Crack Shot: "When attacking a ship inside your firing arc, you may discard this card to cancel 1 of the defender's Evade results."
This card already seems very powerful. It may let you do +1 damage when you need it for just 1 point, whereas +1 Hull or shield point costs 3 and 4 points. Thus it is a very cheap card for just doing more damage.
In addition to this it also synergises very nicely with missiles and torps.
For assault, tracer, adv homing and ion missiles/torps, Crack Shot can be used in a pinch to improve the reliability of getting these off when needed.
For the primarily damage dealing ordnance, the +1 damage this card can provide may bump the weapon into OHKO range, or for getting that crit past shields. Better still, if the extra damage isn't needed, it can be saved for later.
Thoughts?