Emperor Palpatine: Overated?

By Seanamal, in X-Wing

Also, maybe he'll be pretty good on Kenkirk along with Isard? Thoughts?

It's really strong. I played that along with Soontir, and in both games I played Soontir felt invincible and Kenkirk turned into a brick wall when his shields went down.

Disclaimer: I only played two games with them and my opponent was running old 3-ship rebel synergy builds

You have much more experience than me, so I appreciate the input. You know, I bought a Deci a few days after my first game at the local store and haven't flown it once.

The build seems nice since you can protect whichever ship is being focus fired well, and if the enemy decides to split fire, then that's a bonus too.

I guess it might come down to whether or not the extra firepower from RAC is better or not, but if your emporer can focus on the deci, it's basically a han+3po with more health.

I plan to run Palpimator in EPIC (300) play as an enormous TANK that draws aggro away from the Raider. Putting Palpitine ON the Raider only helps your opponent make the decision to focus-fire the Raider.

Put Palpitine on the Decimator and park it directly behind the Raider as easily the best Escort in the entire game.

Also, correct me if I'm wrong, but the card doesn't specify that the die has to be an attack or evade die. An interceptor accidentally landed on a rock and rolled a crit? Not anymore! A pesky crit that needs a hit to go away or has extra effects on a result? Not anymore!

Again, please correct me if I'm wrong, but the sheer versatility at least seems well worth the cost.

Also, correct me if I'm wrong, but the card doesn't specify that the die has to be an attack or evade die. An interceptor accidentally landed on a rock and rolled a crit? Not anymore! A pesky crit that needs a hit to go away or has extra effects on a result? Not anymore!

Again, please correct me if I'm wrong, but the sheer versatility at least seems well worth the cost.

One reason the emperor is great is because of WHEN you can decide to use him. If you are getting shot and roll what you need... you can save him. If you are attacking with one ship and roll all crits, you can save him. If it is your final attack of teh round, then you can even afford to spend him to change a regular hit to a crit.

Also he is EXTREMELY versatile. Flying over an asteroid? No problem, that die will be blank. He can also fit into any FUTURE situation. Like an Imperial versino of Lando someday? no problem.

I proxied him last night in a Dark Lords of the Sith list with Kenkirk, Ysanne, PTL, and EU accompanied by Darth Vader in his X1. I used him to modify attacks until Kenkirk's shields were down, then with Kenkirk always rolling at least one green his role shifted mainly to damage mitigation. Palpy's basically like C3P0 in this setup except you have the flexibility to use him to modify attacks (or the occasional obstacle roll) if you roll a natural evade. I made the mistake several times of canceling a round of shooting with Palpy against a ship using gunner - at which point said ship just rolled another round of damage. There are definitely times like that where it's better to absorb a hit and save Palpy for countering another attack or for bolstering your own attack. The one thing that really did Kenkirk in were crits. To make him extra tanky with Palpy I think Determination could be a good option or maybe a support ship with Draw their Fire. I definitely see the potential but I feel that he should either be a point cheaper or not take up multiple crew slots.

I proxied him last night in a Dark Lords of the Sith list with Kenkirk, Ysanne, PTL, and EU accompanied by Darth Vader in his X1. I used him to modify attacks until Kenkirk's shields were down, then with Kenkirk always rolling at least one green his role shifted mainly to damage mitigation. Palpy's basically like C3P0 in this setup except you have the flexibility to use him to modify attacks (or the occasional obstacle roll) if you roll a natural evade. I made the mistake several times of canceling a round of shooting with Palpy against a ship using gunner - at which point said ship just rolled another round of damage. There are definitely times like that where it's better to absorb a hit and save Palpy for countering another attack or for bolstering your own attack. The one thing that really did Kenkirk in were crits. To make him extra tanky with Palpy I think Determination could be a good option or maybe a support ship with Draw their Fire. I definitely see the potential but I feel that he should either be a point cheaper or not take up multiple crew slots.

I should mention that I did run Kenkirk with Determination in my build.

