I was going through some list ideas with a friend the other day and we came up with something that is kind of crazy but could work? It is a weird list but here it is with some potential pros and cons. I will actually try running the build later in the week, maybe Friday. I will probably follow up and post the results here too.
The build is all Y-wings, starting with
Dutch Vander (when acquiring a target lock a friendly at range 1-2 may acquire one)
Ion turret
R2-D6 (Allows elite pilot talents)
Squad Leader (as an action give a friendly ship a free action)
Experimental Interface (take a second action and get stressed.
Grey Squad Pilots (two, identical loadouts)
BTL-4A Title ( after an attack, attack again with a turret)
Autoblasters (no evade against normal hits)
Bomb loadout
Proton bombs (deals a crit to all ships at range 1)
Engine upgrade (boost)
R7 astromech (spend target lock to force enemies to reroll attacks)
I might swap out the two proton bombs for giving all of them proximity mines instead.
The general idea is that Dutch would act as support, slowing down ships and giving out free boost actions for his friends. He would also hand out target locks to the Grey Squad guys and they can spend them to force the other guy to reroll attack dice, hopefully increasing their lifetime. The Grey squad guys would hopefully try to close the distance with their boosts and use their two attacks to focus down ships (which have hopefully been ioned). Their bombs should scare people away from getting too close to their rears during all this.
Downsides?
Y-wings are fat and slow and have poor agility. Also Dutch might be getting stressed here and there are very few options for removing it. If the formation breaks up or something keeps stressing Dutch the other Y-wings lose their action economy and could get bogged down. Potentially could fall appart to anything that could limit their poor turning ability any further.
Any thoughts here?