Actually, there other strong evidence this is how the rules work. Compare the language of Force Leap:
"The user can take a Force Leap action to make an Enhance power check . [...]" (emphasis in the text)/
To ANY talent that provides an action. For example One with the Universe (p 149):
"The character may [...] take the One with the Universe action, making an Average Astrogation check ."
Or Valuable Facts (p 153):
"[...] the character may take a Valuable Facts action, making an Average Knowledge check ..."
All these active skills provide novel, named actions, and the check is a part of that action. The wording for Force Leap is practically identical !!!! It seems pretty clear that the action for Force Leap actually is NOT a "force power check" action as described on pp 280 and 282, so force power activation rules aren't valid or applicable. In all of these cases, the activation, the "attempt", is the action, and again, the interpretation of the dice inform the result.
In fact, there doesn't seem to be a way to use Enhance as force power check action, since "Enhance power checks" are only made as part of checks called by other actions (e.g. Athletics, Coordination, etc.). To clarify, every other power (as far as I can tell) provides a description of the basic power use in the context a force power activation check. Not so for Enhance, the check is only made as part of another action . Additionally, I can't find any other instances where force powers provide a novel, named power in the way Force Leap does. I'm not saying it's not there, I just don't see it.
And this isn't going to convince you. You're going to dig in your heels and say "a force check is a force check, regardless of the context or the wording of the power." It's pretty clear you're not interested in what I have to say.
Edited by LethalDose