I am puting together a game for a friend of mine, who always GMs and never gets to be just a player. I have just started working on it and have a basic plot down, but i could use some help on flushing it out a bit.
Here is a very brief overview of the plot
It is going to be a solo game where he is going to play a Gaurdsmen and will take place on a planet (yet to be named) where to only thing of any value to the imperium is a very rich Adamantium mine and it is currently under a large attack by Ocrs. My players character is going to be placed into the Imperial Gaurd on planet in an attempt to uncover suspected cult activity. The Cult of the Horned Darkness is going to have gotten a foot hold in the upper ranks for the Guard Stationed on planet and are using the mine as a location for profain rites and sacrifices.
Note that this is just a VERY basic overfew of what i have come up with so far, no need to bore you with the little details...and my player may be reading. I am watching you J!!
What i could use help with is, what would the structure of a large Imperial Gaurd garrison be?
What would be the command structer?
How Many regiments, how many gaurdsmen per regiment?
How many Commisonars, Clergymen, Tech-Priests ect ect, per regiment?
The Terrain around the base will be rugged mountian terrain with little to no vegitaion and wildlife, so what kind of Mechinized units would you recomend. I cant see tanks being on any use, but heavy artilery and air support would be useful.
Am i forgeting anything?
Any advise would be greatly appreciated.