So, I was flipping through F&D, trying to further understand this system, and got to Adversaries (the chapter, not the Talent). This brought up three question topics:
- Is there a cap on group size? A group of Stormtroopers, for instance, being Minions, can "group up", and get Rifle Proficiency Dice for their group attack, equal to their number. Since Skills usually only go up to 5?, do they have to stop there, or can they break this rule, if they had 6, or more?
- They have a sergeant with them. He says "8 Stormtroopers". So, would that be two groups of Stormtrooper (x4) Squad, or a big group, for him to "lead"? What's he likely to do, leaderwise, that's better than him shooting with his actual skill ranks, and a weapon?
- Rivals normally can't group up. Say I wanted to reflect something Really powerful, such as a squad of Vader's 501st. For something specific, like this, could they do something similar, for less rolling, if nothing, or would I need say 6 Rivals, each slowing things down, and then also a 501st Sergeant (possibly a Nemesis?), or maybe an Inquisitor accompanying them? Or would they be just better Minions?
Okay, that'll do for now. Please have a good one.