Moving Diagonal thru different colors

By Rogue Dakotan, in Imperial Assault Rules Questions

This came up in the campaign the other day and we couldn't quite agree on how it should work.

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Look at the corner where the blue lines of the cantina bar meet the red line of the wall on the tile above.

You're in that back room that consists of 4 spaces (top middle of the tile above the bar). You're in the bottom left space of that room. You you move diagonally down to the left.

Is that one movement point or two?

I reasoned it was two because there's no gap between the bar and the wall, you still have to hop over the bar...

[_][_] [ _][_ ] [_][_]
[_][_] [ _ ][ _ ] [_][_]
[_][x] [ _][_ ] [_][_]
[_][_] [ _][_ ] [_][_]
[_][_] [ _][_ ] [_][_]

x is the destination spot.

One movement point to cut that corner.

Ruling based on the fact that difficult terrain is not called out as an exception on diagonal movement in the "Movement" RRG, page 19:

Figures can move diagonally along the corner of any individual wall, blocking terrain, or impassible terrain, but a figure cannot move through the diagonal intersection of any combination of wall, blocking terrain, or impassible terrain (see “Appendix II - Movement Examples” on page 27).

Additionally, the appendix on page 27 actually shows cutting the diagonal corner past a wall and an occupied space (which would be the closest analog to difficult terrain) with no movement penalty. You are only assessed the movement penalty if you enter the space, and from what page 19 states, you are not entering the space.

In light of this, are there any tiles in the core set that have a corner like this? Wonder if this may be an oversight in the rules? Perhaps FFG intended the intersection of these two lines to count, but it would be odd that they didnt call it out in the appendix and in previous locations in the RRG.

Edited by Fizz

I believe it would require 3 movement points. Since you can't go diagonal through an intersection you would have to use 2 movement points to enter the blue by moving south, and then 1 to leave going west.

Fizz-I don't think the cutting corning on page 27 that you are talking about would apply here, as enemy units don't count as any type of difficult terrain.

It is weird. Thematicly, and logically, moving between those spaces should be no easier than moving through the blue space. you're still crossing over the bar; there's no gap between the bar and the wall.

:\

Weird.

Yeah, it is weird, but going off of RAW, nothing is forcing you to enter the difficult space, as corner movement is perfectly legal, and they don't call out difficult terrain in the above referenced rules.

So as of right now, the cost is only 1 movement point to cut the corner. That said, perhaps we should bring this to the attention of FFG, to see if perhaps they want to append the rules for movement stating you cannot cut the corner between a wall and difficult terrain (because yes, in this case forcing you to move into the difficult terrain space would make sense, but RAW states otherwise).

Edited by Fizz

got a response from FFG.

"There are no rules restrictions on the diagonal intersection of difficult and other types of terrain. So, in your given example, there would be no movement point cost." - Paul Winchester