Torpedo frigate > Gladiator?

By Ophion, in Star Wars: Armada

Ok so a bit of an ambit claim there....

But looking at the torpedo frigates preview, I think its big strength is its blue dice. Multiple blues mean reliable accuracy results, which mean those three black (apparently upgradable to four with rapid reload), will be hitting without the disappointment of being braced.

Add in General Reikkan, and they look like being able to race in and devastate large ships very reliably.

The Gladiator by contrast seems appears positively conservative.

I'm thinking ACM'S might be fun on the MC30. Either way. The MC30 will be a great ship for rebel players

We talked about ACMs Grave13. While amazing, they have an issue with not being as consistent as a Screed ACM.

Other than that it will be great.

The downside to the MC30 is that it lacks a brace token, so it has a harder time boxing ships in.

The downside to the MC30 is that it lacks a brace token, so it has a harder time boxing ships in.

The downside to the MC30 is that it lacks a brace token, so it has a harder time boxing ships in.

Doesn't Rieekan allow MC30s to box star destroyers posthumously?

I feel its a hard comparison to make...

You either have to compare them straight up, on their own merits, without Upgrades, in which case, I feel they're about middle ground.

OR

You have to start factoring in the other bits and pieces... I mean, who is better, Screed or Mon Mothma? One is definitely better to punch, and the other is great to survive a punching... Is a Shrimp Frigate better with Expanded Launchers, and is the Rapid Reload better for a Gladiator or a Frigate?

Until such time as you could compare to a Gladiator with Mon Mothma, or a MC30 with Screed... Its hard to find a fair basis of Comparison, I feel...

They are not equivelant - they're similar in function, to be sure, but they're different enough all up, that they're going to excel in their field of differences.

I think for final judgement we will have to wait and see what titles/upgrades will be available for the shrimp. I think it will give the rebels a good counterpart to the GSD.

I just feel it is too soon to start comparisons on the new ships.

I completely agree... While only *guessing* at Points Costs, which, in the end, is the Balancer, right?

Leading Shots should make ACM pretty consistent on the Shrimp Boats. For just 4 points (assuming they have ion upgrades, with that many blues I'd hope so), you can keep the blue accuracy and ditch the other for those sweet sweet double damage crits. Leaves your Admiral choice open too.

The biggest difference so far is the lack of a Demolisher like mitigating factor for the close range. Given we don't know a bunch of the upgrades yet it's still too early to call. This and the points cost will be the deciding factors. I can't wait for wave 2.

People keep mentioning Mon Mothma, but I don't think she's going to do too much for the MC30. Ultimately, it's fighting at ranges where she has very little impact (1 re roll just isn't that huge).

She certainly doesn't do enough to offset the lack of a Brace, making me strongly feel this will be a total glass cannon. In relation to the Gladiator, it'll be both more "glass" and more "cannon".

It should have the speed and turning to get right on a SDs tail and stay there till its no more. maybe 2 of them or one with 2 A or Y wings :) work it like a night fighter on a bombers tail :D:wub::ph34r:

She certainly doesn't do enough to offset the lack of a Brace, making me strongly feel this will be a total glass cannon. In relation to the Gladiator, it'll be both more "glass" and more "cannon".

I agree for the most part, but I dont know about the "more glass" part. The lack of brace is definately a downside to the ship. But if going by the tokens that are shown in the preview, it will have 2 redirect and 2 evade (again, this is just a guess on what it will have as we cannot see the full card at this time). The 2 redirects will help a bit, the evades will help as it is getting close to the target, but yes once it is in close range they will be useless (or kind of effective if using mothma).

But from a pure stat standpoint (Hull and Shields), the thing is pretty decent compared to the Gladiator.

Gladiator:

5 Hull

3 Front shields

2 Side shields

1 Rear shields

Shirmp (Torpedo Varient):

4 Hull

3 Front shields

3 Side shields

2 Rear shields

So it loses 1 hull, but gains a total of 3 shields compared to the Gladiator. Combine the increased shields with the 2 redirects, the thing is pretty decent. Also with its best arcs being the sides which have 3 shields each, the thing should be able to get in, do some good damage, and then get out (albeit will probably take a decent beating, depending on what it is going up against.

So yes, while it will be somewhat fragile, the thing will still take a decent amount of damage.

We talked about ACMs Grave13. While amazing, they have an issue with not being as consistent as a Screed ACM.

Other than that it will be great.

The downside to the MC30 is that it lacks a brace token, so it has a harder time boxing ships in.

not everything has to be about Screed, and I didn't post the idea of ACM's as a end all beat all solution to things....its an idea....an idea that I reserve judgement on because none of us have seen all the upgrade cards for the Wave 2 expansion yet....there could be an upgrade that could make ACM's shine on a MC30.... We don't know. Until then its just a thought.... And shout out to the person who mentioned expanded launchers , I forgot about that card ..nice :) exits soap box

It's about DPT again. Screed allows for 2 guarenteed DPT per ship activation that can't be blocked. That is big.

Now I don't know ow if I want the Scout Frigate or the Torpedo, Scout Frigate with Akbar means lots of damage. Just a lack of 2 arcs which means swarms of those are bad.

Given that there was, what, a four month delay between the preview article and the ships making it to the printer, I doubt it's safe to assume anything we've seen is final.

That aside, some recent experimentation with Insidious and Expanded Launchers has made it clear to me how obscene accuracy results can be when combined with significant numbers of black dice. You haven't lived until you've rolled 9 damage with an accuracy to cancel the target's lone brace. And then you conduct your second attack.