As most RPG veterans know, the dungeon crawl is a very useful and important adventure element in nearly every system.
Dark Heresy is thematically and mechanically not overly interested in dungeon crawling however, which is mostly fine. Dark heresy is not DnD, players do not smugly pool their skills to solve puzzles in order to rescue the princess.
However, the dungeon crawl is often quite important during actual play, everything from raiding a faceless trade smuggling den to delving through an ancient heretical temple can fall under this type of play.
It feels to me that there is remarkably little in the books that supports this aspect of the game, the armory only contains screamers and the GM section barely touches on it.
I'm interested to know how the community deals with dungeon crawls. Are they less important than I give them credit for? Are there any especially good tools or items to use for these encounters?