So a lot of people are discussing squadrons and balance in general but I haven't seen anything on what in my opinion is the biggest issue to the game from an organized play standpoint. The MoV. This is the only competitive system I have seen where it is possible to win every game, be the only attendee to win every game and still come in second or even third.
Why don't wins matter?
The MoV, in my humble opinion, should be used to break ties among equally ranked players. Period. You shouldn't barely win your first game and then decently win your next two only to be ousted by a 2-1 who got a close lose and demolished his other two games.
Why not you ask? This system allows you to fight your way back to the top! Sure, it also puts about 1000% more emphasis on the dice and in some (probably extremely rare) instances collusion. ei, Sure table me good friend person! Take my 300 points!
I play a lot of mini games, and have participated in organized events for most of them and in them all there is a way to mitigate the dice. There has to be, because after the odds are calculated and probabilities determined you will inevitably have a day where you just can't roll a 7.
Well what does that matter? You ask. It is turn 4. You have shot and been shot at a good few times by now. Your opponent can't seem to roll a blank to save your life and you are having to juggle defense tokens and repairs whilst simultaneously swapping hull zones and fire lanes just to keep your ships in the fight. Meanwhile even with rerolls and upgrades you are getting lucky to force a brace token from your opponent.
However, you have played the squadron game excellently and have shot down a base without any return loses and scored an objective point. Ultimately the game ends with you only a few points up despite the fact without your top notch flying and forethought it would have ended in a terrible lose. You simply outplayed your opponent and as much as you could removed the dice from the equation.
Your next couple of games go only slightly better, aware now that your dice aren't rolling for you you adjust and play for it and your next two games come out with a solid 50 point spread.
Meanwhile another attendee for whatever reason loses his first game and sees his next two opponents buried under some of the hottest dice anyone will ever see at that store.
So we have a gentleman with a record of 3-0 and a gentleman with a record of 2-1. This should be clear cut, easy peasy. 3-0 is better than 2-1. If you can't play for the objective and secure a win that matters then the cards should just be done away with. Also after that we should just leave our models in the closet and only bring out our dice for a rousing game of farkle. Cause after all, it is easier to just bring some dice.
Ultimately close games with narrow margins of hard fought victory are often the most exciting and thrill inducing to be had. They are also the fastest way to knock yourself out of the running. Fun =/= Win. Believe it or not you can have both, well unless you play Armada.