Commander Kenkirk (44)
Determination (1)
Emperor Palpatine (8)
Ysanne Isard (4)
Proximity Mines (3)
Engine Upgrade (4)
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Total: 99
You can change the Prox mine to Connor Net or whatever here--it's 4 points of flexibility. Conversely, you can change out Soontir for Vader (who costs a bit more fully loaded). I haven't flown Vader fully loaded with the ATC yet so I don't know if it's worth losing the autothrusters + stealth device that Soontir can use and abuse with Palpatine.

I proxied him last night in a Dark Lords of the Sith list with Kenkirk, Ysanne, PTL, and EU accompanied by Darth Vader in his X1. I used him to modify attacks until Kenkirk's shields were down, then with Kenkirk always rolling at least one green his role shifted mainly to damage mitigation. Palpy's basically like C3P0 in this setup except you have the flexibility to use him to modify attacks (or the occasional obstacle roll) if you roll a natural evade. I made the mistake several times of canceling a round of shooting with Palpy against a ship using gunner - at which point said ship just rolled another round of damage. There are definitely times like that where it's better to absorb a hit and save Palpy for countering another attack or for bolstering your own attack. The one thing that really did Kenkirk in were crits. To make him extra tanky with Palpy I think Determination could be a good option or maybe a support ship with Draw their Fire. I definitely see the potential but I feel that he should either be a point cheaper or not take up multiple crew slots.

I should mention that I did run Kenkirk with Determination in my build.

Commander Kenkirk (44)
Determination (1)
Emperor Palpatine (8)
Ysanne Isard (4)
Proximity Mines (3)
Engine Upgrade (4)
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Total: 99
You can change the Prox mine to Connor Net or whatever here--it's 4 points of flexibility. Conversely, you can change out Soontir for Vader (who costs a bit more fully loaded). I haven't flown Vader fully loaded with the ATC yet so I don't know if it's worth losing the autothrusters + stealth device that Soontir can use and abuse with Palpatine.

Thanks for the recommendation and yeah I think Determination is a good call on that build! I wanted to play around with Vader and ATC but my experience was that he just doesn't have the durability of Soontir Autothrusters / Stealth Device - especially when up against PWTs that he can't arc dodge.

Edited by Danomight

Also, maybe he'll be pretty good on Kenkirk along with Isard? Thoughts?

uh, yea. 15-2 with this. Lost to stressbot build, pretty much direct counter. and the other one I lost Soontir to some bad rolls.

Edited by Sacimino40

OGP + Emperor, 6x Academy Pilots

101 points. *sigh*

Howlrunner + characters it is!

I think he is pretty awesome in a shuttle with 2 elite fighter escorts like Soontir/Vader or something like that. I would keep his power for just when your green dice fail you, or for finishing off something really expensive! I don't think choosing a dice result is overcosted at 8 points 2 slots.

On a Kenkirk shuttle with Ysanne he can also assure survival for a long time. Give it determination to boot and that thing is a fortress (an expensive one though). Add in Vader or Soonts escort and this will be a tough competitive list to beat!

the PS 9 ace escort does seem to be the way to go with the OGP

thing is, the OGP is frail relative to the aces and while it is a relatively cheap ship at 29, it's baring a lot of points in one asset. You could keep said asset safe on the other side of the table (unlimited POWAH range) but then you're losing out on 3 attack.

Well, the best defense is a good offense, eh? At PS 9 and with the powers of DO-ET!, Soonts and Vader (or if you can fit whisper) can very well kill threats before they even get to attack.

my only concern there is conner nets really giving lists a good, sharp counter to PS 9 aces. In this scenario, a gaggle of Ties could work wonders by being far less priority targets and blocking the bombers that would otherwise conner the **** out of you.

He's definitely of rapidly decreasing value the larger your list is, unless you have some focused purpose for him (IE., anti-pursuit lasers on a ship...that now crit every. single. time.)

But for small/elite lists, he's definitely super handy. LIFE saver for the elite Interceptor lists, for example.

Um... anti-pursuit lasers cannot crit:

"After an enemy ship performs a manoeuver that causes it to overlap your ship, roll 1 attack die. On a "hit result" or "crit result", the enemy suffers 1 damage."

