWT to make Han any more nuanced to use.

I'm confused how evading one attack roll per turn is broken? Is the ridiculous number of dice that Soontir can throw in the defence broken? Well if you listen to A-wing pilots they would say it is but it's not. It's sour grapes that your "hotness" is not able to easily take down Fat Han. If you can't get around 1 evade a round then your dice hate you, you suck at flying and need to practice or you need to learn how to build a better list.

Your problems seem tobe with the fact that the Millenium Falcon is a very good ship at a reasonable price point which allows players to customize it how they desire. 3P0 is only available atm in the Tantive IV which is a $90 MSRP ship that many "bad players" most likely don't have access to many people that are as you say "bad" at a game do not continue playing the game long enough to want to invest in such an expensive piece and if they did you attitude would definitely make many of them rethink their decision to even play this game.

Being an ass to someone who is playing a game with you is a great way to make friends and influence people... Oh wait it's not. It's a great way to sour a community though and drive players away from a game before they can really learn how fun it is to play. Meaning you will continue to play the same people using Fat Han that you hate until you yourself quit or the meta changes to something else you'll have a temper tantrum over.

The Falcon, with C3p0 and the Title, has the following mitigation formula

2+3*(3/8)*(X-1), where X is the number of attacks you defend against in a round.

The problem with C3P0 is that it allows a ship with 13 HP to cancel up to 2 incoming damage, guaranteed, for only the single action.

This lead to the rise of "Fat Han", in which this is further bolstered by a Gunner (for offense), or R2-D2 (for additional mitigation in the form of regeneration).

Fat Han's natural counters are swarms and alpha-strike fleets, and neither of these were particularly viable in the competitive scene during Waves 4 and 5, due to the MoV rules, and being an incredibly difficult fight vs ships with high damage mitigation (like Baron Fel).

The largest problem is that Fat Han has no counter-play. No amount of strategy will overcome the defecit if you're weak against his archetype.

Baron Fel is neutered if you keep him in arc or block him, which are both entirely possible by a skilled player, with any list.

Nothing interferes with Han on the table, and can only be dealt with on the list-building side of things.

yup. Fat Yt-1300 and VT-49s are just examples of **** game design, which is particularly tragic given the incredibly iconic nature of both the falcon and its pilots. The only counterplay is dice.

buttttttttttttttttttt since this is about c3po and not that sack of crap, Miranda + TLT + C3po is your new hotness.

She's not as dumb as han, but she's got the same amount of damage mitigation (c3po + shield regen ability versus c3po + evade) for a fraction of the price (which, given mov, is sadly less than an advantage than you'd hope, but at least you get more cool **** in a list).

Careful though, as unlike Han Miranda actually has to make decisions (regen costs some offensive punch, offensive punch costs a shield and can't be used without shields, range 1 is woefully unimpressive without shield spending, SLAM can't shoot after etc.). This does, however, make her far more rewarding to play ^_^

I haven't yet explored her with bombs (the mines, especially A-SLAM, run kinda contrary to her ability) but there's another interesting avenue waiting to be utilized. I imagine a 42 point miranda (add conners or two ion bombs) could run well with Super Dash

another ship that would've been amazing with c3po if its named pilots weren't ridiculously overpriced would be the B-wing. C3po is 1 agility exclusive basically, and between him + Sensor Jammers the B-wing can be very sturdy.

Ibs (28)

*Jammies (4)

*B/e mod (1)

**C3po (4)

[37]

just find a way to induce stress (most likely PTL for the full 40), and you got a pretty tanky Ps 6 there. Lack of maneuverability and PWT idiocy (sad when an arc is a drawback instead of the standard) will be her downfall.

there is the option of farlander, but he is less tanky and synergizes a lot more with SoT and Int agent (maneuverability) than Ibs' more blunt ability

Edited by ficklegreendice

Amen Draco!

Nothing interferes with Han on the table, and can only be dealt with on the list-building side of things.

