Hi Guys,
My players and I were wondering the detriments of characters dropping below their wound threshold and going into negative wounds. For example, hypothetically, let's say one character is at -5 wounds and another at -35. Is there a point that a character is just dead and turned into pink mist? I understand that it's much easier to heal and revive a character at -5 wounds with multiple stimpacks, etc. But is there just a point when a character accumulates too many negative wounds and dies (other than rolling on the critical hit table)?
Separately, one house rule that came to mind is when a character suffers a critical hit and has negative wounds, you add the negative wounds total to the critical roll. I frown upon house rules though, but I wanted to know what people thought about this idea. Thanks in advance!
Edited by SemperSarge