I brought this up in another thread, but I think it deserves it's own thread for discussion. I think Wave 2, especially with Intel and Rogue being added to the mix, is going to mix this up with squadrons significantly. However, should squadrons still be sub-optimal to pure ship lists, I think this idea could be a fix for those wishing to play squadron heavy without changing the core rules of the game. The main complaint I'm seeing is the dependency of squadrons on the squadron command. Without the command, capital ships can mostly avoid squadrons. However, to use the command, the commander has to risk his capital ships to greater risk. He probably has fewer ships if he's squadron heavy, so risking a ship to give squadron commands means he's even more likely to get tabled.
What if we had a commander on each side that added the Rogue keyword to all squadrons in the fleet? As of now, commanders are almost entirely ship centric, with only Dondonna doing anything that remotely affects squadrons. This would allow a player to go explicitly squadron-centric without being at a disadvantage. This would fix squadrons for those that really want to use them heavily without having to change the core rules of Armada. Rogue would be a very big deal, so 35-40 points for such a commander I think would be a good starting point.

