Hello~
So, I'm heading into a larger tournament and would like some opinions on a couple builds. And possibly ask about ways to counter an opponent's build that has repeatedly stomped me into the ground in Store Tournaments.
So, first, his build. It's surprisingly simple (or to me it is, anyway):
1x Patrol Leader VT-49 Decimator, with Darth Vader crew card.
3x Scimitar Squad TIE Bomber, each equipped with 1 Proximity Mine secondary
Essentially this build bombards people with free critical damage from Vader, which the Decimator can tank because of its 12 hull and 4 shield points. It's extremely effective against un-shielded ships, like TIE fighters, interceptors, etcetera. Which sucks for me because I love interceptors. And always have to watch out for the bombers, because of their proximity mines. However, in the four games I lost to my opponent with this build, he only ever got to use one Prox mine on me (which I got lucky on the dice roll and rolled blanks for damage).
Some builds I've been considering:
Build 1:
Rear Admiral Chiraneau - Expose, Dauntless, Ysanne Isard, Mercenary Copilot, Experimental Interface
"Echo" - Tactician, Adv. Cloaking Device, Fire-Control System, Veteran Instincts
Basically a "Super-Crit" Rear Admiral with arc-dodging Echo. I like Echo better than I do "Whisper" since Echo has more versatility with the 2 bank maneuver template instead of the 2 straight; it's actually helped a lot when I was maneuvering.
Build 2:
Dash Rendarr - Heavy Laser Cannon, Outrider, Nien Numb, Experimental Interface, Marksmanship
Ten Numb - "Mangler" Cannon, Adrenaline Rush, Sensor Jammer, Engine Upgrade
Doughnut of Doom with a guaranteed crit-machine. I did this build last night and it worked okay. I'm thinking of replacing Sensor Jammer with Fire-Control System, and then doing some other Elite Pilot Talent, but unsure what to use. Probably Predator for a re-roll
Thoughts?