I'm pretty sure Quachil and not Wendy was the deciding factor in that formula.
Just had our first game where multiple corruption cards came up.
They're...not good. I was under the impression (we never look at cards until they come up in a game) that corruption started out beneficial but accelerated downhill until you were drawing reds and getting screwed: short term gain, long term detriment which was an awesome idea.
But it turns out with the greens that half of them are barely any good while still having negative effects, and half of them are just plain bad for you. Then when you have to draw reds you're pretty much screwed.
They're just not worth getting, especially if you have to pay the cost of joining the cult on top of all the other negative effects.
Great concept, stillborn execution
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