I have seen all types. Some people are fickle and switch often, others get attached and stick with playing the same character, ithers again set out with an idea where they want their character to go and once they reach are ready to move on. Other characters die or get detained or something else happens that gets them retired. Players move, have children, get swamped at work.
All the more reason to not hand out too much xp at chargen (for me) some characters have been around the block while others have not.
Additionally I have had players that were attached to their character roll up a new one only to completely reappreciate the game (this was in dd though) but they had such a different outlook on progress and filling a certain role in the group that they breezed to said role in 3 sessions.
And in regard to
Also, instead of waiting for the player to start feeling like a third wheel, I'd start by asking them if they think the new player should have the same xp as them or maby just a bit of a boost.
You know, being proactive instead of reactive.
I really dislike having to be this literal in a forum all the live long day and I don't just mean in this specific topic. You seem to be looking for things that aren't there and jump on everything that can be interpreted negatively and immediately try to 'outsmart' those you are conversing with. This is a forum, I don't feel like having to type out complete essays everytime I engage in a conversation with someone.
I have been a gm for over 25 years, I understand RPg's, I know my players, I don't wait for them to get annoyed or bored or feel inadequat. I am proactive and make sure everyone is included. Thanks for the advice. It was bot necessary though.
Well you did say "Now, should you come to find the player is not enjoying himself and might feel like the proverbial third wheel you could chiose to cross that bridge when you find it", which certainly doesn't seem very proactive.
And I've been a GM for over 25 years too, so there's no need to try and pull rank on me.
I was just pointing out that it might be prudent to ask the players when you are creating the new character instead of waiting to see if they start feeling like a third wheel at a later stage (when the damage has already started, so to speak).
But to each their own.
(as for your comment about me trying to jump on people and trying to "outsmart" them, I get the same vibe from you, so it just might be that we don't mesh very well. I mean, I did put you on my ignore list for a while for a reason, after all.)
Edited by OddballE8