The idea of rushing through the mission, leaving viable enemies to attack you on multiple fronts and just *taking damage because you can handle it* is a completely unsound tactical process. It plays like someone who coded a video game, with no understanding of squad tactics at all, wrote it. I was very, very disappointed.
I hear this complaint from my Rebel players all the time, but when I look back at the Star Wars movies rarely were all the enemies dispatched as our heroes traversed on adventures. They were always on the run, whether Escaping the assault on Echo Base or rescuing a Princess from the Death Star the baddies that weren't a big enough threat were inconvenienced and ran by. This complaint comes up all the time in Descent as well but it's very thematic to the Star Wars franchise.
Run away? Sure, all the time. Running past? Ok, maybe.
I don't remember the heroes running through a block of enemies, especially ones that were alert and actively firing at them.
- H8
Go rewatch a New Hope where Han Luke and Chewy run from troopers for a good 20 minutes on the Death star.
No, that was exactly my point. They ran AWAY FROM the troopers.
3) Heroes run charging down the hallway, directly into the hail of blaster shots, take several hits that they nevertheless shrug off, continue on DIRECTLY THROUGH the waiting squad of troopers, as if shouldering through a football play, singing "HAHAHA can't catch me, I'm the gingerbread man!" and continue on their merry way, absolutely unimpeded by the comically inept blockade.
#3 NEVER EVER HAPPENS. Except in Imperial Assault.
- H8
http://30.media.tumblr.com/765d6db9de176f95697ed25f485ecf5d/tumblr_n2d1k3xSt01qkfp1ro4_250.gif