That is of course why we've seen things arrive such as Intimidation (block and tie down) and Crackshot (shut up Goldenrod). No agility, no doubt.

another ship that would've been amazing with c3po if its named pilots weren't ridiculously overpriced would be the B-wing. C3po is 1 agility exclusive basically, and between him + Sensor Jammers the B-wing can be very sturdy.

Ibs (28)

*Jammies (4)

*B/e mod (1)

**C3po (4)

[37]

just find a way to induce stress (most likely PTL for the full 40), and you got a pretty tanky Ps 6 there. Lack of maneuverability and PWT idiocy (sad when an arc is a drawback instead of the standard) will be her downfall.

Ibtisam (28)
Elusiveness (2)
Sensor Jammer (4)
C-3PO (3)
B-Wing/E2 (1)
Your squad builder seems to have gotten the price of 3P0 wrong by the way.
This is indeed very tanky.

It's still kind of odd to me how polarizing the 3PO and/or PWT discussion is. I've freely admitted in several posts to being a BAD PILOT and it's just really clear that turrets and cards like 3PO do a lot to make up for my terrible flying. It's hard for me to understand why saying something like that would make someone angry (though I am genuinely sorry if it does - I'm here to learn and get better, not ram my opinions down anyone else's throat). It's frustrating to me how hard it is to get real information from more experienced players when these topics come up because people get so emotional. On that note, thank you to those of you that took the time to try to educate me. When you're at my admittedly low level, there still are a number of difficult decisions to make in any given game, even when flying a list that some players think of as flying itself. I appreciate you guys helping to make my decisions as informed as possible.

It's still kind of odd to me how polarizing the 3PO and/or PWT discussion is. I've freely admitted in several posts to being a BAD PILOT and it's just really clear that turrets and cards like 3PO do a lot to make up for my terrible flying. It's hard for me to understand why saying something like that would make someone angry (though I am genuinely sorry if it does - I'm here to learn and get better, not ram my opinions down anyone else's throat). It's frustrating to me how hard it is to get real information from more experienced players when these topics come up because people get so emotional. On that note, thank you to those of you that took the time to try to educate me. When you're at my admittedly low level, there still are a number of difficult decisions to make in any given game, even when flying a list that some players think of as flying itself. I appreciate you guys helping to make my decisions as informed as possible.

That's an interesting one - I suspect that a lot of people here are most frustrated by C3-P0 when flown in competitive settings, i.e. tournaments and the like, when they're flown by very good pilots. C3-PO can make a less skilled pilot better, but it can make a very good pilot VERY hard to defeat.

One question I'd ask you is: If you don't think you're that good a pilot, does C3-PO help or actually hinder you? In other words, while the card helps you to win games, does it encourage you to actually fly better, or do you come to rely on the damage mitigation and so don't actually improve your flying?

How did this turn into a Fat Han discussion, when the topic specifically stated, that it wants to discuss OTHER builds?!

A friend of mine designed this incredibly durable B-Wing (similar to the one by ficklegreendice):

Ibtisam — B-Wing 28

  • Elusiveness 2
  • Sensor Jammer 4
  • C-3PO 3
  • B-Wing/E2 1

Ship Total: 38

Elusiveness is mostly used to take a stress retroactively, because B-Wings don't really like stress. The great thing about C-3PO with Rerolls is, that you can say 0 results, trigger C-3PO and still reroll the die to have a chance on a second evade result.

That's an interesting one - I suspect that a lot of people here are most frustrated by C3-P0 when flown in competitive settings, i.e. tournaments and the like, when they're flown by very good pilots. C3-PO can make a less skilled pilot better, but it can make a very good pilot VERY hard to defeat.

One question I'd ask you is: If you don't think you're that good a pilot, does C3-PO help or actually hinder you? In other words, while the card helps you to win games, does it encourage you to actually fly better, or do you come to rely on the damage mitigation and so don't actually improve your flying?

Wow, I wrote WAY more than anyone would care to read about this, so here's the TL;DR...