Sorry ;)

One reason the emperor is great is because of WHEN you can decide to use him. If you are getting shot and roll what you need... you can save him. If you are attacking with one ship and roll all crits, you can save him. If it is your final attack of teh round, then you can even afford to spend him to change a regular hit to a crit.

Also he is EXTREMELY versatile. Flying over an asteroid? No problem, that die will be blank. He can also fit into any FUTURE situation. Like an Imperial versino of Lando someday? no problem.

He will also me useful for rolling down crits

I really believe he is 2 crew spots because they did not want players to be able to put him on a phantom

I proxied him last night in a Dark Lords of the Sith list with Kenkirk, Ysanne, PTL, and EU accompanied by Darth Vader in his X1.

...

I definitely see the potential but I feel that he should either be a point cheaper or not take up multiple crew slots.

For Kenkirk to be cost-competitive with the Rear Admiral, Kenkirk's ability needs to simply be "increase your agility by 1" without any restriction. We already see this in the existing meta-game where Kenkirk almost never gets used, and this was 100% predicted by the math, because RAC is a flat-out better jouster, and has a more attractive PS bid to boot.

So, I think any slight weakness in this squad (and it's still a reasonably good squad) is from Kenkirk's ability being just a hair under-par. I think Palpatine is OK at 8 points. When I did the math on C-3P0, who is far more narrow in scope, C-3P0 on a Fat Han is actually worth 5-8 points. So 8 points for Palpatine might seem to be very expensive compared to only 3 points for the droid, but in reality I think Palpatine is OK, and C-3P0 is undercosted.

By way of reference:

If you call C-3P0 3 times on a 64 point Fat Han then he's worth about 4.5 points.

If you call C-3P0 6 times on a 64 point Fat Han then he's worth about 8.5 points.

Using the same method for Palpatine, but only using him for defense on the VT-49:

If you use Palpatine 2 times only on defense protecting a 64 point Fat Decimator then he's worth about 3.5 points.

If you use Palpatine 3 times only on defense protecting a 64 point Fat Decimator then he's worth about 5 points.

If you use Palpatine 4 times only on defense protecting a 64 point Fat Decimator then he's worth about 7 points.

But in all of the above cases, you will use him in the first round or two for things other than the Decimator's defense. And if you use him to defend your 35 point Vader or Fel, then he's worth even more instead, since those hit points are worth much more.

Conservatively, if you pair him with Vader and only use him to protect Vader:

If you use Palpatine 1 time to defend a 35 point Vader then he's worth about 3.5 points.

If you use Palpatine 2 times to defend a 35 point Vader then he's worth about 6.7 points.

If you use Palpatine 3 times to defend a 35 point Vader then he's worth about 9.7 points.

So, lets say you use Palpatine one time on offense, one time on defense to protect Vader (worth another 3.5 points), and twice to protect the VT-49 (another 3.5 points), you're at 7 points of value for the 3 defensive uses, plus whatever the offense is worth. In many games you will use him more than 4 times, and he will absolutely earn his cost back. He is not so obviously good as C-3P0 that he is auto-include, but he looks like a very good value on a ship that can survive long enough to maximize his effect.

Edited by MajorJuggler

Does his ability allow you to change one die per ship per round, or just one die per round? I am trying to decide how to read that card (if that makes sense).

one rolled dice per round.

lol @ one die per ship per round

the immortal tie swarm

Edited by ficklegreendice

lol @ one die per ship per round

the immortal tie swarm

wtb: one dice per ship for phase

side note congrats on 7k posts.

Edited by Panic 217

lol @ one die per ship per round

the immortal tie swarm

wtb: one dice per ship for phase

side note congrats on 7k posts.

yours for only 24 points and 6 crew slots

as for 7k posts

aaaaaaaaaaaannndddd it's gone!

lol @ one die per ship per round

the immortal tie swarm

wtb: one dice per ship for phase

side note congrats on 7k posts.

yours for only 24 points and 6 crew slots

as for 7k posts

aaaaaaaaaaaannndddd it's gone!

worth!

AND YOU BLEW IT!

Just throwing the idea out there, what about Saboteur + Emp Palp?

ion projector palp.