I'd like some advise for Dawnblade's 2nd encounter

By Neonice, in Descent: Journeys in the Dark

Hi, I have a question about the 2 nd encounter of the Dawnblade quest. I’m currently preparing it as the overlord and I do see how I could win the first Encounter. However, I have no clue yet how to win the second encounter. I know that, once Alric is running, I have a good chance. However I’m concerned that I’m not getting to run. Here is why:

In the 2 nd encounter Alric starts 6 squares away from the entrance. That means our Runemaster and Necromancer heroes could use stamina to move 3-4 spaces with stamina and double attack. Then, there are the Berserker (who could use stamina and his heroic feet to attack twice) and the Disciple that could attack once if he used his stamina. That makes a potential total of 7 attacks, which will probably result in a stun AND / or immobilize (by the disciple’s weapon and Runemaster’s Runic Sorcery) Now, I know Alric is not a pushover, but is he able to get out of such a mess?

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The heroes have:

Leoric h as: Scorpion helm, Leather armor, The shadow rune.

Knows: Exploding rune, Rune mastery, Iron will, Runic sorcery

Grisbran has: Valyndra’s gift, Halberd, Mana weave

Knows: Execute, Death Rage

Avric has: Light hammer, Shield of the dark god, Chainmail

Knows: I don’t really know xD I know he has radiant light

Widow Tarha has: Leather armor, Ring of power, Lifedrain scepter, Reaper scythe

Knows: Death pact, Futy of undead, Vampiric blood, Corpse dance

I have: Staff of shadows, Bones of woe

I know: Summon valyndra, Aurium plating, Terrifying presence, Rise again, Wicket laughter, Web trap (2), No rest for the wicked.

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Before you start counting exp xD. This was our first playtrough and we didn't notice that you only needed to play 3 ACT 1 quests. We did 5 and one rumor quest. (And ofcourse, I might have made mistakes in this summary too) Do you guys have any advice on how to win dawnblade?

Well, no rest for the wicked is a great card for you in this situation- if you have it in hand, if the heroes start fatigue moving, you can just move alric away. If they start using move actions, you've just decreased their attack actions. Web trap is also great, potentially immobilizing t heroes.

Well, no rest for the wicked is a great card for you in this situation- if you have it in hand, if the heroes start fatigue moving, you can just move alric away. If they start using move actions, you've just decreased their attack actions. Web trap is also great, potentially immobilizing t heroes.

Yes, I know. No rest for the wicked would be awesome to have in hand. Web trap, however only immobilizes a maximum of two hero's in this case (because the first hero has to enter an empty space, leaving only 1 adjacent). So the chances of still being immobilzed and/or stunned on turn one are still high. :/ I might have one exp remaining (i need to check that). But if possible, should i invest it in another No rest for the wicked?

Edited by Neonice

I don't remember an awful lot about this encounter- do you have monster groups nearby that could block for you? Do the heroes skip their first turns, or is that the Desecrated Tomb?

If the only thing you're relying on is OL cards, it makes sense to have the best ones you can hope for. Unfortunately, your plot cards really don't help you (again, unless you've got large monsters nearby for a blockade.) The way that I generally avoid losing "The Dawnblade" is not playing "The Dawnblade."

EDIT: Also, XP counting aside, I have no idea how you have "rise again," since you don't seem to have any other Magus cards.

Edited by Zaltyre

Ah yes, I'm thinking of that as well (simply not playing this quest :D ) I you were still wonding; I do usually choose large monsters and use them to block people. Besides that, I forgot I had Words of Pain as well. Thanks again for the advice!

This is a hard quest for the heroes to win because the OL has two victory conditions.

This is a hard quest for the heroes to win because the OL has two victory conditions.

I think this is the biggest point. In my campaign, heores won first encounter, but they were unable to stop the Shadow Dragon to flee while chasing Alric at the same time.

Question... as an overlord, how can i possibly loos this encounter?

All i need to do is on my first turn, create a shadow dragon. on my second turn, advance it as much as i can.

And if they kill it then, i use "rise again" and "dash" to the exit.

All the rest I use as distractions...