Quite frankly I'm not sure I'm even experienced enough to 'rely on the damage mitigation' yet. I do, most definitely, rely on turrets to make sure that I'm always getting a chance to roll my red dice. I haven't even memorized the dials yet so I'm constantly surprised by where my opponent's ships end up. I'm still learning, and cards like C-3PO keep me in games long enough to actually learn something and even give me a chance to win once in awhile. Having a shot at winning a tournament is part of the fun! I remember how disheartening it was as a novice Magic player to realize that I just didn't have a shot, regardless of skill, until I could afford to spend on a single deck what I've spent on the entirety of my X-Wing collection.

I do wonder if most of us have a stronger desire than we might realize to have even our competitive games look and feel like Star Wars. In Magic, mirror matches are just accepted as part of tournament play and the "if you can't beat 'em, join 'em" attitude seems to be a lot more tolerated. I wonder if that's because most people just don't care about the weaksauce storyline behind Magic.

In any case, your point is well taken. I absolutely aspire to be proficient enough to win with a TIE swarm or other, more skill-intensive lists. But the truth is, that's because I want my games to be as thematic as possible, even at a tournament. For the players that want to win tournaments more than anything, why wouldn't they use the cards that give them the best statistical chance to win? And as far as that goes, isn't there a strong case to be made for RAC and Fel actually being more dominant right now?

How did this turn into a Fat Han discussion, when the topic specifically stated, that it wants to discuss OTHER builds?!

A friend of mine designed this incredibly durable B-Wing (similar to the one by ficklegreendice):

Ibtisam — B-Wing 28

  • Elusiveness 2
  • Sensor Jammer 4
  • C-3PO 3
  • B-Wing/E2 1

Ship Total: 38

Elusiveness is mostly used to take a stress retroactively, because B-Wings don't really like stress. The great thing about C-3PO with Rerolls is, that you can say 0 results, trigger C-3PO and still reroll the die to have a chance on a second evade result.

You're right dude, this is really what I was looking for anyway! I totally hijacked my own thread...

Edited by FuturistiKen

If you're putting C-3PO on 1-agility ships, watch out for Outmaneuver. It's not super common, but if they get you in arc while out of your arc, you don't roll any agility and therefore can't trigger 3PO. I built my first IG-2000 list with that in mind ... and then didn't face a single 3PO the whole tournament ... (didn't face any turrets, for that matter).

I'm afraid you have been misinformed, there's nothing cool about 3po.

How did this turn into a Fat Han discussion, when the topic specifically stated, that it wants to discuss OTHER builds?!

A friend of mine designed this incredibly durable B-Wing (similar to the one by ficklegreendice):

Ibtisam — B-Wing 28

  • Elusiveness 2
  • Sensor Jammer 4
  • C-3PO 3
  • B-Wing/E2 1

Ship Total: 38

Elusiveness is mostly used to take a stress retroactively, because B-Wings don't really like stress. The great thing about C-3PO with Rerolls is, that you can say 0 results, trigger C-3PO and still reroll the die to have a chance on a second evade result.

You're right dude, this is really what I was looking for anyway! I totally hijacked my own thread...

hehe Yeah, it happens often whenever the golden droid is just mentioned though... the Falcon/Fat Han bashing prevails.

That Ibtisam build is very strong. The Lando+C-3PO combo can be quite resilient too. Very cool on Miranda as well. Sorry, I don't have much new to bring I guess, but... going back to the Falcon, I'm tired (exhausted really) of all the negative Falcon talk. Yes it is a strong ship, as it's supposed to be. It's one of the most iconic from the SW universe. It is not invincible though. I've beaten the Falcon on a few occasions, and once Han + Leebo with 3 Delta Defenders. And the named pilots are costly. As a Rebel player mostly, I've flown the Falcon (Chewbacca especially, even more resilient, the horror!) on many occasions (and tournaments) and I love it! It is fun. I don't agree though that good flying abilities are not necessary. The primary weapon makes it easier to have shots, granted, but to maximize its effect, you still need to maneuver well. And while C-3PO helps, other combos can be just as strong (PTL, Jan, Recon Specialist, Millenium Falcon title). To reiterate about maneuverability, Engine upgrade can save Han just as much as C-3PO.

Edited by admat